📄 legenddlg.h
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//{{AFX_INCLUDES()
#include "superlegend.h"
//}}AFX_INCLUDES
#if !defined(AFX_LEGENDDLG_H__D0C8DB83_6C05_404C_8E96_1E7CDD2FE35A__INCLUDED_)
#define AFX_LEGENDDLG_H__D0C8DB83_6C05_404C_8E96_1E7CDD2FE35A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LegendDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLegendDlg dialog
#include "superlegend.h"
#include "supermap.h"
//#include "solayers.h"
class CLegendDlg : public CDialog
{
// Construction
public:
CLegendDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CLegendDlg)
enum { IDD = IDD_LEGEND };
CSuperLegend m_Legend;
//}}AFX_DATA
public:
CSuperMap *m_pSupermap;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLegendDlg)
public:
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLegendDlg)
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnModifiedLegend();
afx_msg void OnEditableLayerChangedLegend(long nIndex);
DECLARE_EVENTSINK_MAP()
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LEGENDDLG_H__D0C8DB83_6C05_404C_8E96_1E7CDD2FE35A__INCLUDED_)
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