📄 missiletestview.h
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// MissileTestView.h : interface of the CMissileTestView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)
#define AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Texture.h"
#define DIMX 16
#define DIMZ 16
#define MAXSMOKEMISSILE 64
#define MAXSMOKEEXPLOSION 64
#define MAXFRAGMENT 1024
#define CAM_A 0
#define CAM_B 1
#define CAM_C 2
#define CAM_D 3
#define CAM_E 4
#define CAM_F 5
#define CAM_G 6
#define CAM_H 7
typedef struct
{
double x;
double y;
double z;
} Vector;
typedef struct {
float x;
float y;
float z;
float type;
} CAMERA;
typedef struct {
int cameratype;
float xcam;
float ycam;
float zcam;
float xmis;
float ymis;
float zmis;
float vmis;
float amis;
float damis;
bool fcollision;
bool fexplosion;
int nexplosion;
float potenza;
float anparete;
float mparete;
bool fine;
} DATA;
typedef struct {
float x;
float y;
float z;
float dist;
} TARGET;
typedef struct {
bool active;
float x;
float y;
float z;
float dx;
float dy;
float dz;
float anx;
float any;
float anz;
float dim;
float ddim;
float r;
float g;
float b;
} SMOKE;
class Model;
class CMissileTestView : public CView
{
protected: // create from serialization only
CMissileTestView();
DECLARE_DYNCREATE(CMissileTestView)
// Attributes
public:
CMissileTestDoc* GetDocument();
Model *pModel;
Texture m_texture;
CAMERA camera[10];
DATA var;
TARGET target[DIMX][DIMZ][5];
TARGET target_ex[DIMX][DIMZ][5];
SMOKE smoke_mis[MAXSMOKEMISSILE]; // 导弹尾部烟雾效果
SMOKE smoke_exp[MAXSMOKEEXPLOSION]; // 爆炸烟雾效果
SMOKE fragment[MAXFRAGMENT];
GLUquadricObj *quadratic; // Storage For Our Quadratic Objects ( NEW )
// Operations
public:
int InitGL(GLvoid);
void InitData(void); // 初始化数据
void InitTarget(void); // 初始化目标靶
void Camera(void); // 视点处理
void CalFragment(void); // 计算爆炸后的碎片
void DrawFragment(void); // 绘制爆炸后的碎片
void CalTarget(void); // 计算爆炸后的目标靶
void DrawExplosion(void); // 绘制爆炸烟雾
void DrawMoveSmoke(void); // 绘制尾部烟雾
void DrawMissile(void); // 绘制导弹
void DrawLauncher(void); // 绘制发射架
void DrawTerrain(void); // 绘制地形
void DrawTarget(void); // 绘制目标靶
double VectorLength( Vector v );
Vector VectorNormalize( Vector v );
Vector VectorMultiply( Vector v1, Vector v2 );
Vector VectorScalarMultiply( Vector v, double s );
Vector VectorDiff( Vector v1, Vector v2 );
void Luce(double x, double y, double z,double dimensione,float r,float g,float b,float iox,float ioy,float ioz,int Tex);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMissileTestView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMissileTestView();
/////////////////////////////////////////////////////////////////
//添加成员函数与成员变量
BOOL RenderScene();
BOOL SetupPixelFormat(void);
void SetLogicalPalette(void);
BOOL InitializeOpenGL(CDC* pDC);
HGLRC m_hRC; //OpenGL绘制描述表
HPALETTE m_hPalette; //OpenGL调色板
CDC* m_pDC; //OpenGL设备描述表
/////////////////////////////////////////////////////////////////
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CMissileTestView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in MissileTestView.cpp
inline CMissileTestDoc* CMissileTestView::GetDocument()
{ return (CMissileTestDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSDOPENGLVIEW_H__75C5AAEC_37B0_4A8B_9132_9A0C663F6DDC__INCLUDED_)
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