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📄 border.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "border.h"#include "sprites.h"#include "codes.h"#include <qtopia/resource.h>#include <qwmatrix.h>Border::Border(QCanvas* canvas, borderSide side)         : QCanvasSprite(0, canvas){    newBorder(side);} voidBorder::newBorder(borderSide side){    int		px,py;    QPixmap	wall(Resource::loadPixmap("snake/wall"));    QPixmap	borderPix;    QWMatrix	m;    px = py = 0;    //    // Setup a pixmap that uses the same wall texture as the    // Obstacle, and use this for the borders of the wall.    // Requires scaling (and for East / West, rotation) of the    // wall texture.    //    switch (side) {    case North:	m.scale(double(canvas()->width()) / double(wall.width()), 1.0);	borderPix = wall.xForm(m);	break;    case West:	m.scale(1.0, double(canvas()->height()) / double(wall.width()));	m.rotate(90.0);	borderPix = wall.xForm(m);	break;    case East:	px = canvas()->width() - 8 - (canvas()->width()-8) % SpriteDB::tileSize();	m.scale(1.0, double(canvas()->height()) / double(wall.width()));	m.rotate(90.0);	borderPix = wall.xForm(m);	break;    case South:	py = canvas()->height() - 8 - (canvas()->height()-8) % SpriteDB::tileSize();	m.scale(double(canvas()->width()) / double(wall.width()), 1.0);	borderPix = wall.xForm(m);	break;    default:	return;    }    QList<QPixmap> pixl;    pixl.append(&borderPix);    QPoint nullp;    QList<QPoint> pl;    pl.append(&nullp);       QCanvasPixmapArray* borderarray = new QCanvasPixmapArray(pixl, pl);    setSequence(borderarray);    move(px,py);    setZ( -100 );    show();    canvas()->update();}int Border::rtti() const{   return border_rtti;}Border::~Border(){}

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