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📄 view.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */#ifndef __AST_VIEW_H__#define __AST_VIEW_H__#include <qwidget.h>#include <qlist.h>#include <qintdict.h>#include <qtimer.h>#include <qcanvas.h>#include "sprites.h"#define QPtrList QList#define QPtrListIterator QListIterator#define MAX_POWER_LEVEL          1000class KAsteroidsView : public QWidget{    Q_OBJECTpublic:    KAsteroidsView( QWidget *parent = 0, const char *name = 0 );    virtual ~KAsteroidsView();    int refreshRate;    void reset();    void setRockSpeed( double rs ) { rockSpeed = rs; }    void addRocks( int num );    void newGame();    void endGame();    bool gameOver() const { return gameover; }    void newShip();    void rotateLeft( bool r ) { rotateL = r; rotateSlow = 5; }    void rotateRight( bool r ) { rotateR = r; rotateSlow = 5; }    void thrust( bool t ) { thrustShip = t && shipPower > 0; }    void shoot( bool s ) { shootShip = s; shootDelay = 0; }    void setShield( bool s );    void teleport( bool te) { teleportShip = te && mTeleportCount; }    void brake( bool b );    void pause( bool p);    void showText( const QString &text, const QColor &color, bool scroll=TRUE );    void hideText();    int shots() const { return shotsFired; }    int hits() const { return shotsHit; }    int power() const { return shipPower; }    int teleportCount() const { return mTeleportCount; }    int brakeCount() const { return mBrakeCount; }    int shieldCount() const { return mShieldCount; }    int shootCount() const { return mShootCount; }signals:    void missileFired();    void shipKilled();    void rockHit( int size );    void rocksRemoved();    void updateVitals();private slots:    void hideShield();protected:    void readSprites();    void wrapSprite( QCanvasItem * );    void rockHit( QCanvasItem * );    void reducePower( int val );    void addExhaust( double x, double y, double dx, double dy, int count );    void processMissiles();    void processShip();    void processPowerups();    void processShield();    double randDouble();    int randInt( int range );    virtual void resizeEvent( QResizeEvent *event );    virtual void timerEvent( QTimerEvent * );private:    QCanvas field;    QCanvasView view;    QIntDict<QCanvasPixmapArray> animation;    QPtrList<QCanvasSprite> rocks;    QPtrList<KMissile> missiles;    QPtrList<KBit> bits;    QPtrList<KExhaust> exhaust;    QPtrList<KPowerup> powerups;    KShield *shield;    QCanvasSprite *ship;    QCanvasText *textSprite;    bool rotateL;    bool rotateR;    bool thrustShip;    bool shootShip;    bool teleportShip;    bool brakeShip;    bool pauseShip;    bool shieldOn;    bool vitalsChanged;    bool gameover;    int  shipAngle;    int  rotateSlow;    int  rotateRate;    int  shipPower;    int shotsFired;    int shotsHit;    int shootDelay;    int mBrakeCount;    int mShieldCount;    int mTeleportCount;    int mShootCount;    double shipDx;    double shipDy;    int  textDy;    int  mFrameNum;    bool mPaused;    int  mTimerId;    double rockSpeed;    double powerupSpeed;    bool can_destroy_powerups;    QTimer *shieldTimer;};#endif

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