📄 blinkinggreenandpurplelights.txt
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particlesystem "test" 1.00 {
position = XYZ(0,1,0)
eventsequence "blue" {
sourceblendmode = D3DBLEND_ONE
destblendmode = D3DBLEND_ONE
numparticles = 50
gravity = XYZ(0,0,0)
emitrate = 1
lifetime = 6
texture = "Ch19p1_ParticleTexture.png"
at 0.001 color = rgba(1,0,1,1)
at 0.5 color = rgba(0,1,0,1)
at 1 eventtimer = 0.001
initial velocity = XYZ(random(-1,1),random(0,1),random(-1,1))
}
}
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