📄 canvascardpile.cpp
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <qpainter.h>#include "cardmetrics.h"#include "canvascardpile.h"#include "canvasitemtimer.h"void AnimatedCanvasCardPile::addCards( CanvasCard *card ){ reset(); setPos(card->pos()); savePos(); int depth = 0; // Count the cards under the first card CanvasCard *tmpCard = card; while (tmpCard) { tmpCard->hide(); tmpCard = (CanvasCard *)tmpCard->cardPile()->cardInfront(tmpCard); depth++; } firstCard = card; int height = CardMetrics::height() + (depth - 1) * CardMetrics::offsetDown(); int width = CardMetrics::width(); setSize( width, height ); QImage blank(width,height,32); blank.setAlphaBuffer(TRUE); for ( int i = 0; i < height; i++ ) { QRgb *linePtr = (QRgb*)blank.scanLine( i ); for ( int j = 0; j < width; j++ ) { linePtr[j]=qRgba(0,0,0,1); } } pile->convertFromImage(blank); { QPainter p( pile ); p.translate( -card->x(), -card->y() ); while (card) { card->draw( p ); card = (CanvasCard *)card->cardPile()->cardInfront(card); } } doubleBuffer = pile->convertToImage().convertDepth( 32 ); if ( doubleBuffer.depth() == 32 ) { // 32-bit depth support, we can do alpha effects doubleBuffer.setAlphaBuffer( TRUE ); for ( int i = 0; i < height; i++ ) { QRgb *linePtr = (QRgb*)doubleBuffer.scanLine( i ); int alpha = 255 - i * 220 / height; for ( int j = 0; j < width; j++ ) { const QRgb p = linePtr[j]; if ( qAlpha(p) > alpha ) linePtr[j] = qRgba(qRed(p),qGreen(p),qBlue(p),alpha); } } }}void AnimatedCanvasCardPile::updatePosition( double percent ){ double percentLeft = 1.0 - percent; double x = dest.x() - percentLeft * delta.x(); double y = dest.y() - percentLeft * delta.y(); if ( percent == 1.0 ) { CanvasCard *item = firstCard; while (item) { item->show(); item = (CanvasCard *)item->cardPile()->cardInfront(item); } hide(); move( x, y ); } else { move( x, y ); hide(); show(); }}void AnimatedCanvasCardPile::animatedMove( QPoint p, int msecs ){ dest = p; delta = p - pos(); start(msecs);}void AnimatedCanvasCardPile::draw( QPainter& p ){ p.drawImage( pos(), doubleBuffer );}
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