📄 minefield.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef MINEFIELD_H#define MINEFIELD_H#include <qscrollview.h>class Mine;class Config;class MineField : public QScrollView{ Q_OBJECTpublic: MineField( QWidget* parent = 0, const char* name = 0 ); ~MineField(); enum State { Waiting, Playing, GameOver }; State state() const { return stat; } void readConfig(Config&); void writeConfig(Config&) const; int level() const { return lev; } void setAvailableRect( const QRect & ); QSize sizeHint() const;public slots: void setup( int level ); void showMines();signals: void gameOver( bool won ); void gameStarted(); void mineCount( int ); void newGameSelected(); protected: void contentsMousePressEvent( QMouseEvent* ); void contentsMouseReleaseEvent( QMouseEvent* ); void keyPressEvent( QKeyEvent* ); void keyReleaseEvent( QKeyEvent* ); void drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph ); int getHint( int row, int col ); void setHint( int r, int c ); void updateMine( int row, int col ); void paletteChange( const QPalette & ); void updateCell( int r, int c ); bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; } Mine *mine( int row, int col ) { return onBoard(row, col ) ? mines[row+numCols*col] : 0; } const Mine *mine( int row, int col ) const { return onBoard(row, col ) ? mines[row+numCols*col] : 0; } protected slots: void cellPressed( int row, int col ); void cellClicked( int row, int col ); void held();private: int findCellSize(); void setCellSize( int ); #ifdef QTOPIA_PHONE bool mAlreadyHeld; // true if we've already taken action for holding down on the current key press#endif State stat; void MineField::setState( State st ); void MineField::placeMines(); enum FlagAction { NoAction, FlagOn, FlagNext }; FlagAction flagAction; bool ignoreClick; int currRow; int currCol; int numRows, numCols; bool pressed; int minecount; int mineguess; int nonminecount; int lev; QRect availableRect; int cellSize; QTimer *holdTimer; Mine **mines;};#endif // MINEFIELD_H
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