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📄 canvascardgame.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CANVAS_CARD_GAME_H#define CANVAS_CARD_GAME_H#include <qtopia/qpemenubar.h>#include <qtopia/resource.h>#include <qtopia/config.h>#include <qmainwindow.h>#include <qpainter.h>#include <qcanvas.h>#include <qwidget.h>#include <stdlib.h>#include <time.h>#include "cardgame.h"#include "canvasshapes.h"#include "canvascard.h"#include "canvascardpile.h"#include "canvascardwindow.h"class CanvasCardWindow;class QCanvas;class CanvasCardGame : public QObject, public CardGame{    Q_OBJECTpublic:friend class CanvasCardView;    CanvasCardGame(QCanvas *c, QCanvasView *view, bool snap, bool casinoRules);    virtual ~CanvasCardGame();    virtual Card *newCard( Card::Value v, Card::Suit s, bool f ) {	CanvasCard *card = new CanvasCard( v, s, f, canvas() );	connect(card,SIGNAL(finished()),this,SLOT(doneMoving()));	return card;    }    virtual void gameWon();    enum Movement { CurrentCard, CurrentPile, Last };    void resetCardSelection( Movement movement );    CanvasCardPile *canvasCardPileFromInt( int pile );    QRect selectionRect() {	if ( state == SelectingPile ) {	    QRect r(selectingCardRect.rect());	    r.setTop(int(selectingCardRect.y())-3);	    return r;	}	return selectingCardRect.rect();    }    virtual int pileForKey(int curPile, int key) { Q_UNUSED(key); return curPile; }    virtual bool cardSelected(Card *card) { Q_UNUSED(card); return false; }    virtual bool pileSelected(CardPile *pile) { Q_UNUSED(pile); return false; }    void setSnap(bool b) { snapOn = b; }    bool snap() { return snapOn; }    void setCasinoRules(bool b) { casino = b; casinoRulesChanged(); }    bool casinoRules() { return casino; }    virtual void casinoRulesChanged() { }    void setCardsDrawn(int n) { numberToDraw = n; }    int cardsDrawn() { return numberToDraw; }    void beginMovingCards(CanvasCard *card);    void updateMovingCards(QPoint p);    void cancelMovingCards();    void endMovingCards();public slots:    void doneMoving();signals:    void moveFinished();protected:    void keyPressEvent(QKeyEvent *ke);    void contentsMousePressEvent(QMouseEvent *e);    void contentsMouseReleaseEvent(QMouseEvent *e);    void contentsMouseDoubleClickEvent(QMouseEvent *e);    void contentsMouseMoveEvent(QMouseEvent *e);protected:    // Mouse event state variables    CanvasCard *moving;    AnimatedCanvasCardPile alphaCardPile;    QPoint cardOffset;    // ###    QCanvas *canvasPtr;    QCanvasView *canvasView;    QCanvas *canvas() { return canvasPtr; }private:    enum State { SelectingCard, SelectingPile };    void setupSelectingPile();    void updateSelectionRects();    void updateCurSelectingCard();    void updateCurSelectingPile();    State state;    int selectingCardI;    int selectingPileI;    Card *selectingCard;    CanvasRoundRect selectingCardRect;    CanvasRoundRect selectingCardRectGhost;    bool casino;    bool snapOn;    int numberToDraw;};#endif

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