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📄 fdct_altivec.c

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/* ffmpeg/libavcodec/ppc/fdct_altivec.c, this file is part of the * AltiVec optimized library for the FFMPEG Multimedia System * Copyright (C) 2003  James Klicman <james@klicman.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#include "../common.h"#include "../dsputil.h"#include "dsputil_altivec.h"#include "gcc_fixes.h"#define vs16(v) ((vector signed short)(v))#define vs32(v) ((vector signed int)(v))#define vu8(v)  ((vector unsigned char)(v))#define vu16(v) ((vector unsigned short)(v))#define vu32(v) ((vector unsigned int)(v))#define C1     0.98078525066375732421875000 /* cos(1*PI/16) */#define C2     0.92387950420379638671875000 /* cos(2*PI/16) */#define C3     0.83146959543228149414062500 /* cos(3*PI/16) */#define C4     0.70710676908493041992187500 /* cos(4*PI/16) */#define C5     0.55557024478912353515625000 /* cos(5*PI/16) */#define C6     0.38268342614173889160156250 /* cos(6*PI/16) */#define C7     0.19509032368659973144531250 /* cos(7*PI/16) */#define SQRT_2 1.41421353816986083984375000 /* sqrt(2)      */#define W0 -(2 * C2)#define W1 (2 * C6)#define W2 (SQRT_2 * C6)#define W3 (SQRT_2 * C3)#define W4 (SQRT_2 * (-C1 + C3 + C5 - C7))#define W5 (SQRT_2 * ( C1 + C3 - C5 + C7))#define W6 (SQRT_2 * ( C1 + C3 + C5 - C7))#define W7 (SQRT_2 * ( C1 + C3 - C5 - C7))#define W8 (SQRT_2 * ( C7 - C3))#define W9 (SQRT_2 * (-C1 - C3))#define WA (SQRT_2 * (-C3 - C5))#define WB (SQRT_2 * ( C5 - C3))static vector float fdctconsts[3] = {    (vector float)AVV( W0, W1, W2, W3 ),    (vector float)AVV( W4, W5, W6, W7 ),    (vector float)AVV( W8, W9, WA, WB )};#define LD_W0 vec_splat(cnsts0, 0)#define LD_W1 vec_splat(cnsts0, 1)#define LD_W2 vec_splat(cnsts0, 2)#define LD_W3 vec_splat(cnsts0, 3)#define LD_W4 vec_splat(cnsts1, 0)#define LD_W5 vec_splat(cnsts1, 1)#define LD_W6 vec_splat(cnsts1, 2)#define LD_W7 vec_splat(cnsts1, 3)#define LD_W8 vec_splat(cnsts2, 0)#define LD_W9 vec_splat(cnsts2, 1)#define LD_WA vec_splat(cnsts2, 2)#define LD_WB vec_splat(cnsts2, 3)#define FDCTROW(b0,b1,b2,b3,b4,b5,b6,b7) /* {{{ */                  \    x0 = vec_add(b0, b7);               /* x0 = b0 + b7; */         \    x7 = vec_sub(b0, b7);               /* x7 = b0 - b7; */         \    x1 = vec_add(b1, b6);               /* x1 = b1 + b6; */         \    x6 = vec_sub(b1, b6);               /* x6 = b1 - b6; */         \    x2 = vec_add(b2, b5);               /* x2 = b2 + b5; */         \    x5 = vec_sub(b2, b5);               /* x5 = b2 - b5; */         \    x3 = vec_add(b3, b4);               /* x3 = b3 + b4; */         \    x4 = vec_sub(b3, b4);               /* x4 = b3 - b4; */         \                                                                    \    b7 = vec_add(x0, x3);               /* b7 = x0 + x3; */         \    b1 = vec_add(x1, x2);               /* b1 = x1 + x2; */         \    b0 = vec_add(b7, b1);               /* b0 = b7 + b1; */         \    b4 = vec_sub(b7, b1);               /* b4 = b7 - b1; */         \                                                                    \    b2 = vec_sub(x0, x3);               /* b2 = x0 - x3; */         \    b6 = vec_sub(x1, x2);               /* b6 = x1 - x2; */         \    b5 = vec_add(b6, b2);               /* b5 = b6 + b2; */         \    cnst = LD_W2;                                                   \    b5 = vec_madd(cnst, b5, mzero);     /* b5 = b5 * W2; */         \    cnst = LD_W1;                                                   \    b2 = vec_madd(cnst, b2, b5);        /* b2 = b5 + b2 * W1; */    \    cnst = LD_W0;                                                   \    b6 = vec_madd(cnst, b6, b5);        /* b6 = b5 + b6 * W0; */    \                                                                    \    x0 = vec_add(x4, x7);               /* x0 = x4 + x7; */         \    x1 = vec_add(x5, x6);               /* x1 = x5 + x6; */         \    x2 = vec_add(x4, x6);               /* x2 = x4 + x6; */         \    x3 = vec_add(x5, x7);               /* x3 = x5 + x7; */         \    x8 = vec_add(x2, x3);               /* x8 = x2 + x3; */         \    cnst = LD_W3;                                                   \    x8 = vec_madd(cnst, x8, mzero);     /* x8 = x8 * W3; */         \                                                                    \    cnst = LD_W8;                                                   \    x0 = vec_madd(cnst, x0, mzero);     /* x0 *= W8; */             \    cnst = LD_W9;                                                   \    x1 = vec_madd(cnst, x1, mzero);     /* x1 *= W9; */             \    cnst = LD_WA;                                                   \    x2 = vec_madd(cnst, x2, x8);        /* x2 = x2 * WA + x8; */    \    cnst = LD_WB;                                                   \    x3 = vec_madd(cnst, x3, x8);        /* x3 = x3 * WB + x8; */    \                                                                    \    cnst = LD_W4;                                                   \    b7 = vec_madd(cnst, x4, x0);        /* b7 = x4 * W4 + x0; */    \    cnst = LD_W5;                                                   \    b5 = vec_madd(cnst, x5, x1);        /* b5 = x5 * W5 + x1; */    \    cnst = LD_W6;                                                   \    b3 = vec_madd(cnst, x6, x1);        /* b3 = x6 * W6 + x1; */    \    cnst = LD_W7;                                                   \    b1 = vec_madd(cnst, x7, x0);        /* b1 = x7 * W7 + x0; */    \                                                                    \    b7 = vec_add(b7, x2);               /* b7 = b7 + x2; */         \    b5 = vec_add(b5, x3);               /* b5 = b5 + x3; */         \    b3 = vec_add(b3, x2);               /* b3 = b3 + x2; */         \    b1 = vec_add(b1, x3);               /* b1 = b1 + x3; */         \    /* }}} */#define FDCTCOL(b0,b1,b2,b3,b4,b5,b6,b7) /* {{{ */                  \    x0 = vec_add(b0, b7);               /* x0 = b0 + b7; */         \    x7 = vec_sub(b0, b7);               /* x7 = b0 - b7; */         \    x1 = vec_add(b1, b6);               /* x1 = b1 + b6; */         \    x6 = vec_sub(b1, b6);               /* x6 = b1 - b6; */         \    x2 = vec_add(b2, b5);               /* x2 = b2 + b5; */         \    x5 = vec_sub(b2, b5);               /* x5 = b2 - b5; */         \    x3 = vec_add(b3, b4);               /* x3 = b3 + b4; */         \    x4 = vec_sub(b3, b4);               /* x4 = b3 - b4; */         \                                                                    \    b7 = vec_add(x0, x3);               /* b7 = x0 + x3; */         \    b1 = vec_add(x1, x2);               /* b1 = x1 + x2; */         \    b0 = vec_add(b7, b1);               /* b0 = b7 + b1; */         \    b4 = vec_sub(b7, b1);               /* b4 = b7 - b1; */         \                                                                    \    b2 = vec_sub(x0, x3);               /* b2 = x0 - x3; */         \    b6 = vec_sub(x1, x2);               /* b6 = x1 - x2; */         \    b5 = vec_add(b6, b2);               /* b5 = b6 + b2; */         \    cnst = LD_W2;                                                   \    b5 = vec_madd(cnst, b5, mzero);     /* b5 = b5 * W2; */         \    cnst = LD_W1;                                                   \    b2 = vec_madd(cnst, b2, b5);        /* b2 = b5 + b2 * W1; */    \    cnst = LD_W0;                                                   \    b6 = vec_madd(cnst, b6, b5);        /* b6 = b5 + b6 * W0; */    \                                                                    \    x0 = vec_add(x4, x7);               /* x0 = x4 + x7; */         \    x1 = vec_add(x5, x6);               /* x1 = x5 + x6; */         \    x2 = vec_add(x4, x6);               /* x2 = x4 + x6; */         \    x3 = vec_add(x5, x7);               /* x3 = x5 + x7; */         \    x8 = vec_add(x2, x3);               /* x8 = x2 + x3; */         \    cnst = LD_W3;                                                   \    x8 = vec_madd(cnst, x8, mzero);     /* x8 = x8 * W3; */         \                                                                    \    cnst = LD_W8;                                                   \    x0 = vec_madd(cnst, x0, mzero);     /* x0 *= W8; */             \    cnst = LD_W9;                                                   \    x1 = vec_madd(cnst, x1, mzero);     /* x1 *= W9; */             \    cnst = LD_WA;                                                   \    x2 = vec_madd(cnst, x2, x8);        /* x2 = x2 * WA + x8; */    \    cnst = LD_WB;                                                   \    x3 = vec_madd(cnst, x3, x8);        /* x3 = x3 * WB + x8; */    \                                                                    \    cnst = LD_W4;                                                   \    b7 = vec_madd(cnst, x4, x0);        /* b7 = x4 * W4 + x0; */    \    cnst = LD_W5;                                                   \    b5 = vec_madd(cnst, x5, x1);        /* b5 = x5 * W5 + x1; */    \    cnst = LD_W6;                                                   \    b3 = vec_madd(cnst, x6, x1);        /* b3 = x6 * W6 + x1; */    \    cnst = LD_W7;                                                   \    b1 = vec_madd(cnst, x7, x0);        /* b1 = x7 * W7 + x0; */    \                                                                    \    b7 = vec_add(b7, x2);               /* b7 += x2; */             \    b5 = vec_add(b5, x3);               /* b5 += x3; */             \    b3 = vec_add(b3, x2);               /* b3 += x2; */             \    b1 = vec_add(b1, x3);               /* b1 += x3; */             \    /* }}} *//* two dimensional discrete cosine transform */void fdct_altivec(int16_t *block){POWERPC_PERF_DECLARE(altivec_fdct, 1);#ifdef ALTIVEC_USE_REFERENCE_C_CODEPOWERPC_PERF_START_COUNT(altivec_fdct, 1);    void ff_jpeg_fdct_islow(int16_t *block);    ff_jpeg_fdct_islow(block);POWERPC_PERF_STOP_COUNT(altivec_fdct, 1);#else /* ALTIVEC_USE_REFERENCE_C_CODE */    vector signed short *bp;    vector float *cp;    vector float b00, b10, b20, b30, b40, b50, b60, b70;    vector float b01, b11, b21, b31, b41, b51, b61, b71;    vector float mzero, cnst, cnsts0, cnsts1, cnsts2;    vector float x0, x1, x2, x3, x4, x5, x6, x7, x8;    POWERPC_PERF_START_COUNT(altivec_fdct, 1);    /* setup constants {{{ */    /* mzero = -0.0 */    vu32(mzero) = vec_splat_u32(-1);    vu32(mzero) = vec_sl(vu32(mzero), vu32(mzero));    cp = fdctconsts;    cnsts0 = vec_ld(0, cp); cp++;    cnsts1 = vec_ld(0, cp); cp++;    cnsts2 = vec_ld(0, cp);    /* }}} */    /* 8x8 matrix transpose (vector short[8]) {{{ */#define MERGE_S16(hl,a,b) vec_merge##hl(vs16(a), vs16(b))    bp = (vector signed short*)block;    vs16(b00) = vec_ld(0,    bp);    vs16(b40) = vec_ld(16*4, bp);    vs16(b01) = MERGE_S16(h, b00, b40);    vs16(b11) = MERGE_S16(l, b00, b40);    bp++;    vs16(b10) = vec_ld(0,    bp);    vs16(b50) = vec_ld(16*4, bp);    vs16(b21) = MERGE_S16(h, b10, b50);    vs16(b31) = MERGE_S16(l, b10, b50);    bp++;    vs16(b20) = vec_ld(0,    bp);    vs16(b60) = vec_ld(16*4, bp);    vs16(b41) = MERGE_S16(h, b20, b60);    vs16(b51) = MERGE_S16(l, b20, b60);    bp++;    vs16(b30) = vec_ld(0,    bp);    vs16(b70) = vec_ld(16*4, bp);    vs16(b61) = MERGE_S16(h, b30, b70);    vs16(b71) = MERGE_S16(l, b30, b70);    vs16(x0) = MERGE_S16(h, b01, b41);

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