📄 cardgame.cpp
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <stdlib.h>#include <time.h>#include "card.h"#include "cardgame.h"CardGame::CardGame(int numberOfJokers, int numberOfDecks) : jokers(numberOfJokers), decks(numberOfDecks), cards((52+jokers)*decks), cardsCreated(false){ setAutoDelete(true); undealtPile = new CardPile(QPoint(-1, -1), "undealt"); append( undealtPile ); undealtPile->setAutoDelete( true );}CardGame::~CardGame(){}CardPile *CardGame::closestPile(QPoint pnt, int maxDistance){ int closestDistance = maxDistance * maxDistance * 2; CardPile *closestPile = NULL; for (CardPile *p = first(); p != NULL; p = next()) { if (p->isDropTarget()) { int d = p->distanceFromNextPos(pnt); if (d < closestDistance) { closestDistance = d; closestPile = p; } } } return closestPile;}void CardGame::beginDealing(){ for (CardPile *p = first(); p != NULL; p = next()) p->beginDealing();}void CardGame::endDealing(){ for (CardPile *p = first(); p != NULL; p = next()) p->endDealing();}void CardGame::readPiles(Config &cfg){ for (CardPile *p = at(1); p != NULL; p = next()) p->readConfig(cfg, undealtPile);}void CardGame::writePiles(Config &cfg){ for (CardPile *p = at(1); p != NULL; p = next()) p->writeConfig(cfg);}void CardGame::newGame(){ // Create Cards createCards(); // Shuffle Cards shuffleCards(); // Deal Cards beginDealing(); deal(); endDealing();}void CardGame::createCards(){ int i; if (!cardsCreated) { for (i = 0; i < 52; i++) undealtPile->append( newCard( (Card::Value)((i % 13) + 1), (Card::Suit)((i / 13) + 1), FALSE ) ); for (i = 0; i < jokers; i++) undealtPile->append( newCard( Card::jokerVal, Card::jokerSuit, FALSE ) ); cardsCreated = true; }}void CardGame::shuffleCards(){ srand(time(NULL)); for (int i = 0; i < cards; i++) { int index = rand() % (cards - 1); undealtPile->insert(index, undealtPile->take(i)); undealtPile->insert(i, undealtPile->take(index + 1)); }}
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