faeries.txt
来自「Special Effects Game Programming」· 文本 代码 · 共 22 行
TXT
22 行
particlesystem "faeries" 1.00 {
position = XYZ(0,2,0)
eventsequence "faeries" {
sourceblendmode = D3DBLEND_SRCALPHA
destblendmode = D3DBLEND_DESTALPHA
numparticles = 500
gravity = XYZ(0,0,0)
emitrate = 10
emitradius = xyz(random(-1,1),random(-1,1),random(-1,1))
lifetime = 6
texture = "Ch19p1_ParticleTexture.png"
initial color = rgba(random(0,1),random(0,1),random(0,1),random(0,1))
initial velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 1 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 2 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 3 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 4 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
at 5 velocity = XYZ(random(-0.5,0.5),random(-0.5,0.5),random(-0.5,0.5))
fade so final color = rgba(0,0,0,0)
fade so final size = 0.01
}
}
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