📄 snow.txt
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particlesystem "snow" 1.00 {
position = XYZ(0,18,30)
eventsequence "snow" {
sourceblendmode = D3DBLEND_SRCALPHA
destblendmode = D3DBLEND_DESTALPHA
numparticles = 100
gravity = XYZ(0,-1,0)
emitrate = 10
emitradius = XYZ(random(-20,20),0,0)
lifetime = 10
texture = "Snowflake1.png"
initial color = rgba(1,1,1,1)
initial size = random(0,2)
initial velocity = XYZ(random(-1,1),0,0)
at 0.5 velocityX = random(-1,1)
at 1 eventtimer = 0.01
}
}
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