📄 canvascard.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CANVAS_CARD_H#define CANVAS_CARD_H#include <qpainter.h>#include <qbitmap.h>#include <qpixmap.h>#include <qpoint.h>#include <qcanvas.h>#include <qdatetime.h>#include "cardgame.h"#include "canvasitemtimer.h"static const int canvasCardId = 2434321;class CanvasCard : public Card, public AnimatedItem, public QCanvasRectangle{public: CanvasCard(Value v, Suit s, bool f, QCanvas *canvas); virtual ~CanvasCard() { canvas()->removeItem(this); } void cardBackChanged(); void draw(QPainter &p); virtual int rtti() const { return canvasCardId; } virtual void updatePosition(double percent); virtual void setPos(QPoint p) { move(p.x(), p.y()); } virtual QPoint pos() const { return QPoint((int)x(), (int)y()); } virtual void setHeight(int z) { setZ(z); } virtual int height() const { return (int)z(); } virtual void setVisible(bool b) { QCanvasRectangle::setVisible(b); } virtual bool isVisible() const { return visible(); } virtual void moveTo(QPoint p, int duration = 0); virtual void flipTo(QPoint p, int duration = 0); bool isFlipping() { return flipping; }private: void animatedMove(QPoint p, int msecs); QPoint offset; QPoint dest; QPoint delta; int origHeight; bool origFace; bool flipping; double scaleX, scaleY; QPixmap cachedPixmap; bool haveCache;};#endif
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