📄 canvascardwindow.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CANVAS_CARD_WINDOW_H #define CANVAS_CARD_WINDOW_H#include <qmainwindow.h>#include <qcanvas.h>#include <qtimer.h>class CanvasCardGame;class CanvasCardView;class ZoomView;class QPopupMenu;class ContextMenu;class QAction;class CanvasCardWindow : public QMainWindow { Q_OBJECTpublic: CanvasCardWindow(QWidget* parent=0, const char* name=0, WFlags f=0); virtual ~CanvasCardWindow();public slots: void setCardBacks(); void doResize(); void initFreecell(); void initPatience(); void doSettings();protected: virtual void showEvent( QShowEvent *e ); virtual void resizeEvent( QResizeEvent *e ); void updateDraw();private: void initGame( bool newGame, int type ); void initGame(); void closeGame(); QTimer resizeTimeout; QCanvas canvas; CanvasCardView *canvasView; bool casinoRules; bool zoomOn; bool snapOn; bool drawThree; int cardBack; int drawId; int gameType; bool resizing; CanvasCardGame *cardGame; int timeout; QAction *newPatGame; QAction *newFreGame; QAction *settingsAct;};class CanvasCardView : public QCanvasView{ Q_OBJECTpublic: CanvasCardView(CanvasCardWindow *w, QCanvas *c, QWidget *parent); void setCardGame(CanvasCardGame *game); void setZoomViewEnabled(bool b); void updateZoomPos(); void showWinText(bool); CanvasCardWindow *window() const { return canvasWindow; }public slots: void updateZoomView();protected: void keyPressEvent(QKeyEvent *ke); void contentsMousePressEvent(QMouseEvent *e); void contentsMouseReleaseEvent(QMouseEvent *e); void contentsMouseMoveEvent(QMouseEvent *e); void contentsMouseDoubleClickEvent(QMouseEvent *e);private: CanvasCardWindow *canvasWindow; CanvasCardGame *cardGame; ZoomView *zoomView; QCanvasText *wonText1, *wonText2;};#endif
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