📄 view.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */#ifndef __AST_VIEW_H__#define __AST_VIEW_H__#include <qwidget.h>#include <qlist.h>#include <qintdict.h>#include <qtimer.h>#include <qcanvas.h>#include "sprites.h"#define QPtrList QList#define QPtrListIterator QListIterator#define MAX_POWER_LEVEL 1000class KAsteroidsView : public QWidget{ Q_OBJECTpublic: KAsteroidsView( QWidget *parent = 0, const char *name = 0 ); virtual ~KAsteroidsView(); int refreshRate; void reset(); void setRockSpeed( double rs ) { rockSpeed = rs; } void addRocks( int num ); void newGame(); void endGame(); bool gameOver() const { return gameover; } void newShip(); void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; } void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; } void thrust( bool t ) { thrustShip = t && shipPower > 0; } void shoot( bool s ) { shootShip = s; shootDelay = 0; } void setShield( bool s ); void teleport( bool te) { teleportShip = te && mTeleportCount; } void brake( bool b ); void pause( bool p); void showText( const QString &text, const QColor &color, bool scroll=TRUE ); void hideText(); int shots() const { return shotsFired; } int hits() const { return shotsHit; } int power() const { return shipPower; } int teleportCount() const { return mTeleportCount; } int brakeCount() const { return mBrakeCount; } int shieldCount() const { return mShieldCount; } int shootCount() const { return mShootCount; }signals: void missileFired(); void shipKilled(); void rockHit( int size ); void rocksRemoved(); void updateVitals();private slots: void hideShield();protected: void readSprites(); void wrapSprite( QCanvasItem * ); void rockHit( QCanvasItem * ); void reducePower( int val ); void addExhaust( double x, double y, double dx, double dy, int count ); void processMissiles(); void processShip(); void processPowerups(); void processShield(); double randDouble(); int randInt( int range ); virtual void resizeEvent( QResizeEvent *event ); virtual void timerEvent( QTimerEvent * );private: QCanvas field; QCanvasView view; QIntDict<QCanvasPixmapArray> animation; QPtrList<QCanvasSprite> rocks; QPtrList<KMissile> missiles; QPtrList<KBit> bits; QPtrList<KExhaust> exhaust; QPtrList<KPowerup> powerups; KShield *shield; QCanvasSprite *ship; QCanvasText *textSprite; bool rotateL; bool rotateR; bool thrustShip; bool shootShip; bool teleportShip; bool brakeShip; bool pauseShip; bool shieldOn; bool vitalsChanged; bool gameover; int shipAngle; int rotateSlow; int rotateRate; int shipPower; int shotsFired; int shotsHit; int shootDelay; int mBrakeCount; int mShieldCount; int mTeleportCount; int mShootCount; double shipDx; double shipDy; int textDy; int mFrameNum; bool mPaused; int mTimerId; double rockSpeed; double powerupSpeed; bool can_destroy_powerups; QTimer *shieldTimer;};#endif
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