super3d.cpp
来自「用VC+SuperMap开发的校园GIS系统」· C++ 代码 · 共 370 行
CPP
370 行
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "super3d.h"
// Dispatch interfaces referenced by this interface
#include "soDataset.h"
#include "soColors.h"
#include "soGeoRegion.h"
#include "soDatasetRaster.h"
#include "soLayers.h"
#include "soFlightControl.h"
#include "soPoint3D.h"
/////////////////////////////////////////////////////////////////////////////
// CSuper3D
IMPLEMENT_DYNCREATE(CSuper3D, CWnd)
/////////////////////////////////////////////////////////////////////////////
// CSuper3D properties
unsigned long CSuper3D::GetBackColor()
{
unsigned long result;
GetProperty(0x2, VT_I4, (void*)&result);
return result;
}
void CSuper3D::SetBackColor(unsigned long propVal)
{
SetProperty(0x2, VT_I4, propVal);
}
BOOL CSuper3D::GetFloodEnable()
{
BOOL result;
GetProperty(0x3, VT_BOOL, (void*)&result);
return result;
}
void CSuper3D::SetFloodEnable(BOOL propVal)
{
SetProperty(0x3, VT_BOOL, propVal);
}
CsoColors CSuper3D::GetColorset()
{
LPDISPATCH pDispatch;
GetProperty(0x4, VT_DISPATCH, (void*)&pDispatch);
return CsoColors(pDispatch);
}
void CSuper3D::SetColorset(LPDISPATCH propVal)
{
SetProperty(0x4, VT_DISPATCH, propVal);
}
double CSuper3D::GetScaleZ()
{
double result;
GetProperty(0x5, VT_R8, (void*)&result);
return result;
}
void CSuper3D::SetScaleZ(double propVal)
{
SetProperty(0x5, VT_R8, propVal);
}
CsoDatasetRaster CSuper3D::GetOverlayImage()
{
LPDISPATCH pDispatch;
GetProperty(0x7, VT_DISPATCH, (void*)&pDispatch);
return CsoDatasetRaster(pDispatch);
}
void CSuper3D::SetOverlayImage(LPDISPATCH propVal)
{
SetProperty(0x7, VT_DISPATCH, propVal);
}
CString CSuper3D::GetTexture()
{
CString result;
GetProperty(0x8, VT_BSTR, (void*)&result);
return result;
}
void CSuper3D::SetTexture(LPCTSTR propVal)
{
SetProperty(0x8, VT_BSTR, propVal);
}
CString CSuper3D::GetAltitudeField()
{
CString result;
GetProperty(0x9, VT_BSTR, (void*)&result);
return result;
}
void CSuper3D::SetAltitudeField(LPCTSTR propVal)
{
SetProperty(0x9, VT_BSTR, propVal);
}
short CSuper3D::GetAppearance()
{
short result;
GetProperty(DISPID_APPEARANCE, VT_I2, (void*)&result);
return result;
}
void CSuper3D::SetAppearance(short propVal)
{
SetProperty(DISPID_APPEARANCE, VT_I2, propVal);
}
CString CSuper3D::GetBackGroundTexture()
{
CString result;
GetProperty(0xa, VT_BSTR, (void*)&result);
return result;
}
void CSuper3D::SetBackGroundTexture(LPCTSTR propVal)
{
SetProperty(0xa, VT_BSTR, propVal);
}
CsoLayers CSuper3D::GetLayers()
{
LPDISPATCH pDispatch;
GetProperty(0xb, VT_DISPATCH, (void*)&pDispatch);
return CsoLayers(pDispatch);
}
void CSuper3D::SetLayers(LPDISPATCH propVal)
{
SetProperty(0xb, VT_DISPATCH, propVal);
}
CsoFlightControl CSuper3D::GetFlightControl()
{
LPDISPATCH pDispatch;
GetProperty(0xc, VT_DISPATCH, (void*)&pDispatch);
return CsoFlightControl(pDispatch);
}
void CSuper3D::SetFlightControl(LPDISPATCH propVal)
{
SetProperty(0xc, VT_DISPATCH, propVal);
}
unsigned long CSuper3D::GetWaterColor()
{
unsigned long result;
GetProperty(0x23, VT_I4, (void*)&result);
return result;
}
void CSuper3D::SetWaterColor(unsigned long propVal)
{
SetProperty(0x23, VT_I4, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// CSuper3D operations
BOOL CSuper3D::Rotate(double dAngle, double NormalX, double NormalY, double NormalZ)
{
BOOL result;
static BYTE parms[] =
VTS_R8 VTS_R8 VTS_R8 VTS_R8;
InvokeHelper(0xd, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
dAngle, NormalX, NormalY, NormalZ);
return result;
}
void CSuper3D::Fly(LPDISPATCH objViewPoint, float fVisAngle, double dRoll, double dPitch, double dHeading)
{
static BYTE parms[] =
VTS_DISPATCH VTS_R4 VTS_R8 VTS_R8 VTS_R8;
InvokeHelper(0xe, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
objViewPoint, fVisAngle, dRoll, dPitch, dHeading);
}
void CSuper3D::RestoreScene()
{
InvokeHelper(0xf, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}
void CSuper3D::RouteFly(LPDISPATCH obj3DPoints)
{
static BYTE parms[] =
VTS_DISPATCH;
InvokeHelper(0x10, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
obj3DPoints);
}
BOOL CSuper3D::Pan(double dX, double dY)
{
BOOL result;
static BYTE parms[] =
VTS_R8 VTS_R8;
InvokeHelper(0x11, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
dX, dY);
return result;
}
BOOL CSuper3D::LightSource(LPDISPATCH objPosition, BOOL bLocate)
{
BOOL result;
static BYTE parms[] =
VTS_DISPATCH VTS_BOOL;
InvokeHelper(0x12, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
objPosition, bLocate);
return result;
}
void CSuper3D::PanRotate(long dX, long dY)
{
static BYTE parms[] =
VTS_I4 VTS_I4;
InvokeHelper(0x13, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
dX, dY);
}
CsoPoint3D CSuper3D::HitTest(double dWinX, double dWinY)
{
LPDISPATCH pDispatch;
static BYTE parms[] =
VTS_R8 VTS_R8;
InvokeHelper(0x14, DISPATCH_METHOD, VT_DISPATCH, (void*)&pDispatch, parms,
dWinX, dWinY);
return CsoPoint3D(pDispatch);
}
void CSuper3D::Flood(double dHeight)
{
static BYTE parms[] =
VTS_R8;
InvokeHelper(0x15, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
dHeight);
}
void CSuper3D::FloodEx(LPDISPATCH ControlPoints)
{
static BYTE parms[] =
VTS_DISPATCH;
InvokeHelper(0x16, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
ControlPoints);
}
void CSuper3D::Zoom(double dRatio)
{
static BYTE parms[] =
VTS_R8;
InvokeHelper(0x17, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
dRatio);
}
BOOL CSuper3D::OutputToFile(LPCTSTR strPictureFile, long nFileFormat)
{
BOOL result;
static BYTE parms[] =
VTS_BSTR VTS_I4;
InvokeHelper(0x18, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
strPictureFile, nFileFormat);
return result;
}
BOOL CSuper3D::Output(long hDC)
{
BOOL result;
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x19, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
hDC);
return result;
}
LPDISPATCH CSuper3D::CreateSoObject(LPCTSTR strObjectName)
{
LPDISPATCH result;
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0x1a, DISPATCH_METHOD, VT_DISPATCH, (void*)&result, parms,
strObjectName);
return result;
}
BOOL CSuper3D::RegisterForRuntime(LPCTSTR strUser, LPCTSTR strCompany, LPCTSTR strSerialNo)
{
BOOL result;
static BYTE parms[] =
VTS_BSTR VTS_BSTR VTS_BSTR;
InvokeHelper(0x1b, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
strUser, strCompany, strSerialNo);
return result;
}
void CSuper3D::LockWindowUpdate()
{
InvokeHelper(0x1c, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}
void CSuper3D::UnlockWindowUpdate()
{
InvokeHelper(0x1d, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}
BOOL CSuper3D::OpenMap3D(LPCTSTR strMapName)
{
BOOL result;
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0x1e, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
strMapName);
return result;
}
BOOL CSuper3D::SaveMap3D()
{
BOOL result;
InvokeHelper(0x1f, DISPATCH_METHOD, VT_BOOL, (void*)&result, NULL);
return result;
}
BOOL CSuper3D::SaveMap3DAs(LPCTSTR strMapName)
{
BOOL result;
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0x20, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
strMapName);
return result;
}
BOOL CSuper3D::Connect(LPDISPATCH objSuperWorkspace)
{
BOOL result;
static BYTE parms[] =
VTS_DISPATCH;
InvokeHelper(0x21, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
objSuperWorkspace);
return result;
}
void CSuper3D::Refresh()
{
InvokeHelper(DISPID_REFRESH, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}
BOOL CSuper3D::Disconnect()
{
BOOL result;
InvokeHelper(0x22, DISPATCH_METHOD, VT_BOOL, (void*)&result, NULL);
return result;
}
void CSuper3D::AboutBox()
{
InvokeHelper(0xfffffdd8, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}
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