super3d.h

来自「用VC+SuperMap开发的校园GIS系统」· C头文件 代码 · 共 109 行

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#if !defined(AFX_SUPER3D_H__99C98E62_9EFD_4555_8853_DB6DE446030A__INCLUDED_)
#define AFX_SUPER3D_H__99C98E62_9EFD_4555_8853_DB6DE446030A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.


// Dispatch interfaces referenced by this interface
class CsoDataset;
class CsoColors;
class CsoGeoRegion;
class CsoDatasetRaster;
class CsoLayers;
class CsoFlightControl;
class CsoPoint3D;

/////////////////////////////////////////////////////////////////////////////
// CSuper3D wrapper class

class CSuper3D : public CWnd
{
protected:
	DECLARE_DYNCREATE(CSuper3D)
public:
	CLSID const& GetClsid()
	{
		static CLSID const clsid
			= { 0xb49635f1, 0x4947, 0x43a2, { 0x98, 0xb6, 0xec, 0xe5, 0xd0, 0xa7, 0xa2, 0x9f } };
		return clsid;
	}
	virtual BOOL Create(LPCTSTR lpszClassName,
		LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect,
		CWnd* pParentWnd, UINT nID,
		CCreateContext* pContext = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }

    BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
		const RECT& rect, CWnd* pParentWnd, UINT nID,
		CFile* pPersist = NULL, BOOL bStorage = FALSE,
		BSTR bstrLicKey = NULL)
	{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
		pPersist, bStorage, bstrLicKey); }

// Attributes
public:
	unsigned long GetBackColor();
	void SetBackColor(unsigned long);
	BOOL GetFloodEnable();
	void SetFloodEnable(BOOL);
	CsoColors GetColorset();
	void SetColorset(LPDISPATCH);
	double GetScaleZ();
	void SetScaleZ(double);
	CsoDatasetRaster GetOverlayImage();
	void SetOverlayImage(LPDISPATCH);
	CString GetTexture();
	void SetTexture(LPCTSTR);
	CString GetAltitudeField();
	void SetAltitudeField(LPCTSTR);
	short GetAppearance();
	void SetAppearance(short);
	CString GetBackGroundTexture();
	void SetBackGroundTexture(LPCTSTR);
	CsoLayers GetLayers();
	void SetLayers(LPDISPATCH);
	CsoFlightControl GetFlightControl();
	void SetFlightControl(LPDISPATCH);
	unsigned long GetWaterColor();
	void SetWaterColor(unsigned long);

// Operations
public:
	BOOL Rotate(double dAngle, double NormalX, double NormalY, double NormalZ);
	void Fly(LPDISPATCH objViewPoint, float fVisAngle, double dRoll, double dPitch, double dHeading);
	void RestoreScene();
	void RouteFly(LPDISPATCH obj3DPoints);
	BOOL Pan(double dX, double dY);
	BOOL LightSource(LPDISPATCH objPosition, BOOL bLocate);
	void PanRotate(long dX, long dY);
	CsoPoint3D HitTest(double dWinX, double dWinY);
	void Flood(double dHeight);
	void FloodEx(LPDISPATCH ControlPoints);
	void Zoom(double dRatio);
	BOOL OutputToFile(LPCTSTR strPictureFile, long nFileFormat);
	BOOL Output(long hDC);
	LPDISPATCH CreateSoObject(LPCTSTR strObjectName);
	BOOL RegisterForRuntime(LPCTSTR strUser, LPCTSTR strCompany, LPCTSTR strSerialNo);
	void LockWindowUpdate();
	void UnlockWindowUpdate();
	BOOL OpenMap3D(LPCTSTR strMapName);
	BOOL SaveMap3D();
	BOOL SaveMap3DAs(LPCTSTR strMapName);
	BOOL Connect(LPDISPATCH objSuperWorkspace);
	void Refresh();
	BOOL Disconnect();
	void AboutBox();
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SUPER3D_H__99C98E62_9EFD_4555_8853_DB6DE446030A__INCLUDED_)

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