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📄 base.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
💻 CPP
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "codes.h"  #include "base.h"#include "man.h"#include <qtopia/resource.h>#include <qregexp.h>int damage;Base::Base(QCanvas* canvas) :    QCanvasSprite(0, canvas),    kaboom("landmine"),    ohdear("crmble01"){   basearray = new QCanvasPixmapArray();   QString b0 = Resource::findPixmap("parashoot/b0001");   b0.replace(QRegExp("0001"),"%1");   basearray->readPixmaps(b0, 4);   setSequence(basearray);   setFrame(0);   move(2, canvas->height()-50);   setZ(10);   show();   damage = 0;}void Base::damageBase(){   damage++;   switch(damage) {      case 1: setFrame(1); ohdear.play(); break;      case 2: setFrame(2); ohdear.play(); break;      case 3: setFrame(3); kaboom.play(); break;   }   show(); }bool Base::baseDestroyed(){   return (damage >= 3);}Base::~Base(){}int Base::rtti() const{   return base_rtti;}voidBase::reposition(void){    move(2, canvas()->height()-50);}

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