📄 mindbreaker.cpp
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/* min size is 200 x 260 *//* if (s.width() < adjusted_board_width) s.setWidth(adjusted_board_width); if (s.height() < adjusted_board_height) s.setHeight(adjusted_board_height);*/ if ( current_highlight ) // non-first resize writeConfig(); setupBoardSize(s.width() - fw, s.height() - fw); canvas()->resize(s.width() - fw, s.height() - fw); Peg::buildImages(); // must be done BEFORE any pegs are made QImage image = Resource::loadImage("mindbreaker/mindbreaker"); /* copy from master image to functional images */ int x = 0; int y = 0; panelImage = image.copy(x, y, panel_width, panel_height). smoothScale( adjusted_panel_width, adjusted_panel_height); y += panel_height; y += panel_height; titleImage = image.copy(x, y, title_width, title_height). smoothScale( adjusted_title_width, adjusted_title_height); show(); delete current_highlight; current_highlight = new Peg(canvas(), 8); current_highlight->setPlaced(TRUE); current_highlight->setX(0); current_highlight->setY(adjusted_board_height - ((current_go + 1) * adjusted_panel_height)); current_highlight->setZ(0); current_highlight->show(); /* set up the game */ //readConfig(); /* draw initial screen */ //drawBackground(); //canvas()->update(); clear(); readConfig();}void MindBreakerBoard::placeGuessPeg(int pos, int pegId){ int x = adjusted_first_peg_x_diff + (pos * adjusted_peg_spacing); int y = adjusted_board_height - ((current_go + 1) * adjusted_panel_height) + adjusted_first_peg_y_diff; Peg *peg = new Peg(canvas(), pegId, current_go, pos); peg->setPegPos(pos); peg->setPlaced(TRUE); peg->setX(x); peg->setY(y); peg->setZ(2); peg->show();}void MindBreakerBoard::drawBackground(){ int i, j, x, y, x_gap, y_gap; QPixmap background = QPixmap(canvas()->width(), canvas()->height()); QPainter painter(&background); painter.fillRect(0, 0, canvas()->width(), canvas()->height(), QColor(0,0,0)); /* very first thing is to draw the bins, as everything else needs * to be drawn over them */ QPen pen(QColor(85, 45, 27), 4); painter.setPen(pen); x_gap = canvas()->width() - (adjusted_panel_width + (2 * adjusted_bin_margin)); //x_gap += peg_size >> 1; if (x_gap < 1) x_gap = 1; y_gap = adjusted_board_height / 6; y_gap -= (2 * adjusted_bin_margin); //y_gap += peg_size >> 1; if (y_gap < 1) y_gap = 1; x = adjusted_panel_width + adjusted_bin_margin - (adjusted_peg_size >> 1); y = adjusted_bin_margin - (adjusted_peg_size >> 1) + 2; for (i = 0; i < 6; i++) { for (j = 0; j < 10; j++) { int rx = x + (rand() % x_gap); int ry = y + (rand() % y_gap); painter.drawImage(rx,ry, Peg::imageForType(i)); } y += adjusted_board_height / 6; } /* now draw the surrounding boxes */ x_gap = canvas()->width() - adjusted_panel_width; if (x_gap < 1) x_gap = 1; y_gap = adjusted_board_height / 6; x = adjusted_panel_width; y = 1; for (i = 0; i < 6; i++) { painter.drawRect(x, y, x_gap, y_gap); y += y_gap; } x = 0; y = 0; painter.drawImage(x,y, titleImage); y = adjusted_title_height; /* now nine gues panels */ for (i = 0; i < 9; i ++) { painter.drawImage(x, y, panelImage); y += adjusted_panel_height; } painter.flush(); canvas()->setBackgroundPixmap(background);}void MindBreakerBoard::checkGuess(){ int i,j; int num_white = 0; int num_black = 0; int copy_answer[4]; int copy_guess[4]; for(i = 0; i < 4; i++) { copy_answer[i] = answer[i]; copy_guess[i] = current_guess[i]; if (current_guess[i] == 6) return; if (answer[i] == current_guess[i]) { num_black++; copy_answer[i] = 6; copy_guess[i] = 7; } } /* now sure that user has completed a 'guess' */ for (i = 0; i < 4; i++) { if (copy_guess[i] == 7) continue; // already marked for a black for (j = 0; j < 4; j++) { if(copy_guess[i] == copy_answer[j]) { copy_answer[j] = 6; num_white++; break; } } } int x = adjusted_answerpegx; int y = (adjusted_board_height - ((current_go + 1) * adjusted_panel_height)) + adjusted_answerpegy; if (num_black == 4) game_over = TRUE; while(num_black > 0) { Peg *p = new Peg(canvas(), 7); p->setPlaced(TRUE); p->setX(x); p->setY(y); p->setZ(1); p->show(); num_black--; if (x == adjusted_answerpegx) x = adjusted_answerpegx + adjusted_answerpeg_xdiff; else { x = adjusted_answerpegx; y += adjusted_answerpeg_ydiff; } } while(num_white > 0){ Peg *p = new Peg(canvas(), 6); p->setPlaced(TRUE); p->setX(x); p->setY(y); p->setZ(1); p->show(); num_white--; if (x == adjusted_answerpegx) x = adjusted_answerpegx + adjusted_answerpeg_xdiff; else { x = adjusted_answerpegx; y += adjusted_answerpeg_ydiff; } } /* move to next go */ for(i = 0; i < 4; i++) { past_guesses[4*current_go+i] = current_guess[i]; current_guess[i] = 6; } current_go++; if((current_go > 8) || game_over) { total_games++; if(!game_over) total_turns += 10; else total_turns += current_go; emit scoreChanged(total_turns, total_games); Peg *p = new Peg(canvas(), 9); game_over = TRUE; p->setPlaced(TRUE); p->setX(0); p->setY(0); p->setZ(0); p->show(); for (i = 0; i < 4; i++) { p = new Peg(canvas(), answer[i], -1); p->setX(adjusted_first_peg_x_diff + (i * adjusted_peg_spacing)); p->setY(adjusted_first_peg_y_diff); p->setZ(3); p->show(); } } else { current_highlight->setY(adjusted_board_height - ((current_go + 1) * adjusted_panel_height)); } canvas()->update();}void MindBreakerBoard::clear(){ if(!game_over) { total_games++; total_turns += 10; emit scoreChanged(total_turns, total_games); } int i; /* reset the game board */ game_over = FALSE; /* clear the answer, clear the guess */ for (i = 0; i < 4; i++) { answer[i] = rand() % 6; current_guess[i] = 6; } current_go = 0; QCanvasItemList list = canvas()->allItems(); QCanvasItemList::Iterator it = list.begin(); for (; it != list.end(); ++it) { if (*it == current_highlight) continue; if (*it) delete *it; } current_highlight->setY(adjusted_board_height - ((current_go + 1) * adjusted_panel_height)); checkScores(); drawBackground(); canvas()->update();}void MindBreakerBoard::resetScore() { /* are u sure */ if (QMessageBox::information(this, tr( "Reset Statistics" ), tr( "<qt>Reset the win ratio?</qt>" ), tr( "OK" ), tr( "Cancel" ) ) == 0) { total_turns = 0; total_games = 0; Peg::eggLevel = 0; drawBackground(); canvas()->update(); emit scoreChanged(total_turns, total_games); }}/* EVENTS */void MindBreakerBoard::contentsMousePressEvent(QMouseEvent *e){ if (game_over) { null_press = TRUE; null_point = e->pos(); moving = 0; return; } copy_press = FALSE; null_press = FALSE; /* ok, first work out if it is one of the bins that got clicked */ if (e->x() > adjusted_panel_width) { /* its a bin, but which bin */ int bin = (e->y() + 2) / (adjusted_board_height / 6); if (bin > 5) return; // missed everything /* make new peg... set it moving */ moving_pos = e->pos(); moving = new Peg(canvas(), bin, current_go); moving->setX(e->x() - (adjusted_peg_size >> 1)); moving->setY(e->y() - (adjusted_peg_size >> 1)); moving->setZ(5); moving->show(); canvas()->update(); return; } QCanvasItemList l = canvas()->collisions(e->pos()); for (QCanvasItemList::Iterator it=l.begin(); it !=l.end(); ++it) { if ( (*it)->rtti() == pegRTTI ) { Peg *item = (Peg *)(*it); if (!item->hit(e->pos())) continue; if (item->type() > 5) { null_press = TRUE; null_point = e->pos(); continue; /* not a color peg */ } if (item->placed()) { /* copy */ if(item->pegGo() == -1) return; if(item->pegGo() == current_go) { copy_press = TRUE; copy_peg = item; } moving = new Peg(canvas(), item->type(), current_go); moving->setX(e->x() - (adjusted_peg_size >> 1)); moving->setY(e->y() - (adjusted_peg_size >> 1)); moving->setZ(5); moving->show(); moving_pos = QPoint(e->x(), e->y()); canvas()->update(); return; } moving = (Peg *)*it; moving_pos = e->pos(); canvas()->update(); return; } } null_press = TRUE; null_point = e->pos(); moving = 0;}void MindBreakerBoard::contentsMouseMoveEvent(QMouseEvent* e){ if (moving ) { moving->moveBy(e->pos().x() - moving_pos.x(), e->pos().y() - moving_pos.y()); moving_pos = e->pos(); canvas()->update(); return; } }void MindBreakerBoard::contentsMouseReleaseEvent(QMouseEvent* e){ /* time to put down the peg */ if(moving) { if(copy_press) { /* check if collided with original. if so, delete both */ copy_press = FALSE; QCanvasItemList l = canvas()->collisions(e->pos()); for (QCanvasItemList::Iterator it=l.begin(); it !=l.end(); ++it) { if (*it == copy_peg) copy_press = TRUE; } if (copy_press) { current_guess[copy_peg->pegPos()] = 6; delete copy_peg; delete moving; copy_press = FALSE; moving = 0; copy_peg = 0; canvas()->update(); return; } } /* first work out if in y */ if (e->y() > (adjusted_board_height - (current_go * adjusted_panel_height))) { delete moving; moving = 0; canvas()->update(); return; } if (e->y() < (adjusted_board_height - ((current_go + 1) * adjusted_panel_height))) { delete moving; moving = 0; canvas()->update(); return; } /* ok, a valid go, but which peg */ int x_bar = adjusted_first_peg_x_diff - (adjusted_peg_size >> 1); x_bar += adjusted_peg_spacing; int pos = 0; if (e->x() > x_bar) pos = 1; x_bar += adjusted_peg_spacing; if (e->x() > x_bar) pos = 2; x_bar += adjusted_peg_spacing; if (e->x() > x_bar) pos = 3; x_bar += adjusted_peg_spacing; if (e->x() > x_bar) { /* invalid x */ delete moving; moving = 0; canvas()->update(); return; } int x = adjusted_first_peg_x_diff + (pos * adjusted_peg_spacing); int y = adjusted_board_height - ((current_go + 1) * adjusted_panel_height) + adjusted_first_peg_y_diff; moving->setPegPos(pos); moving->setX(x); moving->setY(y); moving->setZ(2); /* remove all other pegs from this position */ QCanvasItemList l = canvas()->collisions(QPoint(x,y)); for (QCanvasItemList::Iterator it=l.begin(); it !=l.end(); ++it) { if ( (*it)->rtti() == pegRTTI ) { Peg *item = (Peg *)(*it); if ((item != moving) && (item != current_highlight)) delete item; } } current_guess[pos] = ((Peg *)moving)->type(); ((Peg *)moving)->setPlaced(true); canvas()->update(); return; } moving = 0; null_point -= e->pos(); if(null_point.manhattanLength() < 6) { if (game_over) clear(); else checkGuess(); }}void MindBreakerBoard::resizeEvent(QResizeEvent *e){ QCanvasView::resizeEvent(e); fixSize();}/* Easter egg function... beat the clock */void MindBreakerBoard::checkScores(){ double games = total_games; double turns = total_turns; double g = games / 10.0; Peg::eggLevel = 0; double break_even = 5.0; if (g < 1.0) return; double avg = turns / games; g--; while (break_even >= 0.0) { if (avg >= (break_even + g)) return; // score a peg. break_even -= 1.0; Peg::eggLevel = int(5.0 - break_even); }}
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