superlegendlist.cpp

来自「用VC+SuperMap开发的校园GIS系统」· C++ 代码 · 共 105 行

CPP
105
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++

// NOTE: Do not modify the contents of this file.  If this class is regenerated by
//  Microsoft Visual C++, your modifications will be overwritten.


#include "stdafx.h"
#include "superlegendlist.h"

// Dispatch interfaces referenced by this interface
#include "font.h"

/////////////////////////////////////////////////////////////////////////////
// CSuperLegendList

IMPLEMENT_DYNCREATE(CSuperLegendList, CWnd)

/////////////////////////////////////////////////////////////////////////////
// CSuperLegendList properties

short CSuperLegendList::GetAppearance()
{
	short result;
	GetProperty(DISPID_APPEARANCE, VT_I2, (void*)&result);
	return result;
}

void CSuperLegendList::SetAppearance(short propVal)
{
	SetProperty(DISPID_APPEARANCE, VT_I2, propVal);
}

long CSuperLegendList::GetReadyState()
{
	long result;
	GetProperty(DISPID_READYSTATE, VT_I4, (void*)&result);
	return result;
}

unsigned long CSuperLegendList::GetBackColor()
{
	unsigned long result;
	GetProperty(0x1, VT_I4, (void*)&result);
	return result;
}

void CSuperLegendList::SetBackColor(unsigned long propVal)
{
	SetProperty(0x1, VT_I4, propVal);
}

COleFont CSuperLegendList::GetFont()
{
	LPDISPATCH pDispatch;
	GetProperty(0x2, VT_DISPATCH, (void*)&pDispatch);
	return COleFont(pDispatch);
}

void CSuperLegendList::SetFont(LPDISPATCH propVal)
{
	SetProperty(0x2, VT_DISPATCH, propVal);
}

unsigned long CSuperLegendList::GetForeColor()
{
	unsigned long result;
	GetProperty(0x3, VT_I4, (void*)&result);
	return result;
}

void CSuperLegendList::SetForeColor(unsigned long propVal)
{
	SetProperty(0x3, VT_I4, propVal);
}

/////////////////////////////////////////////////////////////////////////////
// CSuperLegendList operations

BOOL CSuperLegendList::Connect(LPDISPATCH objSuperMapCtrl)
{
	BOOL result;
	static BYTE parms[] =
		VTS_DISPATCH;
	InvokeHelper(0x4, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
		objSuperMapCtrl);
	return result;
}

BOOL CSuperLegendList::Disconnect()
{
	BOOL result;
	InvokeHelper(0x5, DISPATCH_METHOD, VT_BOOL, (void*)&result, NULL);
	return result;
}

void CSuperLegendList::Refresh()
{
	InvokeHelper(DISPID_REFRESH, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}

void CSuperLegendList::AboutBox()
{
	InvokeHelper(0xfffffdd8, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}

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