📄 cardgame.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CARD_GAME_H#define CARD_GAME_H#include <qtopia/config.h>#include <qpoint.h>#include <qlist.h>#include "card.h"#include "cardpile.h"class CardGame : public QList<CardPile>{public: CardGame(int numOfJokers = 0, int numOfDecks = 1); virtual ~CardGame(); virtual QString gameName() const = 0; virtual void newGame(); void createCards(); virtual Card *newCard( Card::Value v, Card::Suit s, bool f ) = 0; void shuffleCards(); void beginDealing(); virtual void deal() { } void endDealing(); virtual void readConfig(Config& cfg) { Q_UNUSED(cfg); } virtual void writeConfig(Config& cfg) { Q_UNUSED(cfg); } virtual void gameWon() = 0; virtual bool haveWeWon() const { return FALSE; } void readPiles(Config &cfg); void writePiles(Config &cfg); CardPile *closestPile(QPoint p, int maxDistance);protected: CardPile *undealtPile;private: int jokers; int decks; int cards; bool cardsCreated;};#endif
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