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📄 freecellcardgame.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef FREECELL_CARD_GAME_H #define FREECELL_CARD_GAME_H #include "patiencecardgame.h"extern int numberOfFreeCells;class FreecellDiscardPile : public PatienceDiscardPile{public:    FreecellDiscardPile(QPoint p, QString name, QCanvas *canvas) :    	PatienceDiscardPile(p, name, canvas) { }};class FreecellWorkingPile : public PatienceWorkingPile{public:    FreecellWorkingPile(QPoint p, QString name, QCanvas *canvas) :    	PatienceWorkingPile(p, name, canvas) { }     virtual bool isAllowedOnTop(Card *card) {	if ( cardOnBottom() == NULL ) {	    int numberOfCardsBeingMoved = 0;	    Card *tempCard = card;	    while ((tempCard != NULL)) {		numberOfCardsBeingMoved++;		tempCard = cardInfront(tempCard); 	    }       	    if (numberOfCardsBeingMoved > numberOfFreeCells)		return FALSE;	}	if ( card->isFacing() &&	      cardOnTop() == NULL )	    return TRUE;        return PatienceWorkingPile::isAllowedOnTop( card );	    }        virtual bool isAllowedToBeMoved(Card *card) {	int nextExpectedValue = (int)card->value();	bool nextExpectedColor = card->isRed();	int numberOfCardsBeingMoved = 0;		while ((card != NULL)) {	    numberOfCardsBeingMoved++;	    if ( (int)card->value() != nextExpectedValue )		return FALSE;	    if ( card->isRed() != nextExpectedColor )		return FALSE;	    nextExpectedValue--;;	    nextExpectedColor = !nextExpectedColor;	    card = cardInfront(card); 	}       	if (numberOfCardsBeingMoved <= (numberOfFreeCells + 1))	    return TRUE;		return FALSE;    }    virtual void cardRemoved(Card *card) {	if ( !isDealing() &&  !cardOnTop() )	    numberOfFreeCells++;	PatienceWorkingPile::cardRemoved( card );    }    virtual void cardAddedToTop(Card *card) {	if ( !isDealing() && cardOnBottom() == card )	    numberOfFreeCells--;	PatienceWorkingPile::cardAddedToTop( card );    }};class FreecellFreecellPile : public CardPile, public CanvasRoundRect{public:    FreecellFreecellPile(QPoint p, QString name, QCanvas *canvas)        : CardPile(p, name), CanvasRoundRect(p, canvas) { }    virtual bool isAllowedOnTop(Card *card) {	if ( ( cardOnTop() == NULL ) && ( card->cardPile()->cardInfront(card) == NULL  ) )	    return TRUE;        return FALSE;	    }    virtual bool isAllowedToBeMoved(Card *card) {	Q_UNUSED(card);    	return TRUE;    }    virtual bool isSelectable(Card *card) {	Q_UNUSED(card);	return true;    }    virtual void cardAddedToTop(Card *card) {	Q_UNUSED(card);	numberOfFreeCells--;    }    virtual void cardRemoved(Card *card) {	Q_UNUSED(card);	numberOfFreeCells++;    }};class FreecellCardGame : public CanvasCardGame{    Q_OBJECTpublic:    FreecellCardGame(QCanvas *c, QCanvasView *view, bool snap, bool casinoRules);    virtual QString gameName() const { return QObject::tr("Freecell"); }    virtual void deal(void);    virtual bool haveWeWon() const { 	return ( discardPiles[0]->kingOnTop() &&		 discardPiles[1]->kingOnTop() &&		 discardPiles[2]->kingOnTop() &&		 discardPiles[3]->kingOnTop() );    }    virtual int pileForKey(int curPile, int key);    virtual bool pileSelected(CardPile *pile) { Q_UNUSED(pile); return false; }    virtual bool cardSelected(Card *card);    void readConfig( Config& cfg );    void writeConfig( Config& cfg );    bool snapOn;private:    FreecellFreecellPile *freecellPiles[8];    FreecellWorkingPile *workingPiles[8];    FreecellDiscardPile *discardPiles[4];};#endif

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