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📄 gleparag.c

📁 是一个手机功能的模拟程序
💻 C
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/*
 * Copyright (C) AU-System AB, 2000.
 * All rights reserved.
 *
 * This software is covered by the license agreement between
 * the end user and AU-System AB, and may be used and copied
 * only in accordance with the terms of the said agreement.
 *
 * AU-System AB does not assume any responsibility or 
 * liability for any errors or inaccuracies in this 
 * software, or any consequential, incidental or indirect 
 * damage arising out of the use of the Generic Layout Engine 
 * software.
 */

#include "gleparag.h"
#include "tapimmi.h"
VOID* WIPAlloc(UINT32 size);
VOID WIPFree( VOID* memory );


BOOL GleParagraphRenderX(GleParagraph* self, INT16  *xSum, INT16 *ySum, INT16 *ascentMax, INT16 *descenderMax, GleElementType *gleType, UINT16 *currentFontLineHeight, INT8 *myAlign, BOOL *myWrap, INT16 *columnLeftX, INT16 *columnWidth, VOID* viewP){
	*gleType = self->type;
	*myWrap = self->wrap;
	*myAlign = self->align;
	
	#ifdef SUPPORT_NOWRAP		
	if(!*myWrap)
		*myAlign = ALIGN_LEFT;	
	#endif
	return FALSE;
	}	

GleElement *GleParagraphConstruct(INT8 align, BOOL wrap){
	GleParagraph *self;
	UINT32 chunkSize;
	chunkSize = sizeof(GleParagraph);

	self = (GleParagraph*)WIPAlloc(chunkSize);

	self->type=Paragraph;
	self->chunkSize = chunkSize;

	self->align = align;
	self->wrap = wrap;
	#ifdef SUPPORT_PEN_NAVIGATION
		self->Contains=&GleElementContains;
	#endif
	self->Draw=&GleElementDraw;  /* *(p->Draw)();*/
	self->RenderX=&GleParagraphRenderX;
	self->RenderY=&GleElementRenderY;
	self->Destruct=&GleElementDestruct;  /* *(p->Destruct)();*/
	#ifdef SUPPORT_KEY_NAVIGATION
		self->IsMarkable=&GleElementIsMarkable;
	#endif
	self->Selected=&GleElementSelected;	
	return (GleElement*)self;
	}

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