📄 particlesystem.txt
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particlesystem "test" 1.00 {
position = XYZ(0,1,0)
eventsequence "rgbtest" {
sourceblendmode = D3DBLEND_ONE
destblendmode = D3DBLEND_SRCALPHA
numparticles = 500
gravity = XYZ(0,0,0)
emitrate = 10
lifetime = 6
texture = "Ch19p1_ParticleTexture.png"
initial color = rgba(1,0,0,1)
at 0.5 color = rgba(0,1,0,1)
at 1 color = rgba(0,0,1,1)
at 1.5 eventtimer = 0
initial velocity = XYZ(random(-0.5,0.5),random(0.5,0.5),random(0.5,0.5))
at 1 velocity = XYZ(random(-2,2),random(-2,2),random(-2,2))
}
}
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