📄 rgbtest.txt
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particlesystem "test" 1.00 {
position = XYZ(0,1,0)
eventsequence "rgbtest" {
sourceblendmode = D3DBLEND_ONE
destblendmode = D3DBLEND_SRCALPHA
numparticles = 50
gravity = XYZ(0,-1,0)
emitrate = 10
lifetime = 3
texture = "Ch19p1_ParticleTexture.png"
initial color = rgba(1,0,0,1)
at 1 color = rgba(0,1,0,1)
at 2 color = rgba(0,0,1,1)
initial velocity = XYZ(random(-1,1),random(1,2),random(-1,1))
}
}
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