📄 toplevel.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */#ifndef __KAST_TOPLEVEL_H__#define __KAST_TOPLEVEL_H__#include <qtopia/sound.h>#include <qmainwindow.h>#include <qdict.h>#include <qmap.h>#include "view.h"#ifdef QTOPIA_PHONE# include <qtopia/contextmenu.h>#endifclass KALedMeter;class QLCDNumber;class KAstTopLevel : public QMainWindow{ Q_OBJECTpublic: KAstTopLevel( QWidget *parent=0, const char *name=0, WFlags fl=0 ); virtual ~KAstTopLevel();private: void playSound( const char *snd ); void readSoundMapping(); void doStats();#ifdef QTOPIA_PHONE void updateContext1();#endifprotected: virtual void showEvent( QShowEvent * ); virtual void hideEvent( QHideEvent * ); virtual void keyPressEvent( QKeyEvent *event ); virtual void keyReleaseEvent( QKeyEvent *event ); virtual void focusInEvent( QFocusEvent *event ); virtual void focusOutEvent( QFocusEvent *event );private slots: void slotNewGame(); void slotMissileFired(); void slotShipKilled(); void slotRockHit( int size ); void slotRocksRemoved(); void slotUpdateVitals();private: KAsteroidsView *view; QLCDNumber *scoreLCD; QLCDNumber *levelLCD; QLCDNumber *shipsLCD; QLCDNumber *teleportsLCD;// QLCDNumber *bombsLCD; QLCDNumber *brakesLCD; QLCDNumber *shieldLCD; QLCDNumber *shootLCD; KALedMeter *powerMeter; Sound shipDestroyed; Sound rockDestroyed; Sound missileFired; // waiting for user to press Enter to launch a ship bool waitShip; bool isPaused; bool havePress; int shipsRemain; int score; int level; bool showHiscores; enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport, Brake, Shield, Pause, NewGame }; QMap<int,Action> actions; QString launchButtonText;#ifdef QTOPIA_PHONE ContextMenu *contextMenu;#endif};#endif
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