📄 interface.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "cannon.h"#include "base.h"#include "helicopter.h"#include <qtopia/sound.h>#include <qmainwindow.h>#include <qtimer.h>#include <qlabel.h>class QCanvas;class Helicopter;//enum Direction{// left, right, up, down }; class ParaShoot : public QMainWindow { Q_OBJECT public: ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0); void clear(); void gameOver(); int mancount; void levelUp(); void moveFaster();protected:#ifndef QTOPIA_PHONE void closeEvent( QCloseEvent* );#endif virtual void keyPressEvent(QKeyEvent*); virtual void keyReleaseEvent(QKeyEvent*); virtual void resizeEvent(QResizeEvent *e); virtual void focusOutEvent(QFocusEvent *); virtual void focusInEvent(QFocusEvent *); private slots: void increaseScore(int); void newGame(); void play(); void wait();private: void showScore( int score, int level ); QCanvasView* pb; QCanvas canvas; Cannon* cannon; Base* base; QCanvasText* gameover; QLabel* levelscore; int nomen; int level; int oldscore; int updatespeed; QTimer* autoDropTimer; QTimer* pauseTimer; bool gamestopped; bool finished, waitover; Sound fanfare; int score; int lastcannonkey;};
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