📄 cardpile.h
字号:
/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CARD_PILE_H#define CARD_PILE_H#include <qpoint.h>#include <qsize.h>#include <qrect.h>#include <qlist.h>#include "cardmetrics.h"enum ePileStackingType { pileCascades = 0, pileStacks, pileCascadesOrStacks};enum ePileFaceingType { pileFaceUp = 0, pileFaceDown, pileFaceUpOrDown};class Card;class Config;class CardPile : public QList<Card>{public: CardPile(QPoint p, QString name); virtual ~CardPile() { } QString name() const { return pileName; } void setName(QString n) { pileName = n; } QPoint pos() const { return curPosition; } void setPos(QPoint p) { curPosition = p; } QPoint nextPos() const { return nextPosition; } void setNextPos(QPoint p) { nextPosition = p; } QSize size() const { return QSize(CardMetrics::width(), CardMetrics::height()); } QRect pileRect() const { return QRect(pos(),size()); } void beginDealing() { dealing = true; } void endDealing() { dealing = false; } bool isDealing() const { return dealing; } void setDropTarget( bool t ) { target = t; } bool isDropTarget() const { return target; } int distanceFromPile(QPoint p) const; int distanceFromNextPos(QPoint p) const; Card *cardOnTop() const { return getLast(); } Card *cardOnBottom() const { return getFirst(); } static Card *cardInfront(Card *c); static Card *cardBehind(Card *c); bool kingOnTop() const; bool addCardToTop(Card *c); bool addCardToBottom(Card *c); bool removeCard(Card *c); virtual void cardAddedToTop(Card *) { } virtual void cardAddedToBottom(Card *) { } virtual void cardRemoved(Card *) { } virtual bool isAllowedOnTop(Card *) { return FALSE; } virtual bool isAllowedOnBottom(Card *) { return FALSE; } virtual bool isAllowedToBeMoved(Card *) { return FALSE; } virtual bool isSelectable(Card *) { return FALSE; } virtual QPoint cardPos(Card *) const { return pos(); } virtual QPoint hypertheticalNextCardPos() const { return pos(); } void readConfig(Config& cfg, CardPile *undealtCards); void writeConfig(Config& cfg); private: bool dealing; bool target; QPoint curPosition, nextPosition; QString pileName;};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -