📄 mmigameicons.h
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/**********************************************************************************
*
* file name : mmigameicons.h
*
* description : 本文件包含推箱子游戏和打气球游戏的所有
* 图片
*
***********************************************************************************/
/******************************文件历史记录********************************
*
* creator : tangyan
*
* create : 2002/9/12
*
* file version modified
*
**************************************************************************************/
/*********************************include headfiles***************************************/
#ifndef _MMIGAMEICONS_H
#define _MMIGAMEICONS_H
extern const unsigned char bmhelp1[];
extern const unsigned char bmhelp2[];
extern const unsigned char balloonhelp1[];
extern const unsigned char balloonhelp2[];
extern const unsigned char terrishelp1[];
extern const unsigned char gameexplain[];
extern const unsigned char publichelp1[];
extern const unsigned char publichelp2[];
extern const unsigned char publichelp3[];
extern const unsigned char publichelp4[];
extern const unsigned char result[];
extern const unsigned char gnextcap[];
extern const unsigned char grestart[];
extern const unsigned char zongfen[];
extern const unsigned char jifenbang[];
extern const unsigned char gameexit[];
extern const unsigned char hitballoon[];
extern const unsigned char selecteedgame[];
extern const unsigned char pleaseinput[];
extern const unsigned char nextstage[];
extern const unsigned char terris[];
extern const unsigned char txtgameexit[];
extern const unsigned char volumeon[];
extern const unsigned char volumeoff[];
extern const unsigned char defaultsetting[];
extern const unsigned char keyseterror[];
extern const unsigned char Txtkeysetexit[];
/*******************************按键设置****************************************/
extern const unsigned char key_0Bbmp[]; //W17 H8
extern const unsigned char key_0Gbmp[];
extern const unsigned char key_1Bbmp[];
extern const unsigned char key_1Gbmp[];
extern const unsigned char key_2Bbmp[];
extern const unsigned char key_2Gbmp[];
extern const unsigned char key_3Bbmp[];
extern const unsigned char key_3Gbmp[];
extern const unsigned char key_4Bbmp[];
extern const unsigned char key_4Gbmp[];
extern const unsigned char key_5Bbmp[];
extern const unsigned char key_5Gbmp[];
extern const unsigned char key_6Bbmp[];
extern const unsigned char key_6Gbmp[];
extern const unsigned char key_7Bbmp[];
extern const unsigned char key_7Gbmp[];
extern const unsigned char key_8Bbmp[];
extern const unsigned char key_8Gbmp[];
extern const unsigned char key_9Bbmp[];
extern const unsigned char key_9Gbmp[];
extern const unsigned char key_okBbmp[]; //W14 H14
extern const unsigned char key_okGbmp[];
extern const unsigned char key_leftBbmp[];
extern const unsigned char key_leftGbmp[];
extern const unsigned char key_rightBbmp[];
extern const unsigned char key_rightGbmp[];
extern const unsigned char key_mnudownBbmp[];//W14 H14
extern const unsigned char key_mnudownGbmp[];//W14 H14
extern const unsigned char key_mnuleftBbmp[];
extern const unsigned char key_mnuleftGbmp[];
extern const unsigned char key_mnurightBbmp[];
extern const unsigned char key_mnurightGbmp[];
extern const unsigned char key_mnuupBbmp[];//W14 H14
extern const unsigned char key_mnuupGbmp[];//W14 H14
extern const unsigned char key_callBbmp[];
extern const unsigned char key_callGbmp[];
extern const unsigned char key_starBbmp[];
extern const unsigned char key_starGbmp[];
extern const unsigned char key_hupBbmp[];
extern const unsigned char key_hupGbmp[];
extern const unsigned char key_hashBbmp[];
extern const unsigned char key_hashGbmp[];
extern const unsigned char arrow_downYbmp[];//W12 H11
extern const unsigned char arrow_downGbmp[];//W12 H11
extern const unsigned char arrow_leftYbmp[];//W11 H12
extern const unsigned char arrow_leftGbmp[];//W11 H12
extern const unsigned char arrow_rightYbmp[];//W11 H12
extern const unsigned char arrow_rightGbmp[];//W11 H12
extern const unsigned char arrow_upYbmp[];//W12 H11
extern const unsigned char arrow_upGbmp[];//W12 H11
extern const unsigned char focus_leftYbmp[];//W7 H7
extern const unsigned char focus_rightBbmp[];
extern const unsigned char arrow_regretYbmp[];
extern const unsigned char arrow_regretGbmp[];
extern const unsigned char arrow_regretYbmp[]; //W12 h11
extern const unsigned char arrow_regretYbmp[]; //W12 h11
extern const unsigned char fire_Ybmp[];//W14 H14
extern const unsigned char fire_Gbmp[];//W14 H14
extern const unsigned char start_Ybmp[];//W14 H14
extern const unsigned char start_Gbmp[];//W14 H14
extern const unsigned char volume_Ybmp[];//W14 H14
extern const unsigned char volume_Gbmp[];//W14 H14
extern const unsigned char pause_Ybmp[];//W14 H14
extern const unsigned char pause_Gbmp[];//W14 H14
extern const unsigned char arrow_changeYbmp[];//W14 H14
extern const unsigned char arrow_changeBbmp[];//W14 H14
extern const unsigned char keysettitle[]; //W120 H15
extern const unsigned char open_Bbmp[]; //W11 H11
extern const unsigned char open_Gbmp[];
extern const unsigned char close_Bbmp[]; //W11 H11
extern const unsigned char close_Gbmp[];
extern const unsigned char exit_Ybmp[]; //W22 H11
extern const unsigned char exit_Gbmp[];
extern const unsigned char difficlty_Ybmp[];//W23 H11
extern const unsigned char difficlty_Gbmp[];
extern const unsigned char default_Ybmp[];//W47 H11
extern const unsigned char default_Gbmp[];
/********************************推箱子*******************************************/
/*2004/05/25 yhf modify*/
//10X10
extern const unsigned char bm_space[];//地板
extern const unsigned char bm_wall[];//墙砖
extern const unsigned char bm_box[];//箱子
extern const unsigned char bm_object[];//目的地
extern const unsigned char bm_up[];//向上移动的搬运工
extern const unsigned char bm_down[];//向下移动的搬运工
extern const unsigned char bm_right[];//向右移动的搬运工
extern const unsigned char bm_left[];//向左移动的搬运工
extern const unsigned char bm_center[];
extern const unsigned char bm_overlap[];//箱子和目的地重叠
//游戏背景,128x160
//extern const unsigned char bm_bkg[];
//推箱子背景,128X160
extern const unsigned char bm_Entry[]; //talcon: add 2003-10-29
/* end yhf modify */
#if 0
extern const unsigned char bm_mnubmp1[];
extern const unsigned char bm_mnubmp2[];
extern const unsigned char bm_mnubmp3[];
/*********************************打气球********************************************/
extern const unsigned char balloon16mul[];
extern const unsigned char balloon16[];
extern const unsigned char balloon18[];
extern const unsigned char balloon20[];
extern const unsigned char balloonstop[];
extern const unsigned char balloon22[];
extern const unsigned char balloon24[];
extern const unsigned char balloon24div[];
extern const unsigned char balloon_mnubmp1[];
extern const unsigned char balloon_mnubmp2[];
#endif
/********************************* russia ************************************************/
extern const unsigned char Russiaback[];
extern const unsigned char Russiared[];
extern const unsigned char Russiayellow[];
extern const unsigned char Russiahui[];
extern const unsigned char Russiablue[];
extern const unsigned char Russiazi[];
extern const unsigned char Russiagreen[];
extern const unsigned char Russiaframe[];
extern const unsigned char Prebackgrd[];
extern const unsigned char Rect1backgrd[];
extern const unsigned char Rect2backgrd[];
extern const unsigned char Charbackgrd[];
#if 0
extern const unsigned char russia_mnubmp1[];
extern const unsigned char russia_mnubmp2[];
#endif
//extern const unsigned char game_mnubmp[];
extern const unsigned char gameTitle[];
extern const unsigned char Russia_EntryBkg[];//2003/10.18,talcon
extern const unsigned char Russia_BkgGame[];//2003/10.18,talcon
//extern const unsigned char game_MenuAnim[];
//extern const unsigned char game_MenuAnim_mask[];
extern const unsigned char game_Menu_Finger[];
extern const unsigned char game_Menu_Finger_mask[];
/**************************snake*******************************/
/* 2004/05/25 yhf modify */
//6x6
extern const unsigned char snake_headup[];//向上的蛇头
extern const unsigned char snake_headdown[];//向下的蛇头
extern const unsigned char snake_headleft[];//向左的蛇头
extern const unsigned char snake_headright[];//向右的蛇头
extern const unsigned char snake_body[];//蛇身
extern const unsigned char snake_tailup[];//向上的蛇尾
extern const unsigned char snake_taildown[];//向下的蛇尾
extern const unsigned char snake_tailleft[];//向左的蛇尾
extern const unsigned char snake_tailright[];//向右的蛇尾
extern const unsigned char snake_food1[];//食物
//mask
extern const unsigned char snake_headupmask[];//向上的蛇头
extern const unsigned char snake_headdownmask[];//向下的蛇头
extern const unsigned char snake_headleftmask[];//向左的蛇头
extern const unsigned char snake_headrightmask[];//向右的蛇头
extern const unsigned char snake_bodymask[];//蛇身
extern const unsigned char snake_tailupmask[];//向上的蛇尾
extern const unsigned char snake_taildownmask[];//向下的蛇尾
extern const unsigned char snake_tailleftmask[];//向左的蛇尾
extern const unsigned char snake_tailrightmask[];//向右的蛇尾
extern const unsigned char snake_food1mask[];//食物
extern const int snake_foods;
extern const unsigned char snake_wall[];
//游戏背景,18X18
extern const unsigned char snake_BkgDiamond[];
//贪吃蛇背景图,128x160
extern const unsigned char snake_EntryBkg[];
extern const unsigned char RussiaDiamonds[];
/* end yhf modify */
/*******************************************************/
extern const unsigned char game_smallnumber[];
extern const int snake_foods;
#endif
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