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📄 toplevel.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */#ifndef __KAST_TOPLEVEL_H__#define __KAST_TOPLEVEL_H__#include <qtopia/sound.h>#include <qmainwindow.h>#include <qdict.h>#include <qmap.h>#include "view.h"#ifdef QTOPIA_PHONE# include <qtopia/contextmenu.h>#endifclass KALedMeter;class QLCDNumber;class KAstTopLevel : public QMainWindow{    Q_OBJECTpublic:    KAstTopLevel( QWidget *parent=0, const char *name=0, WFlags fl=0 );    virtual ~KAstTopLevel();private:    void playSound( const char *snd );    void readSoundMapping();    void doStats();#ifdef QTOPIA_PHONE    void updateContext1();#endifprotected:    virtual void showEvent( QShowEvent * );    virtual void hideEvent( QHideEvent * );    virtual void keyPressEvent( QKeyEvent *event );    virtual void keyReleaseEvent( QKeyEvent *event );    virtual void focusInEvent( QFocusEvent *event );    virtual void focusOutEvent( QFocusEvent *event );private slots:    void slotNewGame();    void slotMissileFired();    void slotShipKilled();    void slotRockHit( int size );    void slotRocksRemoved();    void slotUpdateVitals();private:    KAsteroidsView *view;    QLCDNumber *scoreLCD;    QLCDNumber *levelLCD;    QLCDNumber *shipsLCD;    QLCDNumber *teleportsLCD;//    QLCDNumber *bombsLCD;    QLCDNumber *brakesLCD;    QLCDNumber *shieldLCD;    QLCDNumber *shootLCD;    KALedMeter *powerMeter;    Sound shipDestroyed;    Sound rockDestroyed;    Sound missileFired;    // waiting for user to press Enter to launch a ship    bool waitShip;    bool isPaused;    bool havePress;    int shipsRemain;    int score;    int level;    bool showHiscores;    enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,                    Brake, Shield, Pause, NewGame  };    QMap<int,Action> actions;    QString launchButtonText;#ifdef QTOPIA_PHONE    ContextMenu *contextMenu;#endif};#endif

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