📄 border.cpp
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "border.h"#include "sprites.h"#include "codes.h"#include <qtopia/resource.h>#include <qwmatrix.h>Border::Border(QCanvas* canvas, borderSide side) : QCanvasSprite(0, canvas){ newBorder(side);} voidBorder::newBorder(borderSide side){ int px,py; QPixmap wall(Resource::loadPixmap("snake/wall")); QPixmap borderPix; QWMatrix m; px = py = 0; // // Setup a pixmap that uses the same wall texture as the // Obstacle, and use this for the borders of the wall. // Requires scaling (and for East / West, rotation) of the // wall texture. // switch (side) { case North: m.scale(double(canvas()->width()) / double(wall.width()), 1.0); borderPix = wall.xForm(m); break; case West: m.scale(1.0, double(canvas()->height()) / double(wall.width())); m.rotate(90.0); borderPix = wall.xForm(m); break; case East: px = canvas()->width() - 8 - (canvas()->width()-8) % SpriteDB::tileSize(); m.scale(1.0, double(canvas()->height()) / double(wall.width())); m.rotate(90.0); borderPix = wall.xForm(m); break; case South: py = canvas()->height() - 8 - (canvas()->height()-8) % SpriteDB::tileSize(); m.scale(double(canvas()->width()) / double(wall.width()), 1.0); borderPix = wall.xForm(m); break; default: return; } QList<QPixmap> pixl; pixl.append(&borderPix); QPoint nullp; QList<QPoint> pl; pl.append(&nullp); QCanvasPixmapArray* borderarray = new QCanvasPixmapArray(pixl, pl); setSequence(borderarray); move(px,py); setZ( -100 ); show(); canvas()->update();}int Border::rtti() const{ return border_rtti;}Border::~Border(){}
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