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📄 patiencecardgame.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef PATIENCE_CARD_GAME_H#define PATIENCE_CARD_GAME_H #include <qpopupmenu.h>#include <qmainwindow.h>#include <qintdict.h>#include <qcanvas.h>#include "canvascardgame.h"#include "canvascardpile.h"#include "cardmetrics.h"class PatienceFaceDownDeck : public CanvasCardPile{public:    PatienceFaceDownDeck(QPoint p, QString name, QCanvas *canvas)        : CanvasCardPile(p, name, canvas) { }    virtual bool isAllowedOnTop(Card *card) {	Q_UNUSED(card);	// Need to check it is from the faceUpDealingPile	return TRUE;    }    virtual bool isAllowedToBeMoved(Card *card) {	Q_UNUSED(card);	//if ( ( !card->isFacing() ) && ( card == cardOnTop() ) )	if ( card == cardOnTop() )	    return TRUE;        return FALSE;	    }    virtual bool isSelectable(Card *card) {	return card->isFacing();    }};class PatienceFaceUpDeck : public CanvasCardPile{public:    PatienceFaceUpDeck(QPoint p, QString name, QCanvas *canvas)        : CanvasCardPile(p, name, canvas) { }    virtual bool isAllowedOnTop(Card *card) {	Q_UNUSED(card);	// Need to check it is from the faceDownDealingPile	return TRUE;    }    virtual bool isAllowedToBeMoved(Card *card) {	Q_UNUSED(card);	//if ( ( card->isFacing() ) && ( card == cardOnTop() ) )	if ( card == cardOnTop() )	    return TRUE;        return FALSE;	    }    virtual bool isSelectable(Card *card) {	return card == cardOnTop();    }};class PatienceDiscardPile : public CanvasCardPile{public:    PatienceDiscardPile(QPoint p, QString name, QCanvas *canvas)        : CanvasCardPile(p, name, canvas) { }    virtual bool isAllowedOnTop(Card *card) {	if ( card->isFacing() && ( card->cardPile()->cardInfront(card) == NULL ) &&	   ( ( ( cardOnTop() == NULL ) && ( card->value() == Card::ace ) ) ||	     ( ( cardOnTop() != NULL ) &&//#define CHEAT_TEST_MODE#ifndef CHEAT_TEST_MODE	       ( (int)card->value() == (int)cardOnTop()->value() + 1 ) &&#endif	       ( card->suit() == cardOnTop()->suit() ) ) ) )	    return TRUE;        return FALSE;	    }    virtual bool isAllowedToBeMoved(Card *card) {	if ( card->isFacing() && ( card == cardOnTop() ) )	    return TRUE;        return FALSE;	    }    virtual bool isSelectable(Card *card) {	return card == cardOnTop();    }    virtual void drawShape(QPainter &p) {	int ix = (int)x();	int iy = (int)y();	int w = width();	int h = height();	int rankW = CardMetrics::rankWidth();	int rankH = CardMetrics::rankHeight();	int picturesW = CardMetrics::picturePixmap()->width() / 12;	int picturesH = CardMetrics::picturePixmap()->height();	int vmarg = (h - picturesH * 2) / 2; 	int hmarg = (w - picturesW) / 2;	int r1x = (hmarg - rankW) / 2;	Q_UNUSED(vmarg);#ifndef QTOPIA_PHONE	int r1y = r1x + 2;#else	int r1y = r1x + 1;#endif	p.drawPixmap( ix + r1x, iy + r1y, *CardMetrics::rankPixmap(), 0, 0, rankW, rankH );#ifndef QTOPIA_PHONE	int r2x = w - r1x - rankW;	int r2y = h - r1y - rankH;	p.drawPixmap( ix + r2x, iy + r2y, *CardMetrics::rankIPixmap(), rankW*12, 0, rankW, rankH );#endif	CanvasRoundRect::drawShape(p);    }};class PatienceWorkingPile : public CanvasCardPile{public:    PatienceWorkingPile(QPoint p, QString name, QCanvas *canvas)        : CanvasCardPile(p, name, canvas), top(p) { }    virtual bool isAllowedOnTop(Card *card) {	if ( card->isFacing() &&	     ( ( ( cardOnTop() == NULL ) && (card->value() == Card::king) ) ||	       ( ( cardOnTop() != NULL ) &&#ifndef CHEAT_TEST_MODE 	         ( (int)card->value() + 1 == (int)cardOnTop()->value() ) &&#endif	         ( card->isRed() != cardOnTop()->isRed() ) ) ) )	    return TRUE;        return FALSE;    }    virtual bool isAllowedToBeMoved(Card *card) {	if ( card->isFacing() )	    return TRUE;        return FALSE;	    }    virtual bool isSelectable(Card *card) {	return card->isFacing();    }    virtual void cardAddedToTop(Card *card) {	Q_UNUSED(card);	top = cardPos(NULL);	setNextPos( top );    }    virtual void cardRemoved(Card *card) {	Q_UNUSED(card);	Card *newTopCard = cardOnTop();	if ( !newTopCard ) {	    top = pos();	} else {	    top = cardPos(NULL);	    if ( newTopCard->isFacing() == FALSE ) {		int offsetDown = CardMetrics::offsetDown();		// correct the position taking in to account the card is not    		// yet flipped, but will become flipped		if ( CardMetrics::width() > 22 )		    top = QPoint( top.x() - 1, top.y() - 3 );		else		    top = QPoint( top.x(), top.y() - 3 );		newTopCard->flipTo(top, 400);		top = QPoint( top.x(), top.y() + offsetDown );	    }	}	setNextPos( top );    }    virtual QPoint cardPos(Card *c) const {	int x = pos().x(), y = pos().y();	Card *card = cardOnBottom();	while ((card != c) && (card != NULL)) {	    if (card->isFacing()) {		int offsetDown = CardMetrics::offsetDown();		y += offsetDown; 	    } else {		if ( CardMetrics::width() > 22 )		    x += 1;		y += 3;	    }	    card = cardInfront(card); 	}	return QPoint( x, y );    }    virtual QPoint hypertheticalNextCardPos(void) const {	return top;    }private:    QPoint top;};class PatienceCardGame : public CanvasCardGame{    Q_OBJECTpublic:    PatienceCardGame(QCanvas *c, QCanvasView *view, bool snap, bool casinoRules);    virtual ~PatienceCardGame();    virtual QString gameName() const { return QObject::tr("Patience"); }    virtual void deal(void);    virtual bool haveWeWon() const { 	return ( discardPiles[0]->kingOnTop() &&		 discardPiles[1]->kingOnTop() &&		 discardPiles[2]->kingOnTop() &&		 discardPiles[3]->kingOnTop() );    }    void flipOverCards();    void turnOverDeck();    virtual int pileForKey(int curPile, int key);    virtual bool cardSelected(Card *card);    virtual bool pileSelected(CardPile *pile);    bool canTurnOverDeck(void) { return !casinoRules() || numberOfTimesThroughDeck < 3; }    virtual void casinoRulesChanged() {	setCircleCrossState();    }    void throughDeck(void) {	numberOfTimesThroughDeck++;	setCircleCrossState();    }    void setCircleCrossState() {	if (canTurnOverDeck())    	    circleCross->setCircle();	else    	    circleCross->setCross();    }    virtual void writeConfig( Config& cfg );    virtual void readConfig( Config& cfg );private:    CanvasCircleOrCross *circleCross;    CanvasRoundRect *rectangle;    PatienceWorkingPile *workingPiles[7];    PatienceDiscardPile *discardPiles[4];    PatienceFaceDownDeck *faceDownDealingPile;    PatienceFaceUpDeck *faceUpDealingPile;    int numberOfTimesThroughDeck;};#endif

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