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📄 canvascardwindow.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef CANVAS_CARD_WINDOW_H #define CANVAS_CARD_WINDOW_H#include <qmainwindow.h>#include <qcanvas.h>#include <qtimer.h>class CanvasCardGame;class CanvasCardView;class ZoomView;class QPopupMenu;class ContextMenu;class QAction;class CanvasCardWindow : public QMainWindow {    Q_OBJECTpublic:    CanvasCardWindow(QWidget* parent=0, const char* name=0, WFlags f=0);    virtual ~CanvasCardWindow();public slots:    void setCardBacks();    void doResize();    void initFreecell();    void initPatience();    void doSettings();protected:    virtual void showEvent( QShowEvent *e );    virtual void resizeEvent( QResizeEvent *e );    void updateDraw();private:    void initGame( bool newGame, int type );    void initGame();    void closeGame();    QTimer resizeTimeout;        QCanvas canvas;    CanvasCardView *canvasView;    bool casinoRules;    bool zoomOn;    bool snapOn;    bool drawThree;    int cardBack;    int drawId;    int gameType;    bool resizing;    CanvasCardGame *cardGame;    int timeout;    QAction *newPatGame;    QAction *newFreGame;    QAction *settingsAct;};class CanvasCardView : public QCanvasView{    Q_OBJECTpublic:    CanvasCardView(CanvasCardWindow *w, QCanvas *c, QWidget *parent);    void setCardGame(CanvasCardGame *game);    void setZoomViewEnabled(bool b);    void updateZoomPos();    void showWinText(bool);    CanvasCardWindow *window() const { return canvasWindow; }public slots:    void updateZoomView();protected:    void keyPressEvent(QKeyEvent *ke);    void contentsMousePressEvent(QMouseEvent *e);    void contentsMouseReleaseEvent(QMouseEvent *e);    void contentsMouseMoveEvent(QMouseEvent *e);    void contentsMouseDoubleClickEvent(QMouseEvent *e);private:    CanvasCardWindow *canvasWindow;    CanvasCardGame *cardGame;    ZoomView *zoomView;    QCanvasText *wonText1, *wonText2;};#endif

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