snow.txt
来自「Special Effects Game Programming」· 文本 代码 · 共 20 行
TXT
20 行
particlesystem "snow" 1.00 {
position = XYZ(0,18,30)
eventsequence "snow" {
sourceblendmode = D3DBLEND_SRCALPHA
destblendmode = D3DBLEND_DESTALPHA
numparticles = 100
gravity = XYZ(0,-1,0)
emitrate = 10
emitradius = XYZ(random(-20,20),0,0)
lifetime = 10
texture = "Snowflake1.png"
initial color = rgba(1,1,1,1)
initial size = random(0,2)
initial velocity = XYZ(random(-1,1),0,0)
at 0.5 velocityX = random(-1,1)
at 1 eventtimer = 0.01
}
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?