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📄 missiletestview.h

📁 这是一个仿真导弹试验模拟系统。在工程设计领域
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// MissileTestView.h : interface of the CMissileTestView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)
#define AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Texture.h"
#define DIMX 16
#define DIMZ 16
#define MAXSMOKEMISSILE 64
#define MAXSMOKEEXPLOSION 64
#define MAXFRAGMENT 1024
#define CAM_A 0
#define CAM_B 1
#define CAM_C 2
#define CAM_D 3
#define CAM_E 4
#define CAM_F 5
#define CAM_G 6
#define CAM_H 7
typedef struct
{
	double x;
	double y;
	double z;
} Vector;

typedef struct {
	float x;
	float y;
	float z;
	float type;
} CAMERA;

typedef struct {
	int cameratype;
	float xcam;
	float ycam;
	float zcam;
	float xmis;
	float ymis;
	float zmis;
	float vmis;
	float amis;
	float damis;
	bool fcollision;
	bool fexplosion;
	int nexplosion;
	float potenza;
	float anparete;
	float mparete;
	bool fine;
} DATA;

typedef struct {
	float x;
	float y;
	float z;
	float dist;
} TARGET;

typedef struct {
	bool active;
	float x;
	float y;
	float z;
	float dx;
	float dy;
	float dz;
	float anx;
	float any;
	float anz;
	float dim;
	float ddim;
	float r;
	float g;
	float b;
} SMOKE;
class Model;
class CMissileTestView : public CView
{
protected: // create from serialization only
	CMissileTestView();
	DECLARE_DYNCREATE(CMissileTestView)

// Attributes
public:
	CMissileTestDoc* GetDocument();
	Model *pModel;
	Texture m_texture;

	CAMERA camera[10];
	DATA var;
	TARGET target[DIMX][DIMZ][5];
	TARGET target_ex[DIMX][DIMZ][5];
	SMOKE smoke_mis[MAXSMOKEMISSILE];	// 导弹尾部烟雾效果
	SMOKE smoke_exp[MAXSMOKEEXPLOSION];	// 爆炸烟雾效果
	SMOKE fragment[MAXFRAGMENT];
	GLUquadricObj *quadratic;	// Storage For Our Quadratic Objects ( NEW )


// Operations
public:
	int InitGL(GLvoid);		
	void InitData(void);				// 初始化数据
	void InitTarget(void);				// 初始化目标靶
	void Camera(void);					// 视点处理
	void CalFragment(void);				// 计算爆炸后的碎片
	void DrawFragment(void);			// 绘制爆炸后的碎片
	void CalTarget(void);				// 计算爆炸后的目标靶
	void DrawExplosion(void);			// 绘制爆炸烟雾
	void DrawMoveSmoke(void);			// 绘制尾部烟雾
	void DrawMissile(void);				// 绘制导弹
	void DrawLauncher(void);			// 绘制发射架
	void DrawTerrain(void);				// 绘制地形
	void DrawTarget(void);				// 绘制目标靶
	double VectorLength( Vector v );
	Vector VectorNormalize( Vector v );
	Vector VectorMultiply( Vector v1, Vector v2 );
	Vector VectorScalarMultiply( Vector v, double s );
	Vector VectorDiff( Vector v1, Vector v2 );
	void Luce(double x, double y, double z,double dimensione,float r,float g,float b,float iox,float ioy,float ioz,int Tex);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMissileTestView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMissileTestView();
/////////////////////////////////////////////////////////////////
//添加成员函数与成员变量
	BOOL RenderScene();
	BOOL SetupPixelFormat(void);
	void SetLogicalPalette(void);
	BOOL InitializeOpenGL(CDC* pDC);

	HGLRC		m_hRC;			//OpenGL绘制描述表
	HPALETTE	m_hPalette;		//OpenGL调色板
	CDC*	    m_pDC;			//OpenGL设备描述表
/////////////////////////////////////////////////////////////////


#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CMissileTestView)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnDestroy();
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in MissileTestView.cpp
inline CMissileTestDoc* CMissileTestView::GetDocument()
   { return (CMissileTestDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)

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