📄 mpegaudio.c
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#if 0 printf("%2d:%d in=%x %x %d\n", j, i, vmax, scale_factor_table[index], index);#endif /* store the scale factor */ assert(index >=0 && index <= 63); sf[i] = index; } /* compute the transmission factor : look if the scale factors are close enough to each other */ d1 = scale_diff_table[sf[0] - sf[1] + 64]; d2 = scale_diff_table[sf[1] - sf[2] + 64]; /* handle the 25 cases */ switch(d1 * 5 + d2) { case 0*5+0: case 0*5+4: case 3*5+4: case 4*5+0: case 4*5+4: code = 0; break; case 0*5+1: case 0*5+2: case 4*5+1: case 4*5+2: code = 3; sf[2] = sf[1]; break; case 0*5+3: case 4*5+3: code = 3; sf[1] = sf[2]; break; case 1*5+0: case 1*5+4: case 2*5+4: code = 1; sf[1] = sf[0]; break; case 1*5+1: case 1*5+2: case 2*5+0: case 2*5+1: case 2*5+2: code = 2; sf[1] = sf[2] = sf[0]; break; case 2*5+3: case 3*5+3: code = 2; sf[0] = sf[1] = sf[2]; break; case 3*5+0: case 3*5+1: case 3*5+2: code = 2; sf[0] = sf[2] = sf[1]; break; case 1*5+3: code = 2; if (sf[0] > sf[2]) sf[0] = sf[2]; sf[1] = sf[2] = sf[0]; break; default: av_abort(); } #if 0 printf("%d: %2d %2d %2d %d %d -> %d\n", j, sf[0], sf[1], sf[2], d1, d2, code);#endif scale_code[j] = code; sf += 3; }}/* The most important function : psycho acoustic module. In this encoder there is basically none, so this is the worst you can do, but also this is the simpler. */static void psycho_acoustic_model(MpegAudioContext *s, short smr[SBLIMIT]){ int i; for(i=0;i<s->sblimit;i++) { smr[i] = (int)(fixed_smr[i] * 10); }}#define SB_NOTALLOCATED 0#define SB_ALLOCATED 1#define SB_NOMORE 2/* Try to maximize the smr while using a number of bits inferior to the frame size. I tried to make the code simpler, faster and smaller than other encoders :-) */static void compute_bit_allocation(MpegAudioContext *s, short smr1[MPA_MAX_CHANNELS][SBLIMIT], unsigned char bit_alloc[MPA_MAX_CHANNELS][SBLIMIT], int *padding){ int i, ch, b, max_smr, max_ch, max_sb, current_frame_size, max_frame_size; int incr; short smr[MPA_MAX_CHANNELS][SBLIMIT]; unsigned char subband_status[MPA_MAX_CHANNELS][SBLIMIT]; const unsigned char *alloc; memcpy(smr, smr1, s->nb_channels * sizeof(short) * SBLIMIT); memset(subband_status, SB_NOTALLOCATED, s->nb_channels * SBLIMIT); memset(bit_alloc, 0, s->nb_channels * SBLIMIT); /* compute frame size and padding */ max_frame_size = s->frame_size; s->frame_frac += s->frame_frac_incr; if (s->frame_frac >= 65536) { s->frame_frac -= 65536; s->do_padding = 1; max_frame_size += 8; } else { s->do_padding = 0; } /* compute the header + bit alloc size */ current_frame_size = 32; alloc = s->alloc_table; for(i=0;i<s->sblimit;i++) { incr = alloc[0]; current_frame_size += incr * s->nb_channels; alloc += 1 << incr; } for(;;) { /* look for the subband with the largest signal to mask ratio */ max_sb = -1; max_ch = -1; max_smr = 0x80000000; for(ch=0;ch<s->nb_channels;ch++) { for(i=0;i<s->sblimit;i++) { if (smr[ch][i] > max_smr && subband_status[ch][i] != SB_NOMORE) { max_smr = smr[ch][i]; max_sb = i; max_ch = ch; } } }#if 0 printf("current=%d max=%d max_sb=%d alloc=%d\n", current_frame_size, max_frame_size, max_sb, bit_alloc[max_sb]);#endif if (max_sb < 0) break; /* find alloc table entry (XXX: not optimal, should use pointer table) */ alloc = s->alloc_table; for(i=0;i<max_sb;i++) { alloc += 1 << alloc[0]; } if (subband_status[max_ch][max_sb] == SB_NOTALLOCATED) { /* nothing was coded for this band: add the necessary bits */ incr = 2 + nb_scale_factors[s->scale_code[max_ch][max_sb]] * 6; incr += total_quant_bits[alloc[1]]; } else { /* increments bit allocation */ b = bit_alloc[max_ch][max_sb]; incr = total_quant_bits[alloc[b + 1]] - total_quant_bits[alloc[b]]; } if (current_frame_size + incr <= max_frame_size) { /* can increase size */ b = ++bit_alloc[max_ch][max_sb]; current_frame_size += incr; /* decrease smr by the resolution we added */ smr[max_ch][max_sb] = smr1[max_ch][max_sb] - quant_snr[alloc[b]]; /* max allocation size reached ? */ if (b == ((1 << alloc[0]) - 1)) subband_status[max_ch][max_sb] = SB_NOMORE; else subband_status[max_ch][max_sb] = SB_ALLOCATED; } else { /* cannot increase the size of this subband */ subband_status[max_ch][max_sb] = SB_NOMORE; } } *padding = max_frame_size - current_frame_size; assert(*padding >= 0);#if 0 for(i=0;i<s->sblimit;i++) { printf("%d ", bit_alloc[i]); } printf("\n");#endif}/* * Output the mpeg audio layer 2 frame. Note how the code is small * compared to other encoders :-) */static void encode_frame(MpegAudioContext *s, unsigned char bit_alloc[MPA_MAX_CHANNELS][SBLIMIT], int padding){ int i, j, k, l, bit_alloc_bits, b, ch; unsigned char *sf; int q[3]; PutBitContext *p = &s->pb; /* header */ put_bits(p, 12, 0xfff); put_bits(p, 1, 1 - s->lsf); /* 1 = mpeg1 ID, 0 = mpeg2 lsf ID */ put_bits(p, 2, 4-2); /* layer 2 */ put_bits(p, 1, 1); /* no error protection */ put_bits(p, 4, s->bitrate_index); put_bits(p, 2, s->freq_index); put_bits(p, 1, s->do_padding); /* use padding */ put_bits(p, 1, 0); /* private_bit */ put_bits(p, 2, s->nb_channels == 2 ? MPA_STEREO : MPA_MONO); put_bits(p, 2, 0); /* mode_ext */ put_bits(p, 1, 0); /* no copyright */ put_bits(p, 1, 1); /* original */ put_bits(p, 2, 0); /* no emphasis */ /* bit allocation */ j = 0; for(i=0;i<s->sblimit;i++) { bit_alloc_bits = s->alloc_table[j]; for(ch=0;ch<s->nb_channels;ch++) { put_bits(p, bit_alloc_bits, bit_alloc[ch][i]); } j += 1 << bit_alloc_bits; } /* scale codes */ for(i=0;i<s->sblimit;i++) { for(ch=0;ch<s->nb_channels;ch++) { if (bit_alloc[ch][i]) put_bits(p, 2, s->scale_code[ch][i]); } } /* scale factors */ for(i=0;i<s->sblimit;i++) { for(ch=0;ch<s->nb_channels;ch++) { if (bit_alloc[ch][i]) { sf = &s->scale_factors[ch][i][0]; switch(s->scale_code[ch][i]) { case 0: put_bits(p, 6, sf[0]); put_bits(p, 6, sf[1]); put_bits(p, 6, sf[2]); break; case 3: case 1: put_bits(p, 6, sf[0]); put_bits(p, 6, sf[2]); break; case 2: put_bits(p, 6, sf[0]); break; } } } } /* quantization & write sub band samples */ for(k=0;k<3;k++) { for(l=0;l<12;l+=3) { j = 0; for(i=0;i<s->sblimit;i++) { bit_alloc_bits = s->alloc_table[j]; for(ch=0;ch<s->nb_channels;ch++) { b = bit_alloc[ch][i]; if (b) { int qindex, steps, m, sample, bits; /* we encode 3 sub band samples of the same sub band at a time */ qindex = s->alloc_table[j+b]; steps = quant_steps[qindex]; for(m=0;m<3;m++) { sample = s->sb_samples[ch][k][l + m][i]; /* divide by scale factor */#ifdef USE_FLOATS { float a; a = (float)sample * scale_factor_inv_table[s->scale_factors[ch][i][k]]; q[m] = (int)((a + 1.0) * steps * 0.5); }#else { int q1, e, shift, mult; e = s->scale_factors[ch][i][k]; shift = scale_factor_shift[e]; mult = scale_factor_mult[e]; /* normalize to P bits */ if (shift < 0) q1 = sample << (-shift); else q1 = sample >> shift; q1 = (q1 * mult) >> P; q[m] = ((q1 + (1 << P)) * steps) >> (P + 1); }#endif if (q[m] >= steps) q[m] = steps - 1; assert(q[m] >= 0 && q[m] < steps); } bits = quant_bits[qindex]; if (bits < 0) { /* group the 3 values to save bits */ put_bits(p, -bits, q[0] + steps * (q[1] + steps * q[2]));#if 0 printf("%d: gr1 %d\n", i, q[0] + steps * (q[1] + steps * q[2]));#endif } else {#if 0 printf("%d: gr3 %d %d %d\n", i, q[0], q[1], q[2]);#endif put_bits(p, bits, q[0]); put_bits(p, bits, q[1]); put_bits(p, bits, q[2]); } } } /* next subband in alloc table */ j += 1 << bit_alloc_bits; } } } /* padding */ for(i=0;i<padding;i++) put_bits(p, 1, 0); /* flush */ flush_put_bits(p);}static int MPA_encode_frame(AVCodecContext *avctx, unsigned char *frame, int buf_size, void *data){ MpegAudioContext *s = avctx->priv_data; short *samples = data; short smr[MPA_MAX_CHANNELS][SBLIMIT]; unsigned char bit_alloc[MPA_MAX_CHANNELS][SBLIMIT]; int padding, i; for(i=0;i<s->nb_channels;i++) { filter(s, i, samples + i, s->nb_channels); } for(i=0;i<s->nb_channels;i++) { compute_scale_factors(s->scale_code[i], s->scale_factors[i], s->sb_samples[i], s->sblimit); } for(i=0;i<s->nb_channels;i++) { psycho_acoustic_model(s, smr[i]); } compute_bit_allocation(s, smr, bit_alloc, &padding); init_put_bits(&s->pb, frame, MPA_MAX_CODED_FRAME_SIZE); encode_frame(s, bit_alloc, padding); s->nb_samples += MPA_FRAME_SIZE; return pbBufPtr(&s->pb) - s->pb.buf;}static int MPA_encode_close(AVCodecContext *avctx){ av_freep(&avctx->coded_frame); return 0;}AVCodec mp2_encoder = { "mp2", CODEC_TYPE_AUDIO, CODEC_ID_MP2, sizeof(MpegAudioContext), MPA_encode_init, MPA_encode_frame, MPA_encode_close, NULL,};#undef FIX
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