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📄 minefield.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef MINEFIELD_H#define MINEFIELD_H#include <qscrollview.h>class Mine;class Config;class MineField : public QScrollView{    Q_OBJECTpublic:    MineField( QWidget* parent = 0, const char* name = 0 );    ~MineField();    enum State { Waiting, Playing, GameOver };    State state() const { return stat; }    void readConfig(Config&);    void writeConfig(Config&) const;    int level() const { return lev; }    void setAvailableRect( const QRect & );    QSize sizeHint() const;public slots:    void setup( int level );    void showMines();signals:    void gameOver( bool won );    void gameStarted();    void mineCount( int );    void newGameSelected();    protected:    void contentsMousePressEvent( QMouseEvent* );    void contentsMouseReleaseEvent( QMouseEvent* );    void keyPressEvent( QKeyEvent* );    void keyReleaseEvent( QKeyEvent* );    void drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph );        int getHint( int row, int col );    void setHint( int r, int c );    void updateMine( int row, int col );    void paletteChange( const QPalette & );    void updateCell( int r, int c );    bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; }    Mine *mine( int row, int col ) { return onBoard(row, col ) ? mines[row+numCols*col] : 0; }    const Mine *mine( int row, int col ) const { return onBoard(row, col ) ? mines[row+numCols*col] : 0; }    protected slots:    void cellPressed( int row, int col );    void cellClicked( int row, int col );    void held();private:    int findCellSize();    void setCellSize( int );    #ifdef QTOPIA_PHONE    bool mAlreadyHeld; // true if we've already taken action for holding down on the current key press#endif    State stat;    void MineField::setState( State st );    void MineField::placeMines();    enum FlagAction { NoAction, FlagOn, FlagNext };    FlagAction flagAction;    bool ignoreClick;    int currRow;    int currCol;    int numRows, numCols;    bool pressed;    int minecount;    int mineguess;    int nonminecount;    int lev;    QRect availableRect;    int cellSize;    QTimer *holdTimer;    Mine **mines;};#endif // MINEFIELD_H

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