📄 card.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CARD_H#define CARD_H#include <qpoint.h>#include "cardpile.h"class Card {public: enum Suit { jokerSuit = 0, clubs, spades, diamonds, hearts }; enum Value { jokerVal = 0, ace, two, three, four, five, six, seven, eight, nine, ten, jack, queen, king }; Card( Value v, Suit s, bool f ); virtual ~Card(); Value value() const { return val; } Suit suit() const { return cardSuit; } bool isRed() const { return ((suit() == diamonds) || (suit() == hearts)); } void setCardPile(CardPile *p) { pile = p; } CardPile *cardPile() const { return pile; } void setFacing(bool f) { faceUp = f; } bool isFacing() const { return faceUp; } virtual void setPos(QPoint p) = 0; virtual QPoint pos() const = 0; virtual void setHeight(int z) = 0; virtual int height() const = 0; virtual void setVisible(bool) = 0; virtual bool isVisible() const = 0; virtual void moveTo(QPoint p, int duration = 0) = 0; virtual void flipTo(QPoint p, int duration = 0) = 0; bool canBeMoved() { return cardPile()->isAllowedToBeMoved(this); } bool isSelectable() { return cardPile()->isSelectable(this); }private: Value val; Suit cardSuit; bool faceUp; CardPile *pile;};#endif
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