📄 canvascardgame.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CANVAS_CARD_GAME_H#define CANVAS_CARD_GAME_H#include <qtopia/qpemenubar.h>#include <qtopia/resource.h>#include <qtopia/config.h>#include <qmainwindow.h>#include <qpainter.h>#include <qcanvas.h>#include <qwidget.h>#include <stdlib.h>#include <time.h>#include "cardgame.h"#include "canvasshapes.h"#include "canvascard.h"#include "canvascardpile.h"#include "canvascardwindow.h"class CanvasCardWindow;class QCanvas;class CanvasCardGame : public QObject, public CardGame{ Q_OBJECTpublic:friend class CanvasCardView; CanvasCardGame(QCanvas *c, QCanvasView *view, bool snap, bool casinoRules); virtual ~CanvasCardGame(); virtual Card *newCard( Card::Value v, Card::Suit s, bool f ) { CanvasCard *card = new CanvasCard( v, s, f, canvas() ); connect(card,SIGNAL(finished()),this,SLOT(doneMoving())); return card; } virtual void gameWon(); enum Movement { CurrentCard, CurrentPile, Last }; void resetCardSelection( Movement movement ); CanvasCardPile *canvasCardPileFromInt( int pile ); QRect selectionRect() { if ( state == SelectingPile ) { QRect r(selectingCardRect.rect()); r.setTop(int(selectingCardRect.y())-3); return r; } return selectingCardRect.rect(); } virtual int pileForKey(int curPile, int key) { Q_UNUSED(key); return curPile; } virtual bool cardSelected(Card *card) { Q_UNUSED(card); return false; } virtual bool pileSelected(CardPile *pile) { Q_UNUSED(pile); return false; } void setSnap(bool b) { snapOn = b; } bool snap() { return snapOn; } void setCasinoRules(bool b) { casino = b; casinoRulesChanged(); } bool casinoRules() { return casino; } virtual void casinoRulesChanged() { } void setCardsDrawn(int n) { numberToDraw = n; } int cardsDrawn() { return numberToDraw; } void beginMovingCards(CanvasCard *card); void updateMovingCards(QPoint p); void cancelMovingCards(); void endMovingCards();public slots: void doneMoving();signals: void moveFinished();protected: void keyPressEvent(QKeyEvent *ke); void contentsMousePressEvent(QMouseEvent *e); void contentsMouseReleaseEvent(QMouseEvent *e); void contentsMouseDoubleClickEvent(QMouseEvent *e); void contentsMouseMoveEvent(QMouseEvent *e);protected: // Mouse event state variables CanvasCard *moving; AnimatedCanvasCardPile alphaCardPile; QPoint cardOffset; // ### QCanvas *canvasPtr; QCanvasView *canvasView; QCanvas *canvas() { return canvasPtr; }private: enum State { SelectingCard, SelectingPile }; void setupSelectingPile(); void updateSelectionRects(); void updateCurSelectingCard(); void updateCurSelectingPile(); State state; int selectingCardI; int selectingPileI; Card *selectingCard; CanvasRoundRect selectingCardRect; CanvasRoundRect selectingCardRectGhost; bool casino; bool snapOn; int numberToDraw;};#endif
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