firejet.txt
来自「Special Effects Game Programming」· 文本 代码 · 共 22 行
TXT
22 行
particlesystem "FireJet" 1.00 {
position = XYZ(0,1,3)
eventsequence "FireJet" {
sourceblendmode = D3DBLEND_SRCALPHA
destblendmode = D3DBLEND_DESTALPHA
numparticles = 50
gravity = XYZ(0,-1,0)
emitrate = 200
lifetime = Random(0.01,1)
texture = "JetExhaust.png"
initial color = rgba(1,1,1,1)
initial size = 0.15
at random(0.1,0.3) redcolor = 1
at random(0.1,0.3) greencolor = 1
at random(0.1,0.3) bluecolor = 0
fade so at 0.5 color = rgba(1,0,0,random(0,1))
fade so at 0.7 color = rgba(1,0,0,1)
fade so final color = rgba(1,0,0,0)
initial velocity = XYZ(random(-0.25,0.25),random(1,5),0)
}
}
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