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📄 minesweep.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef MINESWEEP_H#define MINESWEEP_H#include <qmainwindow.h>#include <qdatetime.h>#include <qpixmap.h>class MineField;class QLCDNumber;class QPushButton;class MineSweep : public QMainWindow{    Q_OBJECTpublic:    MineSweep( QWidget* parent = 0, const char* name = 0, WFlags f = 0 );    ~MineSweep();public slots:    void gameOver( bool won );    void newGame();protected slots:    void setCounter( int );    void updateTime();    void beginner();    void advanced();    void expert();    void closeEvent(QCloseEvent *);private slots:    void startPlaying();private:    void readConfig();    void writeConfig() const;    void newGame(int);    MineField* field;#ifndef QTOPIA_PHONE    QLCDNumber* guessLCD;    QLCDNumber* timeLCD;    QPushButton* newGameButton;    QDateTime starttime;    QTimer* timer;#endif    QPixmap mNewPM, mHappyPM, mDeadPM, mWorriedPM;};#endif // MINESWEEP_H

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