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📄 mmiboxman.c

📁 是一个手机功能的模拟程序
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/*******************************************************************************

					CONDAT (UK)

********************************************************************************                                                                              

 This software product is the property of Condat (UK) Ltd and may not be
 disclosed to any third party without the express permission of the owner.                                 
                                                                              
********************************************************************************

 $Project name:	eg730                                                      
 $Project code:	BMI (6349)                                                           
 $Module:		Game
 $File:		    mmiboxman.c
 $Revision:		1.0                                                       
                                                                              
 $Author:		tangyan                                                         
 $Date:		    08/08/02                                                      
                                                                               
********************************************************************************
                                                                              
 Description

    This provides the main game (boxman) functionality

 ////////////////////////////////////////////////////////////////////////////////
//作者:唐彦
//添加日期:2002.5.24
//唐彦5.27添加了3个结构BitmapInfo,SaveMap,MapInfo
//唐彦6.9添加了paint,loadgame,paintselcet,checkforwinner,forregret
//唐彦6.10在cerate dialog 时为mapinfo分配内存否则会有问题
//
////////////////////////////////////////////////////////////////////////////////

********************************************************************************/


/*******************************************************************************
                                                                              
                                Include files
                                                                              
*******************************************************************************/

#include "mfw_sys.h"
//#include "stddefs.h"
#include "custom.h"
#include "gsm.h"
//#include "vsi.h"
#include "ffs.h"
#include "p_sim.h"
#include "cus_aci.h"
#include "mfw_mfw.h"
#include "mfw_win.h"
#include "mfw_kbd.h"
#include "mfw_edt.h"
#include "mfw_tim.h"
#include "mfw_icn.h"
#include "mfw_mnu.h"
#include "mfw_sat.h"
#include "mfw_mnu.h"
#include "mfw_ffs.h"
#include "dspl.h"
#include "gamedisplay.h"
#include "MmiMmi.h"
#include "MmiDummy.h"
#include "MmiDialogs.h"
#include "MmiSoftkeys.h"
//#include "Mmigameicons.h"
#include "MmiMenu.h"
#include "mmisettings.h"
#include "gdi.h"
#include "Audio.h"
#include "MmiSounds.h"
#include "mmiicons.h"
#include "MmiBookShared.h"
#include "mmiboxman.h"
#include "MmiBlkLangDB.h"
#include "mmi3dframe.h"
#include "Mmiboxmanmap.h"
#include "mmidialogs.h"
#include "..\bmi\icons\GameBoxmanIcn.h"
#include  "..\bmi\icons\GameIcn.h"
#if(MAIN_LCD_SIZE==3)
#define MAXLEN_GAMEHELP 300
char boxmanHelp_Buffer[MAXLEN_GAMEHELP];
#endif
/*******************************************************************************
                                                                              
                                internal data
                                                                              
*******************************************************************************/
//2004/05/27 yhf modify
#if ( MAIN_LCD_SIZE==2 )
#define bmgame 111
#define bmrow 12
#define bmcol  16
#define mapwh  7
#define bmtimelong 200
#define BMHELPINIT 22

#endif

#define bmgame 111
#define bmrow 16
#define bmcol  12
#define mapwh  10
#define wight  12
#define bmtimelong 200
#define BMHELPINIT 22

/*
*  The information related to every window must be encapsulated in such an structure
*/
////////////////////////////////////////////////////////////////////
//唐彦5.27添加

typedef     struct 
{
            U8 row;                                   
            //指定的bitmap所处的行
            U8 col;                                   
            //指定的bitmap所处的列s
            U8 value;                                 
            //指定的bitmap所有的值  
} BitmapInfo;


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