man.cpp
来自「Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3」· C++ 代码 · 共 207 行
CPP
207 行
/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "codes.h" #include "man.h"#include "base.h"#include <qtopia/resource.h>#include <qregexp.h>int mancount;Man::Man(QCanvas* canvas) : QCanvasSprite(0, canvas), splat("lose") // No tr{ manarray = new QCanvasPixmapArray(); QString m0 = Resource::findPixmap("parashoot/man0001"); m0.replace(QRegExp("0001"),"%1"); manarray->readPixmaps(m0, 7); setSequence(manarray); setAnimated(true); mancount++; dead = false; start();}Man::Man(QCanvas* canvas, int x, int y) : QCanvasSprite(0, canvas), splat("bang") // No tr{ manarray = new QCanvasPixmapArray(); QString m0 = Resource::findPixmap("parashoot/man0001"); m0.replace(QString("0001"),"%1"); manarray->readPixmaps(m0, 7); setSequence(manarray); move(x, y); setFrame(5); setZ(300); show(); static bool first_time = TRUE; if (first_time) { first_time = FALSE; QTime midnight(0, 0, 0); srand(midnight.secsTo(QTime::currentTime()) ); } int yfallspeed = 0; yfallspeed = (rand() % 3) + 1; setVelocity(0, yfallspeed); mancount++; dead = false;}int f = 0;void Man::advance(int phase){ QCanvasSprite::advance(phase); if (phase == 0) { checkCollision(); if (dead) { if (count < 10) { setFrame(6); setVelocity(0,0); count++; } else { delete this; return; } } if (y() > canvas()->height()-43) { setFrame(f%5); f++; move(x(), canvas()->height()-26); setVelocity(-2.0, 0); } else if (xVelocity() == -2.0) { // // There's been a resize event while this Man has // been on the ground. Move the man back to the // new ground location. This is not neat. // move(x(), canvas()->height()-26); } }} void Man::setInitialCoords(){ static bool first_time = TRUE; if (first_time) { first_time = FALSE; QTime midnight(0, 0, 0); srand(midnight.secsTo(QTime::currentTime()) ); } dx = rand() % (canvas()->width()-16); dy = -43; //height of a man off the screen}//check if man has reached the basevoid Man::checkCollision(){ if ( (x() < 23) && (y() == canvas()->height()-26)) { QCanvasItem* item; QCanvasItemList l=collisions(FALSE); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; if ( (item->rtti()== 1800) && (item->collidesWith(this)) ) { Base* base = (Base*) item; base->damageBase(); start(); } } } // // resize events may cause Man objects to appear // outside the screen. Get rid of them if this // is the case. // if ((x() < 0) || (x() > canvas()->width())) { delete this; return; }}void Man::start(){ setInitialCoords(); move(dx, dy); setFrame(5); setZ(300); show(); static bool first_time = TRUE; if (first_time) { first_time = FALSE; QTime midnight(0, 0, 0); srand(midnight.secsTo(QTime::currentTime()) ); } int yfallspeed = 0; yfallspeed = (rand() % 3) + 1; setVelocity(0, yfallspeed);}void Man::done(){ splat.play(); count = 0; dead = true; setFrame(6);}int Man::getManCount(){ return mancount;}void Man::setManCount(int count){ mancount = count;}int Man::rtti() const{ return man_rtti;}Man::~Man(){ mancount--;}
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