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📄 dsputil_altivec.c

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/* * Copyright (c) 2002 Brian Foley * Copyright (c) 2002 Dieter Shirley * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */ #include "../dsputil.h"#include "gcc_fixes.h"#include "dsputil_altivec.h"#ifdef CONFIG_DARWIN#include <sys/sysctl.h>#else /* CONFIG_DARWIN */#include <signal.h>#include <setjmp.h>static sigjmp_buf jmpbuf;static volatile sig_atomic_t canjump = 0;static void sigill_handler (int sig){    if (!canjump) {        signal (sig, SIG_DFL);        raise (sig);    }        canjump = 0;    siglongjmp (jmpbuf, 1);}#endif /* CONFIG_DARWIN */int pix_abs16x16_x2_altivec(uint8_t *pix1, uint8_t *pix2, int line_size){    int i;    int s __attribute__((aligned(16)));    const vector unsigned char zero = (const vector unsigned char)vec_splat_u8(0);    vector unsigned char *tv;    vector unsigned char pix1v, pix2v, pix2iv, avgv, t5;    vector unsigned int sad;    vector signed int sumdiffs;    s = 0;    sad = (vector unsigned int)vec_splat_u32(0);    for(i=0;i<16;i++) {        /*           Read unaligned pixels into our vectors. The vectors are as follows:           pix1v: pix1[0]-pix1[15]           pix2v: pix2[0]-pix2[15]	pix2iv: pix2[1]-pix2[16]        */        tv = (vector unsigned char *) pix1;        pix1v = vec_perm(tv[0], tv[1], vec_lvsl(0, pix1));                tv = (vector unsigned char *) &pix2[0];        pix2v = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix2[0]));        tv = (vector unsigned char *) &pix2[1];        pix2iv = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix2[1]));        /* Calculate the average vector */        avgv = vec_avg(pix2v, pix2iv);        /* Calculate a sum of abs differences vector */        t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));        /* Add each 4 pixel group together and put 4 results into sad */        sad = vec_sum4s(t5, sad);                pix1 += line_size;        pix2 += line_size;    }    /* Sum up the four partial sums, and put the result into s */    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);    sumdiffs = vec_splat(sumdiffs, 3);    vec_ste(sumdiffs, 0, &s);    return s;}int pix_abs16x16_y2_altivec(uint8_t *pix1, uint8_t *pix2, int line_size){    int i;    int s __attribute__((aligned(16)));    const vector unsigned char zero = (const vector unsigned char)vec_splat_u8(0);    vector unsigned char *tv;    vector unsigned char pix1v, pix2v, pix3v, avgv, t5;    vector unsigned int sad;    vector signed int sumdiffs;    uint8_t *pix3 = pix2 + line_size;    s = 0;    sad = (vector unsigned int)vec_splat_u32(0);    /*       Due to the fact that pix3 = pix2 + line_size, the pix3 of one       iteration becomes pix2 in the next iteration. We can use this       fact to avoid a potentially expensive unaligned read, each       time around the loop.       Read unaligned pixels into our vectors. The vectors are as follows:       pix2v: pix2[0]-pix2[15]       Split the pixel vectors into shorts    */    tv = (vector unsigned char *) &pix2[0];    pix2v = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix2[0]));        for(i=0;i<16;i++) {        /*           Read unaligned pixels into our vectors. The vectors are as follows:           pix1v: pix1[0]-pix1[15]           pix3v: pix3[0]-pix3[15]        */        tv = (vector unsigned char *) pix1;        pix1v = vec_perm(tv[0], tv[1], vec_lvsl(0, pix1));        tv = (vector unsigned char *) &pix3[0];        pix3v = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix3[0]));        /* Calculate the average vector */        avgv = vec_avg(pix2v, pix3v);        /* Calculate a sum of abs differences vector */        t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));        /* Add each 4 pixel group together and put 4 results into sad */        sad = vec_sum4s(t5, sad);                pix1 += line_size;        pix2v = pix3v;        pix3 += line_size;            }        /* Sum up the four partial sums, and put the result into s */    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);    sumdiffs = vec_splat(sumdiffs, 3);    vec_ste(sumdiffs, 0, &s);    return s;    }int pix_abs16x16_xy2_altivec(uint8_t *pix1, uint8_t *pix2, int line_size){    int i;    int s __attribute__((aligned(16)));    uint8_t *pix3 = pix2 + line_size;    const vector unsigned char zero = (const vector unsigned char)vec_splat_u8(0);    const vector unsigned short two = (const vector unsigned short)vec_splat_u16(2);    vector unsigned char *tv, avgv, t5;    vector unsigned char pix1v, pix2v, pix3v, pix2iv, pix3iv;    vector unsigned short pix2lv, pix2hv, pix2ilv, pix2ihv;    vector unsigned short pix3lv, pix3hv, pix3ilv, pix3ihv;    vector unsigned short avghv, avglv;    vector unsigned short t1, t2, t3, t4;    vector unsigned int sad;    vector signed int sumdiffs;    sad = (vector unsigned int)vec_splat_u32(0);        s = 0;    /*       Due to the fact that pix3 = pix2 + line_size, the pix3 of one       iteration becomes pix2 in the next iteration. We can use this       fact to avoid a potentially expensive unaligned read, as well       as some splitting, and vector addition each time around the loop.       Read unaligned pixels into our vectors. The vectors are as follows:       pix2v: pix2[0]-pix2[15]	pix2iv: pix2[1]-pix2[16]       Split the pixel vectors into shorts    */    tv = (vector unsigned char *) &pix2[0];    pix2v = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix2[0]));    tv = (vector unsigned char *) &pix2[1];    pix2iv = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix2[1]));    pix2hv = (vector unsigned short) vec_mergeh(zero, pix2v);    pix2lv = (vector unsigned short) vec_mergel(zero, pix2v);    pix2ihv = (vector unsigned short) vec_mergeh(zero, pix2iv);    pix2ilv = (vector unsigned short) vec_mergel(zero, pix2iv);    t1 = vec_add(pix2hv, pix2ihv);    t2 = vec_add(pix2lv, pix2ilv);        for(i=0;i<16;i++) {        /*           Read unaligned pixels into our vectors. The vectors are as follows:           pix1v: pix1[0]-pix1[15]           pix3v: pix3[0]-pix3[15]	pix3iv: pix3[1]-pix3[16]        */        tv = (vector unsigned char *) pix1;        pix1v = vec_perm(tv[0], tv[1], vec_lvsl(0, pix1));        tv = (vector unsigned char *) &pix3[0];        pix3v = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix3[0]));        tv = (vector unsigned char *) &pix3[1];        pix3iv = vec_perm(tv[0], tv[1], vec_lvsl(0, &pix3[1]));        /*          Note that Altivec does have vec_avg, but this works on vector pairs          and rounds up. We could do avg(avg(a,b),avg(c,d)), but the rounding          would mean that, for example, avg(3,0,0,1) = 2, when it should be 1.          Instead, we have to split the pixel vectors into vectors of shorts,          and do the averaging by hand.        */        /* Split the pixel vectors into shorts */        pix3hv = (vector unsigned short) vec_mergeh(zero, pix3v);        pix3lv = (vector unsigned short) vec_mergel(zero, pix3v);        pix3ihv = (vector unsigned short) vec_mergeh(zero, pix3iv);        pix3ilv = (vector unsigned short) vec_mergel(zero, pix3iv);        /* Do the averaging on them */        t3 = vec_add(pix3hv, pix3ihv);        t4 = vec_add(pix3lv, pix3ilv);        avghv = vec_sr(vec_add(vec_add(t1, t3), two), two);        avglv = vec_sr(vec_add(vec_add(t2, t4), two), two);        /* Pack the shorts back into a result */        avgv = vec_pack(avghv, avglv);        /* Calculate a sum of abs differences vector */        t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));        /* Add each 4 pixel group together and put 4 results into sad */        sad = vec_sum4s(t5, sad);        pix1 += line_size;        pix3 += line_size;        /* Transfer the calculated values for pix3 into pix2 */        t1 = t3;        t2 = t4;    }    /* Sum up the four partial sums, and put the result into s */    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);    sumdiffs = vec_splat(sumdiffs, 3);    vec_ste(sumdiffs, 0, &s);    return s;}int pix_abs16x16_altivec(uint8_t *pix1, uint8_t *pix2, int line_size){    int i;    int s __attribute__((aligned(16)));    const vector unsigned int zero = (const vector unsigned int)vec_splat_u32(0);    vector unsigned char perm1, perm2, *pix1v, *pix2v;    vector unsigned char t1, t2, t3,t4, t5;    vector unsigned int sad;    vector signed int sumdiffs;        sad = (vector unsigned int)vec_splat_u32(0);    for(i=0;i<16;i++) {	/* Read potentially unaligned pixels into t1 and t2 */        perm1 = vec_lvsl(0, pix1);        pix1v = (vector unsigned char *) pix1;        perm2 = vec_lvsl(0, pix2);        pix2v = (vector unsigned char *) pix2;        t1 = vec_perm(pix1v[0], pix1v[1], perm1);        t2 = vec_perm(pix2v[0], pix2v[1], perm2);       	/* Calculate a sum of abs differences vector */         t3 = vec_max(t1, t2);        t4 = vec_min(t1, t2);        t5 = vec_sub(t3, t4);		/* Add each 4 pixel group together and put 4 results into sad */        sad = vec_sum4s(t5, sad);        pix1 += line_size;        pix2 += line_size;    }    /* Sum up the four partial sums, and put the result into s */    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);    sumdiffs = vec_splat(sumdiffs, 3);    vec_ste(sumdiffs, 0, &s);        return s;}int pix_abs8x8_altivec(uint8_t *pix1, uint8_t *pix2, int line_size){    int i;    int s __attribute__((aligned(16)));    const vector unsigned int zero = (const vector unsigned int)vec_splat_u32(0);    vector unsigned char perm1, perm2, permclear, *pix1v, *pix2v;    vector unsigned char t1, t2, t3,t4, t5;    vector unsigned int sad;    vector signed int sumdiffs;    sad = (vector unsigned int)vec_splat_u32(0);    permclear = (vector unsigned char)AVV(255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0);    for(i=0;i<8;i++) {	/* Read potentially unaligned pixels into t1 and t2	   Since we're reading 16 pixels, and actually only want 8,	   mask out the last 8 pixels. The 0s don't change the sum. */        perm1 = vec_lvsl(0, pix1);        pix1v = (vector unsigned char *) pix1;        perm2 = vec_lvsl(0, pix2);        pix2v = (vector unsigned char *) pix2;        t1 = vec_and(vec_perm(pix1v[0], pix1v[1], perm1), permclear);        t2 = vec_and(vec_perm(pix2v[0], pix2v[1], perm2), permclear);	/* Calculate a sum of abs differences vector */         t3 = vec_max(t1, t2);        t4 = vec_min(t1, t2);        t5 = vec_sub(t3, t4);	/* Add each 4 pixel group together and put 4 results into sad */        sad = vec_sum4s(t5, sad);        pix1 += line_size;        pix2 += line_size;    }    /* Sum up the four partial sums, and put the result into s */    sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);    sumdiffs = vec_splat(sumdiffs, 3);    vec_ste(sumdiffs, 0, &s);    return s;}int pix_norm1_altivec(uint8_t *pix, int line_size){    int i;    int s __attribute__((aligned(16)));    const vector unsigned int zero = (const vector unsigned int)vec_splat_u32(0);    vector unsigned char *tv;    vector unsigned char pixv;    vector unsigned int sv;    vector signed int sum;        sv = (vector unsigned int)vec_splat_u32(0);        s = 0;    for (i = 0; i < 16; i++) {        /* Read in the potentially unaligned pixels */        tv = (vector unsigned char *) pix;        pixv = vec_perm(tv[0], tv[1], vec_lvsl(0, pix));        /* Square the values, and add them to our sum */        sv = vec_msum(pixv, pixv, sv);        pix += line_size;    }    /* Sum up the four partial sums, and put the result into s */    sum = vec_sums((vector signed int) sv, (vector signed int) zero);    sum = vec_splat(sum, 3);    vec_ste(sum, 0, &s);    return s;}/** * Sum of Squared Errors for a 8x8 block. * AltiVec-enhanced. * It's the pix_abs8x8_altivec code above w/ squaring added. */int sse8_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size){    int i;    int s __attribute__((aligned(16)));    const vector unsigned int zero = (const vector unsigned int)vec_splat_u32(0);    vector unsigned char perm1, perm2, permclear, *pix1v, *pix2v;    vector unsigned char t1, t2, t3,t4, t5;    vector unsigned int sum;    vector signed int sumsqr;        sum = (vector unsigned int)vec_splat_u32(0);    permclear = (vector unsigned char)AVV(255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0);        for(i=0;i<8;i++) {	/* Read potentially unaligned pixels into t1 and t2	   Since we're reading 16 pixels, and actually only want 8,	   mask out the last 8 pixels. The 0s don't change the sum. */        perm1 = vec_lvsl(0, pix1);        pix1v = (vector unsigned char *) pix1;        perm2 = vec_lvsl(0, pix2);        pix2v = (vector unsigned char *) pix2;        t1 = vec_and(vec_perm(pix1v[0], pix1v[1], perm1), permclear);        t2 = vec_and(vec_perm(pix2v[0], pix2v[1], perm2), permclear);        /*          Since we want to use unsigned chars, we can take advantage          of the fact that abs(a-b)^2 = (a-b)^2.        */        	/* Calculate abs differences vector */         t3 = vec_max(t1, t2);        t4 = vec_min(t1, t2);        t5 = vec_sub(t3, t4);                /* Square the values and add them to our sum */        sum = vec_msum(t5, t5, sum);                pix1 += line_size;        pix2 += line_size;    }        /* Sum up the four partial sums, and put the result into s */    sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero);    sumsqr = vec_splat(sumsqr, 3);    vec_ste(sumsqr, 0, &s);        return s;}/** * Sum of Squared Errors for a 16x16 block. * AltiVec-enhanced. * It's the pix_abs16x16_altivec code above w/ squaring added. */int sse16_altivec(void *v, uint8_t *pix1, uint8_t *pix2, int line_size){    int i;    int s __attribute__((aligned(16)));    const vector unsigned int zero = (const vector unsigned int)vec_splat_u32(0);    vector unsigned char perm1, perm2, *pix1v, *pix2v;    vector unsigned char t1, t2, t3,t4, t5;    vector unsigned int sum;    vector signed int sumsqr;        sum = (vector unsigned int)vec_splat_u32(0);        for(i=0;i<16;i++) {	/* Read potentially unaligned pixels into t1 and t2 */        perm1 = vec_lvsl(0, pix1);

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