📄 snake.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <qcanvas.h>#include <qtimer.h>#ifndef SNAKE#define SNAKE#include "sprites.h"class Snake : public QObject{ Q_OBJECTpublic: Snake(QCanvas*); ~Snake(); void pause(); void go(int newkey); void move(Direction dir); void changeHead(int last); void changeTail(); void detectCrash(); void createSnake(); void extendSnake(); void setScore(int amount); int getScore();signals: void dead(); void targethit(); void scorechanged();private slots: void moveSnake(); void increaseSpeed();private: QList<QCanvasSprite>snakelist; QTimer* autoMoveTimer; QCanvas* canvas; int grow; int last; int speed; int score; Direction currentdir; Direction newdir; bool paused; bool deadSnake;};#endif
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