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📄 card.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CARD_H#define CARD_H#include <qpoint.h>#include "cardpile.h"class Card {public:    enum Suit {	jokerSuit = 0, clubs, spades, diamonds, hearts    };    enum Value {	jokerVal = 0, ace, two, three, four, five,	six, seven, eight, nine, ten, jack, queen, king    };    Card( Value v, Suit s, bool f );    virtual ~Card();    Value value() const { return val; }    Suit suit() const { return cardSuit; }    bool isRed() const { return ((suit() == diamonds) || (suit() == hearts)); }    void setCardPile(CardPile *p) { pile = p; }    CardPile *cardPile() const { return pile; }    void setFacing(bool f) { faceUp = f; }    bool isFacing() const { return faceUp; }    virtual void setPos(QPoint p) = 0;    virtual QPoint pos() const = 0;    virtual void setHeight(int z) = 0;    virtual int height() const = 0;        virtual void setVisible(bool) = 0;    virtual bool isVisible() const = 0;    virtual void moveTo(QPoint p, int duration = 0) = 0;    virtual void flipTo(QPoint p, int duration = 0) = 0;    bool canBeMoved() { return cardPile()->isAllowedToBeMoved(this); }    bool isSelectable() { return cardPile()->isSelectable(this); }private:    Value val;    Suit cardSuit;    bool faceUp;    CardPile *pile;};#endif

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