superlegendlist.cpp
来自「用VC+SuperMap开发的校园GIS系统」· C++ 代码 · 共 105 行
CPP
105 行
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "superlegendlist.h"
// Dispatch interfaces referenced by this interface
#include "font.h"
/////////////////////////////////////////////////////////////////////////////
// CSuperLegendList
IMPLEMENT_DYNCREATE(CSuperLegendList, CWnd)
/////////////////////////////////////////////////////////////////////////////
// CSuperLegendList properties
short CSuperLegendList::GetAppearance()
{
short result;
GetProperty(DISPID_APPEARANCE, VT_I2, (void*)&result);
return result;
}
void CSuperLegendList::SetAppearance(short propVal)
{
SetProperty(DISPID_APPEARANCE, VT_I2, propVal);
}
long CSuperLegendList::GetReadyState()
{
long result;
GetProperty(DISPID_READYSTATE, VT_I4, (void*)&result);
return result;
}
unsigned long CSuperLegendList::GetBackColor()
{
unsigned long result;
GetProperty(0x1, VT_I4, (void*)&result);
return result;
}
void CSuperLegendList::SetBackColor(unsigned long propVal)
{
SetProperty(0x1, VT_I4, propVal);
}
COleFont CSuperLegendList::GetFont()
{
LPDISPATCH pDispatch;
GetProperty(0x2, VT_DISPATCH, (void*)&pDispatch);
return COleFont(pDispatch);
}
void CSuperLegendList::SetFont(LPDISPATCH propVal)
{
SetProperty(0x2, VT_DISPATCH, propVal);
}
unsigned long CSuperLegendList::GetForeColor()
{
unsigned long result;
GetProperty(0x3, VT_I4, (void*)&result);
return result;
}
void CSuperLegendList::SetForeColor(unsigned long propVal)
{
SetProperty(0x3, VT_I4, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// CSuperLegendList operations
BOOL CSuperLegendList::Connect(LPDISPATCH objSuperMapCtrl)
{
BOOL result;
static BYTE parms[] =
VTS_DISPATCH;
InvokeHelper(0x4, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
objSuperMapCtrl);
return result;
}
BOOL CSuperLegendList::Disconnect()
{
BOOL result;
InvokeHelper(0x5, DISPATCH_METHOD, VT_BOOL, (void*)&result, NULL);
return result;
}
void CSuperLegendList::Refresh()
{
InvokeHelper(DISPID_REFRESH, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}
void CSuperLegendList::AboutBox()
{
InvokeHelper(0xfffffdd8, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}
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