📄 interface.cpp
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "interface.h"#include <qtopia/resource.h>#include <qtopia/qpetoolbar.h>#include <qtoolbutton.h>#include <qstyle.h>#include <qapplication.h>#include <qmessagebox.h>#include <qtopia/qpeapplication.h>#include <qtopia/contextbar.h>SnakeGame::SnakeGame(QWidget* parent, const char* name, WFlags f) : QMainWindow(parent,name,f), canvas(232, 258), gamemessage(0), gamemessagebkg(0){ setCaption( tr("Snake") ); canvas.setBackgroundPixmap(*(SpriteDB::spriteCache()->image(SpriteDB::ground()))); canvas.setUpdatePeriod(100); snake = 0; // when turned to true, get segfaults. // shouldn't though... not sure what is happening. obs.setAutoDelete(FALSE); cv = new QCanvasView(&canvas, this); cv->setFrameStyle(QFrame::NoFrame);#ifndef QTOPIA_PHONE setToolBarsMovable( FALSE ); QPEToolBar* toolbar = new QPEToolBar( this); toolbar->setHorizontalStretchable( TRUE ); (void)new QToolButton(Resource::loadPixmap("Snake"), tr("New Game"), 0, this, SLOT(newGame()), toolbar, "New Game"); scorelabel = new QLabel(toolbar); showScore(0); scorelabel->setBackgroundMode( PaletteButton ); scorelabel->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); toolbar->setStretchableWidget( scorelabel );#endif setFocusPolicy(StrongFocus); setCentralWidget(cv); gamestopped = true; waitover = true; QPEApplication::setInputMethodHint( this, QPEApplication::AlwaysOff );#ifdef QTOPIA_PHONE contextMenu = new ContextMenu( this ); ContextBar::setLabel( this, Qt::Key_Select, ContextBar::Select );#endif}SnakeGame::~SnakeGame(){ delete snake;}#ifndef QTOPIA_PHONEvoid SnakeGame::closeEvent( QCloseEvent* e ){ clear(); setupWalls(); gamestopped = true; waitover = true; e->accept();}#endifvoid SnakeGame::resizeEvent(QResizeEvent *){ QSize s = centralWidget()->size(); int fw = style().defaultFrameWidth(); canvas.resize( s.width() - fw - 2, s.height() - fw - 2); if (snake) { newGame(); } else { clear(); setupWalls(); }}void SnakeGame::focusOutEvent(QFocusEvent *) { if (snake) snake->pause();}void SnakeGame::focusInEvent(QFocusEvent *) { if (snake) snake->pause();}void SnakeGame::newGame(){#ifdef QTOPIA_PHONE ContextBar::setLabel( this, Qt::Key_Select, ContextBar::NoLabel );#endif clear(); snake = new Snake(&canvas); connect(snake, SIGNAL(dead()), this, SLOT(gameOver()) ); connect(snake, SIGNAL(targethit()), this, SLOT(levelUp()) ); connect(snake, SIGNAL(scorechanged()), this, SLOT(scoreInc()) ); connect(this, SIGNAL(moveFaster()), snake, SLOT(increaseSpeed()) ); last = 0; targetamount = 1; notargets = 1; level = 1; stage = 1; showScore(0); gamestopped = false; waitover = true; setupWalls(); createTargets();}//// Create walls and obstacles.//void SnakeGame::setupWalls(void){ obs.clear(); int tilesize = SpriteDB::tileSize(); int screenwidth = canvas.width() / tilesize; if ((canvas.width() % tilesize) > (tilesize >>1)) screenwidth++; int screenheight = canvas.height() / tilesize; if ((canvas.height() % tilesize) > (tilesize >>1)) screenheight++; // now for walls. //corners obs.append(new Obstacle(&canvas, 0, 0, FALSE, TRUE, FALSE, TRUE)); obs.append(new Obstacle(&canvas, tilesize*screenwidth-tilesize, tilesize*screenheight-tilesize, TRUE, FALSE, TRUE, FALSE)); obs.append(new Obstacle(&canvas, tilesize*screenwidth-tilesize, 0, TRUE, FALSE, FALSE, TRUE)); obs.append(new Obstacle(&canvas, 0, tilesize*screenheight-tilesize, FALSE, TRUE, TRUE, FALSE)); //sides int i; for (i = 1; i+1 < screenwidth; ++i) { obs.append(new Obstacle(&canvas, i*tilesize, 0, TRUE, TRUE, FALSE, FALSE)); obs.append(new Obstacle(&canvas, i*tilesize, tilesize*screenheight-tilesize, TRUE, TRUE, FALSE, FALSE)); } for (i = 1; i+1 < screenheight; ++i) { obs.append(new Obstacle(&canvas, 0, i*tilesize, FALSE, FALSE, TRUE, TRUE)); obs.append(new Obstacle(&canvas, tilesize*screenwidth-tilesize, i*tilesize, FALSE, FALSE, TRUE, TRUE)); } // now make a couple of med screen obsticals? int obwidth = (screenwidth-2) >> 1; int obstart = ((screenwidth-2) >> 2) + 1; int oboffset = (screenheight-2) / 3; for (i = obstart; i < obstart+obwidth; i++) { obs.append(new Obstacle(&canvas, i*tilesize, tilesize+oboffset*tilesize, i!=obstart, i!=obstart+obwidth-1, FALSE, FALSE)); obs.append(new Obstacle(&canvas, i*tilesize, tilesize+2*oboffset*tilesize, i!=obstart, i!=obstart+obwidth-1, FALSE, FALSE)); } //ob_top = new Obstacle(&canvas, tilesize,tilesize, FALSE, FALSE, FALSE, FALSE);}void SnakeGame::showScore(int score){#ifndef QTOPIA_PHONE scorelabel->setText(tr(" Score : %1 ").arg(score) );#endif}void SnakeGame::scoreInc(){ showScore( snake->getScore() );}void SnakeGame::levelUp(){ notargets--; if (notargets == 0) { stage++; if (stage == 3) { level++; emit moveFaster(); targetamount++; stage = 0; } createTargets(); }}void SnakeGame::createTargets(){ Target *foo; int new_target_count = 0; for (int i = 0; i < targetamount; i++) { foo = new Target(&canvas); if(foo->position() == FALSE) { delete foo; // ran out of room for targets } else { foo->show(); new_target_count++; } } notargets = targetamount = new_target_count;}void SnakeGame::clear(){ delete snake; snake = 0; QCanvasItemList l = canvas.allItems(); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { delete *it; } gamemessage = 0; gamemessagebkg = 0; if (obs.count() > 0) obs.clear();}void SnakeGame::showMessage(const QString &text){#define DEFAULT_TEXT_SIZE 20 if (!gamemessage) { gamemessage = new QCanvasText(&canvas); gamemessage->setZ(100); //gamemessage->setColor(yellow); gamemessage->setColor(palette().color(QPalette::Normal, QColorGroup::HighlightedText)); } if (!gamemessagebkg) { gamemessagebkg = new QCanvasRectangle(&canvas); gamemessagebkg->setZ(99); gamemessagebkg->setBrush(palette().color(QPalette::Normal, QColorGroup::Highlight)); } gamemessage->setText(text); int size = DEFAULT_TEXT_SIZE; do gamemessage->setFont( QFont( "times", size, QFont::Bold ) ); while( ( gamemessage->boundingRect().width() > canvas.width() || gamemessage->boundingRect().height() > canvas.height() ) && --size ); int w = gamemessage->boundingRect().width(); int h = gamemessage->boundingRect().height(); gamemessage->move(canvas.width()/2 -w/2, canvas.height()/2 -h/2); gamemessagebkg->setSize(w+10, h+10); gamemessagebkg->move(canvas.width()/2 -w/2 - 5, canvas.height()/2 -h/2 - 5); gamemessagebkg->show(); gamemessage->show();}void SnakeGame::gameOver(){#ifdef QTOPIA_PHONE ContextBar::setLabel( this, Qt::Key_Select, ContextBar::Select );#endif if( snake ) showMessage( tr( "GAME OVER!\nYour Score: %1" ).arg( snake->getScore() ) ); gamestopped = true; waitover = false; // timer on waitover? QTimer::singleShot(2000, this, SLOT(endWait()));}void SnakeGame::endWait(){ waitover = true; if( snake ) showMessage(tr("GAME OVER!\nYour Score: %1\nPress any\nkey to start\nnew game", "limited space for line length").arg(snake->getScore()));}void SnakeGame::keyPressEvent(QKeyEvent* event){ switch( event->key() ) {#ifdef QTOPIA_PHONE case Qt::Key_Select: if( gamestopped && waitover ) newGame(); break; case Qt::Key_Back: case Qt::Key_No: QMainWindow::keyPressEvent( event ); break;#endif default: if( gamestopped ) { if( waitover ) newGame(); } else snake->go( event->key() ); break; }}
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