📄 interface.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <qmainwindow.h> #include <qcanvas.h>#include <qlabel.h>#ifndef SNAKEGAME#define SNAKEGAME#include "snake.h"#include "target.h"#include "obstacle.h"#include "border.h"// class QCanvas;#ifdef QTOPIA_PHONE# include <qtopia/contextmenu.h>#endifclass QCanvasText;class QCanvasRectangle;class SnakeGame : public QMainWindow { Q_OBJECTpublic: SnakeGame(QWidget* parent=0, const char* name=0, WFlags f=0); ~SnakeGame(); void clear(); void createTargets();protected:#ifndef QTOPIA_PHONE void closeEvent( QCloseEvent* );#endif virtual void keyPressEvent(QKeyEvent*); virtual void resizeEvent(QResizeEvent *e); virtual void focusOutEvent(QFocusEvent *); virtual void focusInEvent(QFocusEvent *);signals: void moveFaster();private slots: void newGame(); void gameOver(); void levelUp(); void scoreInc(); void endWait();private: void showScore(int); void setupWalls(void); void showMessage(const QString &); QCanvasView* cv; QLabel* scorelabel; QCanvas canvas; Snake* snake; int last; int level; int stage; int targetamount; int notargets; bool waitover; bool gamestopped; QList<Obstacle> obs; QCanvasText *gamemessage; QCanvasRectangle *gamemessagebkg; #ifdef QTOPIA_PHONE ContextMenu *contextMenu;#endif};#endif
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