📄 r2d_geometry.s
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_r2d_blit_la
STMFD SP!, {R4,R5,R6,R7,R8,R9,R10,R11,R12,LR}
LDR dstvalue, [R0,#S_FRAME.dstvalue_ind]
LDR dst_current, [R0,#S_FRAME.dst_current_ind]
LDRH dstcounter, [R0,#S_FRAME.dstcounter_ind]
LDR src_current, [R0,#S_FRAME.src_current_ind]
LDRH ynb, [R0,#S_FRAME.ynb_ind]
LDR p_src_current, [R0,#S_FRAME.p_src_current_ind]
LDR p_dst_current, [R0,#S_FRAME.p_dst_current_ind]
LDR x, [R0,#S_FRAME.x_ind]
LDR y, [R0,#S_FRAME.y_ind]
LDRH current_dst_dy, [R0,#S_FRAME.current_dst_dy_ind]
LDRH current_src_dy, [R0,#S_FRAME.current_src_dy_ind]
LDRH dst_dy, [R0,#S_FRAME.dst_dy_ind]
;-------------------------------------
;
; First while
;
; current_dst_dy != dst_dy
current_dst_a: CMP current_dst_dy,dst_dy
BEQ end_current_dst_a
shift_pixel_up dstvalue,dst,upa
_r2d_end_upa: SUB current_dst_dy,current_dst_dy,#1
SUB y,y,#1
B current_dst_a
end_current_dst_a:
; Load srcounter(and overwrite dst_dy)
LDRH srccounter, [R0,#S_FRAME.srccounter_ind]
LDRH temp,[R0,#S_FRAME.src_dy_ind]
SUB current_src_dy,current_src_dy,temp
;-------------------------------------
;
; Second while
;
; current_src_dy - src_dy != 0
current_src_a: CMP current_src_dy,#0
BEQ end_current_src_a
shift_pixel_up temp,src,upb
_r2d_end_upb: SUB current_src_dy,current_src_dy,#1
B current_src_a
end_current_src_a:
;-------------------------------------
;
; Third while
;
; (ynb!=0)
_r2d_ynb_loop_a: TEQ ynb,#0
BEQ end_ynb_loop_a
write_shift_pixel_up a_up1 ; was a_up1
_r2d_no_null_src_counter_a:
SUB y,y,#1
; When dst is color framebuffer, following instruction is replaced by
; BL no_end_dst_counter_a so, to ynb_loop_a
_r2d_skip_color_proc_a: MOV y,y
CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
BNE no_end_dst_counter_a
SUB ynb,ynb,#1
STR dstvalue,[p_dst_current],#-4
LDR dst_current,[p_dst_current]
MOV dstvalue,#0
MOV current_dst_dy,#((1<<R2D_PIXELS_PER_MEMORY_WORD)-1)
no_end_dst_counter_a: B _r2d_ynb_loop_a
_r2d_end_ynb_color_dst_a:SUB ynb,ynb,#1
B _r2d_ynb_loop_a
end_ynb_loop_a:
_r2d_skip_color_dst_a: MOV y,y
ADD current_dst_dy,current_dst_dy,#1
LDRH temp,[R0,#S_FRAME.end_dst_dy_ind]
SUB current_dst_dy,current_dst_dy,temp
;-------------------------------------
;
; Fourth while
;
; current_dst_dy - end_dst_dy != 0
end_dst_loop_a: TEQ current_dst_dy,#0
BEQ end_end_dst_loop_a
write_shift_pixel_up a_up2
_r2d_end_a_up2: SUB current_dst_dy,current_dst_dy,#1
SUB y,y,#1
B end_dst_loop_a
end_end_dst_loop_a:
MOV temp,#0
CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
MOVEQ temp,#1
;-------------------------------------
;
; Last while
;
; dstcounter != (1<<R2D_PIXELS_PER_MEMORY_WORD)
dst_counter_loop_a: CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
BEQ end_dst_counter_loop_a
shift_pixel_up dstvalue,dst,upc
_r2d_end_upc: SUB y,y,#1
B dst_counter_loop_a
end_dst_counter_loop_a:
CMP temp,#0
STREQ dstvalue,[p_dst_current,#4]
CMP temp,#0
STRNE dstvalue,[p_dst_current]
_r2d_enda:
LDMFD SP!, {R4,R5,R6,R7,R8,R9,R10,R11,R12,LR}
MOV PC,LR
;--------------------------------------
;
; v_direction != -1
;
_r2d_blit_lb
STMFD SP!, {R4,R5,R6,R7,R8,R9,R10,R11,R12,LR}
LDR dstvalue, [R0,#S_FRAME.dstvalue_ind]
LDR dst_current, [R0,#S_FRAME.dst_current_ind]
LDRH dstcounter, [R0,#S_FRAME.dstcounter_ind]
LDR src_current, [R0,#S_FRAME.src_current_ind]
LDRH ynb, [R0,#S_FRAME.ynb_ind]
LDR p_src_current, [R0,#S_FRAME.p_src_current_ind]
LDR p_dst_current, [R0,#S_FRAME.p_dst_current_ind]
LDR x, [R0,#S_FRAME.x_ind]
LDR y, [R0,#S_FRAME.y_ind]
LDRH current_dst_dy, [R0,#S_FRAME.current_dst_dy_ind]
LDRH current_src_dy, [R0,#S_FRAME.current_src_dy_ind]
LDRH dst_dy, [R0,#S_FRAME.dst_dy_ind]
;-------------------------------------
;
; First while
;
; current_dst_dy != dst_dy
current_dst_b: CMP current_dst_dy,dst_dy
BEQ end_current_dst_b
shift_pixel_down dstvalue,dst,downa
_r2d_end_downa: ADD current_dst_dy,current_dst_dy,#1
ADD y,y,#1
B current_dst_b
end_current_dst_b:
; Load srcounter(and overwrite dst_dy)
LDRH srccounter, [R0,#S_FRAME.srccounter_ind]
LDRH temp,[R0,#S_FRAME.src_dy_ind]
SUB current_src_dy,current_src_dy,temp
;-------------------------------------
;
; Second while
;
; current_src_dy - src_dy != 0
current_src_b: CMP current_src_dy,#0
BEQ end_current_src_b
shift_pixel_down temp,src,downb
_r2d_end_downb: ADD current_src_dy,current_src_dy,#1
B current_src_b
end_current_src_b:
;-------------------------------------
;
; Third while
;
; (ynb!=0)
_r2d_ynb_loop_b: TEQ ynb,#0
BEQ end_ynb_loop_b
write_shift_pixel_down b_down1
_r2d_no_null_src_counter_b:
ADD y,y,#1
; When dst is color framebuffer, following instruction is replaced by
; BL no_end_dst_counter_a so, to ynb_loop_a
_r2d_skip_color_proc_b: MOV y,y
CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
BNE no_end_dst_counter_b
SUB ynb,ynb,#1
STR dstvalue,[p_dst_current],#4
LDR dst_current,[p_dst_current]
MOV dstvalue,#0
MOV current_dst_dy,#0
no_end_dst_counter_b: B _r2d_ynb_loop_b
_r2d_end_ynb_color_dst_b: SUB ynb,ynb,#1
B _r2d_ynb_loop_b
end_ynb_loop_b:
_r2d_skip_color_dst_b: MOV y,y
SUB current_dst_dy,current_dst_dy,#1
LDRH temp,[R0,#S_FRAME.end_dst_dy_ind]
SUB current_dst_dy,current_dst_dy,temp
;-------------------------------------
;
; Fourth while
;
; current_dst_dy - end_dst_dy != 0
end_dst_loop_b: TEQ current_dst_dy,#0
BEQ end_end_dst_loop_b
write_shift_pixel_down b_down2
_r2d_end_b_down2: ADD current_dst_dy,current_dst_dy,#1
ADD y,y,#1
B end_dst_loop_b
end_end_dst_loop_b:
MOV temp,#0
CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
MOVEQ temp,#1
;-------------------------------------
;
; Last while
;
; dstcounter != (1<<R2D_PIXELS_PER_MEMORY_WORD)
dst_counter_loop_b: CMP dstcounter,#(1<<R2D_PIXELS_PER_MEMORY_WORD)
BEQ end_dst_counter_loop_b
shift_pixel_down dstvalue,dst,downc
_r2d_end_downc: ADD y,y,#1
B dst_counter_loop_b
end_dst_counter_loop_b:
CMP temp,#0
STREQ dstvalue,[p_dst_current,#-4]
CMP temp,#0
STRNE dstvalue,[p_dst_current]
_r2d_endb:
LDMFD SP!, {R4,R5,R6,R7,R8,R9,R10,R11,R12,LR}
MOV PC,LR
.endif
.end
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