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📄 interface.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "cannon.h"#include "base.h"#include "helicopter.h"#include <qtopia/sound.h>#include <qmainwindow.h>#include <qtimer.h>#include <qlabel.h>class QCanvas;class Helicopter;//enum Direction{//      left, right, up, down };   class ParaShoot : public QMainWindow {    Q_OBJECT public:    ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0);        void clear();    void gameOver();    int mancount;    void levelUp();    void moveFaster();protected:#ifndef QTOPIA_PHONE    void closeEvent( QCloseEvent* );#endif    virtual void keyPressEvent(QKeyEvent*);    virtual void keyReleaseEvent(QKeyEvent*);    virtual void resizeEvent(QResizeEvent *e);    virtual void focusOutEvent(QFocusEvent *);    virtual void focusInEvent(QFocusEvent *); private slots:    void increaseScore(int);    void newGame();    void play();    void wait();private:    void showScore( int score, int level );    QCanvasView* pb;    QCanvas canvas;    Cannon* cannon;    Base* base;    QCanvasText* gameover;    QLabel* levelscore;    int nomen;    int level;    int oldscore;    int updatespeed;    QTimer* autoDropTimer;    QTimer* pauseTimer;    bool gamestopped;    bool finished, waitover;    Sound fanfare;    int score;    int lastcannonkey;};           

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