📄 toplevel.cpp
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */// --- toplevel.cpp ---#include "toplevel.h"#include "ledmeter.h"#include <qtopia/qpeapplication.h>#include <qtopia/resource.h>#include <qtopia/devicebuttonmanager.h>#include <qtopia/contextbar.h>#include <qaccel.h>#include <qlabel.h>#include <qlayout.h>#include <qlcdnumber.h>#include <qpushbutton.h>#define SB_SCORE 1#define SB_LEVEL 2#define SB_SHIPS 3struct SLevel{ int nrocks; double rockSpeed;};#define MAX_LEVELS 16#ifndef QTOPIA_PHONESLevel levels[MAX_LEVELS] ={ { 1, 0.4 }, { 1, 0.6 }, { 2, 0.5 }, { 2, 0.7 }, { 2, 0.8 }, { 3, 0.6 }, { 3, 0.7 }, { 3, 0.8 }, { 4, 0.6 }, { 4, 0.7 }, { 4, 0.8 }, { 5, 0.7 }, { 5, 0.8 }, { 5, 0.9 }, { 5, 1.0 }};#elseSLevel levels[MAX_LEVELS] ={ { 1, 0.1 }, { 1, 0.2 }, { 1, 0.3 }, { 1, 0.4 }, { 2, 0.1 }, { 2, 0.2 }, { 2, 0.3 }, { 2, 0.4 }, { 3, 0.1 }, { 3, 0.2 }, { 3, 0.3 }, { 3, 0.4 }, { 4, 0.1 }, { 4, 0.2 }, { 4, 0.3 }};#endifKAstTopLevel::KAstTopLevel( QWidget *parent, const char *name, WFlags fl ) : QMainWindow( parent, name, fl ), shipDestroyed("qasteroids/shipdestroyed"), rockDestroyed("qasteroids/rockdestroyed"), missileFired("qasteroids/missilefired"){ QPEApplication::grabKeyboard();#ifdef QTOPIA_PHONE contextMenu = 0;#endif setCaption( tr("Asteroids") ); QWidget *border = new QWidget( this ); border->setBackgroundColor( black ); setCentralWidget( border ); QVBoxLayout *borderLayout = new QVBoxLayout( border ); QWidget *mainWin = new QWidget( border ); borderLayout->addWidget( mainWin, 2, AlignHCenter ); view = new KAsteroidsView( mainWin ); connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) ); connect( view, SIGNAL( missileFired() ), SLOT( slotMissileFired() ) ); connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) ); connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) ); connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) ); QVBoxLayout *vb = new QVBoxLayout( mainWin ); QHBoxLayout *hb = new QHBoxLayout; vb->addLayout( hb ); QFont labelFont( "helvetica", 12 ); QColorGroup grp( darkGreen, black, QColor( 128, 128, 128 ), QColor( 64, 64, 64 ), black, darkGreen, black ); QPalette pal( grp, grp, grp ); mainWin->setPalette( pal ); QLabel *label; if (qApp->desktop()->width() > 200) { label = new QLabel( tr("Score"), mainWin ); label->setFont( labelFont ); label->setPalette( pal ); // label->setFixedWidth( label->sizeHint().width() ); hb->addWidget( label ); } scoreLCD = new QLCDNumber( 5, mainWin ); scoreLCD->setFrameStyle( QFrame::NoFrame ); scoreLCD->setSegmentStyle( QLCDNumber::Flat ); scoreLCD->setFixedHeight( 16 ); scoreLCD->setPalette( pal ); hb->addWidget( scoreLCD ); hb->addStretch( 1 ); label = new QLabel( tr("Level"), mainWin ); label->setFont( labelFont ); label->setPalette( pal );// label->setFixedWidth( label->sizeHint().width() ); hb->addWidget( label ); levelLCD = new QLCDNumber( 2, mainWin ); levelLCD->setFrameStyle( QFrame::NoFrame ); levelLCD->setSegmentStyle( QLCDNumber::Flat ); levelLCD->setFixedHeight( 16 ); levelLCD->setPalette( pal ); hb->addWidget( levelLCD ); hb->addStretch( 1 );#ifdef QTOPIA_PHONE label = new QLabel( mainWin ); label->setPixmap( Resource::loadPixmap("ship/ship0000") );#else label = new QLabel( tr("Ships"), mainWin );#endif label->setFont( labelFont );// label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hb->addWidget( label ); shipsLCD = new QLCDNumber( 1, mainWin ); shipsLCD->setFrameStyle( QFrame::NoFrame ); shipsLCD->setSegmentStyle( QLCDNumber::Flat ); shipsLCD->setFixedHeight( 16 ); shipsLCD->setPalette( pal ); hb->addWidget( shipsLCD );// hb->addStrut( 14 ); vb->addWidget( view, 10 );// -- bottom layout: QHBoxLayout *hbd = new QHBoxLayout(vb, 0); int hbdSpace = qApp->desktop()->width() > 200 ? 5 : 3; QFont smallFont( "helvetica", 12 ); hbd->addSpacing( hbdSpace );/* label = new QLabel( tr( "T" ), mainWin ); label->setFont( smallFont ); label->setFixedWidth( label->sizeHint().width() ); label->setPalette( pal ); hbd->addWidget( label ); teleportsLCD = new QLCDNumber( 1, mainWin ); teleportsLCD->setFrameStyle( QFrame::NoFrame ); teleportsLCD->setSegmentStyle( QLCDNumber::Flat ); teleportsLCD->setPalette( pal ); teleportsLCD->setFixedHeight( 18 ); hbd->addWidget( teleportsLCD ); hbd->addSpacing( 10 );*/ label = new QLabel( mainWin ); label->setPixmap( Resource::loadPixmap("powerups/brake") ); label->setFixedWidth( 16 ); label->setPalette( pal ); hbd->addWidget( label ); brakesLCD = new QLCDNumber( 1, mainWin ); brakesLCD->setFrameStyle( QFrame::NoFrame ); brakesLCD->setSegmentStyle( QLCDNumber::Flat ); brakesLCD->setPalette( pal ); brakesLCD->setFixedHeight( 16 ); hbd->addWidget( brakesLCD ); hbd->addSpacing( hbdSpace ); label = new QLabel( mainWin ); label->setPixmap( Resource::loadPixmap("powerups/shield") ); label->setFixedWidth( 16 ); label->setPalette( pal ); hbd->addWidget( label ); shieldLCD = new QLCDNumber( 1, mainWin ); shieldLCD->setFrameStyle( QFrame::NoFrame ); shieldLCD->setSegmentStyle( QLCDNumber::Flat ); shieldLCD->setPalette( pal ); shieldLCD->setFixedHeight( 16 ); hbd->addWidget( shieldLCD ); hbd->addSpacing( hbdSpace ); label = new QLabel( mainWin ); label->setPixmap( Resource::loadPixmap("powerups/shoot") ); label->setFixedWidth( 16 ); label->setPalette( pal ); hbd->addWidget( label ); shootLCD = new QLCDNumber( 1, mainWin ); shootLCD->setFrameStyle( QFrame::NoFrame ); shootLCD->setSegmentStyle( QLCDNumber::Flat ); shootLCD->setPalette( pal ); shootLCD->setFixedHeight( 16 ); hbd->addWidget( shootLCD ); hbd->addStretch( 1 ); if (qApp->desktop()->width() > 200) { label = new QLabel( tr( "Fuel" ), mainWin ); label->setFont( smallFont ); label->setFixedWidth( label->sizeHint().width() + 5 ); label->setPalette( pal ); hbd->addWidget( label ); } powerMeter = new KALedMeter( mainWin ); powerMeter->setFrameStyle( QFrame::Box | QFrame::Plain ); powerMeter->setRange( MAX_POWER_LEVEL ); powerMeter->addColorRange( 10, darkRed ); powerMeter->addColorRange( 20, QColor(160, 96, 0) ); powerMeter->addColorRange( 70, darkGreen ); powerMeter->setCount( qApp->desktop()->width() > 200 ? 15 : 10 ); powerMeter->setPalette( pal ); powerMeter->setFixedSize( qApp->desktop()->width() > 200 ? 60 : 40, 12 ); hbd->addWidget( powerMeter ); shipsRemain = 3; showHiscores = FALSE; actions.insert( Qt::Key_Up, Thrust ); actions.insert( Qt::Key_Left, RotateLeft ); actions.insert( Qt::Key_Right, RotateRight ); actions.insert( Qt::Key_Down, Brake );#ifndef QTOPIA_PHONE actions.insert( Qt::Key_Enter, Shoot ); actions.insert( Qt::Key_Z, Teleport ); actions.insert( Qt::Key_Space, Shoot ); actions.insert( Qt::Key_P, Pause );#else actions.insert( Qt::Key_Select, Shoot ); actions.insert( Qt::Key_Context1, Shield ); ContextBar::setLabel(this, Key_Select, "qasteroids/ship/ship0000", tr("Launch")); contextMenu = new ContextMenu(this);#endif#ifndef QTOPIA_PHONE const QValueList<DeviceButton>& buttons = DeviceButtonManager::instance().buttons(); actions.insert( buttons[0].keycode(), Launch ); actions.insert( buttons[1].keycode(), Shield ); launchButtonText = buttons[0].userText();#else
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