📄 gleelem.c
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/*
* Copyright (C) AU-System AB, 2000.
* All rights reserved.
*
* This software is covered by the license agreement between
* the end user and AU-System AB, and may be used and copied
* only in accordance with the terms of the said agreement.
*
* AU-System AB does not assume any responsibility or
* liability for any errors or inaccuracies in this
* software, or any consequential, incidental or indirect
* damage arising out of the use of the Generic Layout Engine
* software.
*/
#include "gleelem.h"
#include "gleview.h"
VOID* WIPAlloc(UINT32 size);
VOID WIPFree( VOID* memory );
#ifdef SUPPORT_KEY_NAVIGATION
BOOL GleElementIsMarkable(const GleElement* self) {
return FALSE;
}
#endif
VOID GleElementDraw(const GleElement* self) {
}
BOOL GleElementRenderX(GleElement* self, UINT16 *xSum, UINT16 *ySum, UINT16 *ascentMax, UINT16 *descenderMax, GleElementType *gleType, UINT16 *currentFontLineHeight, INT8 *myAlign, BOOL *myWrap, INT16 *columnLeftX, INT16 *columnWidth, VOID *viewP){
return TRUE;
}
VOID GleElementSelected(const GleElement* self) {}
VOID GleElementRenderY(GleElement* self, INT16* xOffSet, INT16* ySum, INT16* ascentMax) {
}
#ifdef SUPPORT_PEN_NAVIGATION
BOOL GleElementContains(const GleElement *self, GlePointType point) {
return FALSE;
}
#endif
VOID GleElementDestruct(GleElement* self){
WIPFree(self);
}
#ifdef SUPPORT_KEY_NAVIGATION
GleElement* GleElementGetNextMarkable(VOID* viewP, GleElement* p, GleDirectionType direction) {
/* Searches next markable controlelement in direction and returns it*/
if (direction==Up) {
if(p)
p=p->prev;
while( p ) {
if(p->IsMarkable((GleViewType*)viewP, p))
return(p);
else
p=p->prev;
}
}
else {
if(p)
p=p->next;
while( p ) {
if(p->IsMarkable((GleViewType*)viewP, p))
return(p);
else
p=p->next;
}
}
return(0);
}
#endif
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