blueandred.txt
来自「Special Effects Game Programming」· 文本 代码 · 共 26 行
TXT
26 行
particlesystem "test" 1.00 {
position = XYZ(0,1,0)
eventsequence "blue" {
sourceblendmode = D3DBLEND_ONE
destblendmode = D3DBLEND_SRCALPHA
numparticles = 50
gravity = XYZ(0,-1,0)
emitrate = 10
lifetime = Random(1,2)
texture = "Ch19p1_ParticleTexture.png"
initial color = rgba(random(0,0.5),0,1,1)
initial velocity = XYZ(random(-3,3),random(1,5),random(-5,5))
}
eventsequence "red" {
sourceblendmode = D3DBLEND_ONE
destblendmode = D3DBLEND_SRCALPHA
numparticles = 50
gravity = XYZ(0,-1,0)
emitrate = 5
lifetime = Random(1,2)
texture = "Ch19p1_ParticleTexture.png"
initial color = rgba(1,0,random(0,1),1)
initial velocity = XYZ(random(-1,1),random(1,3),random(-3,3))
}
}
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