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📄 target.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "target.h"#include "codes.h"#include "sprites.h"#include <qtopia/resource.h>#include <stdlib.h>Target::Target(QCanvas* canvas)        : QCanvasSprite(0, canvas){   setSequence(SpriteDB::spriteCache());   setFrame(SpriteDB::mouse());   newTarget();}void Target::newTarget(){   static bool first_time = TRUE;   if (first_time) {         first_time = FALSE;         QTime midnight(0, 0, 0);         srand(midnight.secsTo(QTime::currentTime()) );    }}bool Target::onTop(){   QCanvasItem* item;   QCanvasItemList l= canvas()->allItems(); //collisions(FALSE);   for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) {          item = *it;           if (item != this && item->collidesWith(this)) return true;      }   return false;}void Target::done(){   delete this;}int Target::rtti() const{   return target_rtti;}Target::~Target(){}//// Try and position the target.//boolTarget::position(void){    int max_position_tries = 100;    int tilesize = SpriteDB::tileSize();    // should be somewhere else.    int screenwidth = canvas()->width() / tilesize;    if ((canvas()->width() % tilesize) > (tilesize >>1))	screenwidth++;    int screenheight = canvas()->height() / tilesize;    if ((canvas()->height() % tilesize) > (tilesize >>1))	screenheight++;    // we don't get to consider borders.    screenwidth -= 2;    screenheight -= 2;    do {	int x = rand() % screenwidth;	x = tilesize + x*tilesize;	int y = rand() % screenheight;	y = tilesize + y*tilesize;	move(x, y);    } while (onTop() && --max_position_tries);    return max_position_tries > 0;}

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