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📄 canvascardpile.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <qpainter.h>#include "cardmetrics.h"#include "canvascardpile.h"#include "canvasitemtimer.h"void AnimatedCanvasCardPile::addCards( CanvasCard *card ){    reset();    setPos(card->pos());    savePos();    int depth = 0;    // Count the cards under the first card    CanvasCard *tmpCard = card;    while (tmpCard) {	tmpCard->hide();	tmpCard = (CanvasCard *)tmpCard->cardPile()->cardInfront(tmpCard);	depth++;    }    firstCard = card;    int height = CardMetrics::height() + (depth - 1) * CardMetrics::offsetDown();    int width  = CardMetrics::width();    setSize( width, height );    QImage blank(width,height,32);    blank.setAlphaBuffer(TRUE);    for ( int i = 0; i < height; i++ ) {	QRgb *linePtr = (QRgb*)blank.scanLine( i );	for ( int j = 0; j < width; j++ ) {	    linePtr[j]=qRgba(0,0,0,1);	}    }    pile->convertFromImage(blank);    {	QPainter p( pile );	p.translate( -card->x(), -card->y() );	while (card) {	    card->draw( p );	    card = (CanvasCard *)card->cardPile()->cardInfront(card);	}    }    doubleBuffer = pile->convertToImage().convertDepth( 32 );    if ( doubleBuffer.depth() == 32 ) { // 32-bit depth support, we can do alpha effects	doubleBuffer.setAlphaBuffer( TRUE );	for ( int i = 0; i < height; i++ ) {	    QRgb *linePtr = (QRgb*)doubleBuffer.scanLine( i );	    int alpha = 255 - i * 220 / height;	    for ( int j = 0; j < width; j++ ) {		const QRgb p = linePtr[j];		if ( qAlpha(p) > alpha )		    linePtr[j] = qRgba(qRed(p),qGreen(p),qBlue(p),alpha);	    }	}    }}void AnimatedCanvasCardPile::updatePosition( double percent ){    double percentLeft = 1.0 - percent;    double x = dest.x() - percentLeft * delta.x();    double y = dest.y() - percentLeft * delta.y();    if ( percent == 1.0 ) {	CanvasCard *item = firstCard;	while (item) {	    item->show();	    item = (CanvasCard *)item->cardPile()->cardInfront(item);	}	hide();	move( x, y );    } else {	move( x, y );	hide();	show();    }}void AnimatedCanvasCardPile::animatedMove( QPoint p, int msecs ){    dest = p;    delta = p - pos();    start(msecs);}void AnimatedCanvasCardPile::draw( QPainter& p ){    p.drawImage( pos(), doubleBuffer );}

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