📄 freecellcardgame.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef FREECELL_CARD_GAME_H #define FREECELL_CARD_GAME_H #include "patiencecardgame.h"extern int numberOfFreeCells;class FreecellDiscardPile : public PatienceDiscardPile{public: FreecellDiscardPile(QPoint p, QString name, QCanvas *canvas) : PatienceDiscardPile(p, name, canvas) { }};class FreecellWorkingPile : public PatienceWorkingPile{public: FreecellWorkingPile(QPoint p, QString name, QCanvas *canvas) : PatienceWorkingPile(p, name, canvas) { } virtual bool isAllowedOnTop(Card *card) { if ( cardOnBottom() == NULL ) { int numberOfCardsBeingMoved = 0; Card *tempCard = card; while ((tempCard != NULL)) { numberOfCardsBeingMoved++; tempCard = cardInfront(tempCard); } if (numberOfCardsBeingMoved > numberOfFreeCells) return FALSE; } if ( card->isFacing() && cardOnTop() == NULL ) return TRUE; return PatienceWorkingPile::isAllowedOnTop( card ); } virtual bool isAllowedToBeMoved(Card *card) { int nextExpectedValue = (int)card->value(); bool nextExpectedColor = card->isRed(); int numberOfCardsBeingMoved = 0; while ((card != NULL)) { numberOfCardsBeingMoved++; if ( (int)card->value() != nextExpectedValue ) return FALSE; if ( card->isRed() != nextExpectedColor ) return FALSE; nextExpectedValue--;; nextExpectedColor = !nextExpectedColor; card = cardInfront(card); } if (numberOfCardsBeingMoved <= (numberOfFreeCells + 1)) return TRUE; return FALSE; } virtual void cardRemoved(Card *card) { if ( !isDealing() && !cardOnTop() ) numberOfFreeCells++; PatienceWorkingPile::cardRemoved( card ); } virtual void cardAddedToTop(Card *card) { if ( !isDealing() && cardOnBottom() == card ) numberOfFreeCells--; PatienceWorkingPile::cardAddedToTop( card ); }};class FreecellFreecellPile : public CardPile, public CanvasRoundRect{public: FreecellFreecellPile(QPoint p, QString name, QCanvas *canvas) : CardPile(p, name), CanvasRoundRect(p, canvas) { } virtual bool isAllowedOnTop(Card *card) { if ( ( cardOnTop() == NULL ) && ( card->cardPile()->cardInfront(card) == NULL ) ) return TRUE; return FALSE; } virtual bool isAllowedToBeMoved(Card *card) { Q_UNUSED(card); return TRUE; } virtual bool isSelectable(Card *card) { Q_UNUSED(card); return true; } virtual void cardAddedToTop(Card *card) { Q_UNUSED(card); numberOfFreeCells--; } virtual void cardRemoved(Card *card) { Q_UNUSED(card); numberOfFreeCells++; }};class FreecellCardGame : public CanvasCardGame{ Q_OBJECTpublic: FreecellCardGame(QCanvas *c, QCanvasView *view, bool snap, bool casinoRules); virtual QString gameName() const { return QObject::tr("Freecell"); } virtual void deal(void); virtual bool haveWeWon() const { return ( discardPiles[0]->kingOnTop() && discardPiles[1]->kingOnTop() && discardPiles[2]->kingOnTop() && discardPiles[3]->kingOnTop() ); } virtual int pileForKey(int curPile, int key); virtual bool pileSelected(CardPile *pile) { Q_UNUSED(pile); return false; } virtual bool cardSelected(Card *card); void readConfig( Config& cfg ); void writeConfig( Config& cfg ); bool snapOn;private: FreecellFreecellPile *freecellPiles[8]; FreecellWorkingPile *workingPiles[8]; FreecellDiscardPile *discardPiles[4];};#endif
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