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📄 idcinvideo.c

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/* * Id Quake II CIN Video Decoder * Copyright (C) 2003 the ffmpeg project * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * *//** * @file idcinvideo.c * Id Quake II Cin Video Decoder by Dr. Tim Ferguson * For more information about the Id CIN format, visit: *   http://www.csse.monash.edu.au/~timf/ * * This video decoder outputs PAL8 colorspace data. Interacting with this * decoder is a little involved. During initialization, the demuxer must * transmit the 65536-byte Huffman table(s) to the decoder via extradata. * Then, whenever a palette change is encountered while demuxing the file, * the demuxer must use the same extradata space to transmit an * AVPaletteControl structure. * * Id CIN video is purely Huffman-coded, intraframe-only codec. It achieves * a little more compression by exploiting the fact that adjacent pixels * tend to be similar. * * Note that this decoder could use ffmpeg's optimized VLC facilities * rather than naive, tree-based Huffman decoding. However, there are 256 * Huffman tables. Plus, the VLC bit coding order is right -> left instead * or left -> right, so all of the bits would have to be reversed. Further, * the original Quake II implementation likely used a similar naive * decoding algorithm and it worked fine on much lower spec machines. */#include <stdio.h>#include <stdlib.h>#include <string.h>#include <unistd.h>#include "common.h"#include "avcodec.h"#include "dsputil.h"#define HUFFMAN_TABLE_SIZE 64 * 1024#define HUF_TOKENS 256#define PALETTE_COUNT 256typedef struct{  int count;  unsigned char used;  int children[2];} hnode_t;typedef struct IdcinContext {    AVCodecContext *avctx;    DSPContext dsp;    AVFrame frame;    unsigned char *buf;    int size;    hnode_t huff_nodes[256][HUF_TOKENS*2];    int num_huff_nodes[256];} IdcinContext;/* * Find the lowest probability node in a Huffman table, and mark it as * being assigned to a higher probability. * Returns the node index of the lowest unused node, or -1 if all nodes * are used. */static int huff_smallest_node(hnode_t *hnodes, int num_hnodes) {    int i;    int best, best_node;    best = 99999999;    best_node = -1;    for(i = 0; i < num_hnodes; i++) {        if(hnodes[i].used)            continue;        if(!hnodes[i].count)            continue;        if(hnodes[i].count < best) {            best = hnodes[i].count;            best_node = i;        }    }    if(best_node == -1)        return -1;    hnodes[best_node].used = 1;    return best_node;}/* * Build the Huffman tree using the generated/loaded probabilities histogram. * * On completion: *  huff_nodes[prev][i < HUF_TOKENS] - are the nodes at the base of the tree. *  huff_nodes[prev][i >= HUF_TOKENS] - are used to construct the tree. *  num_huff_nodes[prev] - contains the index to the root node of the tree. *    That is: huff_nodes[prev][num_huff_nodes[prev]] is the root node. */static void huff_build_tree(IdcinContext *s, int prev) {    hnode_t *node, *hnodes;     int num_hnodes, i;    num_hnodes = HUF_TOKENS;    hnodes = s->huff_nodes[prev];    for(i = 0; i < HUF_TOKENS * 2; i++)        hnodes[i].used = 0;    while (1) {        node = &hnodes[num_hnodes];             /* next free node */        /* pick two lowest counts */        node->children[0] = huff_smallest_node(hnodes, num_hnodes);        if(node->children[0] == -1)            break;      /* reached the root node */        node->children[1] = huff_smallest_node(hnodes, num_hnodes);        if(node->children[1] == -1)            break;      /* reached the root node */        /* combine nodes probability for new node */        node->count = hnodes[node->children[0]].count +        hnodes[node->children[1]].count;        num_hnodes++;    }    s->num_huff_nodes[prev] = num_hnodes - 1;}static int idcin_decode_init(AVCodecContext *avctx){    IdcinContext *s = (IdcinContext *)avctx->priv_data;    int i, j, histogram_index = 0;    unsigned char *histograms;    s->avctx = avctx;    avctx->pix_fmt = PIX_FMT_PAL8;    avctx->has_b_frames = 0;    dsputil_init(&s->dsp, avctx);    /* make sure the Huffman tables make it */    if (s->avctx->extradata_size != HUFFMAN_TABLE_SIZE) {        av_log(s->avctx, AV_LOG_ERROR, "  Id CIN video: expected extradata size of %d\n", HUFFMAN_TABLE_SIZE);        return -1;    }    /* build the 256 Huffman decode trees */    histograms = (unsigned char *)s->avctx->extradata;    for (i = 0; i < 256; i++) {        for(j = 0; j < HUF_TOKENS; j++)            s->huff_nodes[i][j].count = histograms[histogram_index++];        huff_build_tree(s, i);    }    s->frame.data[0] = NULL;    return 0;}static void idcin_decode_vlcs(IdcinContext *s){    hnode_t *hnodes;    long x, y;    int prev;    unsigned char v = 0;    int bit_pos, node_num, dat_pos;    prev = bit_pos = dat_pos = 0;    for (y = 0; y < (s->frame.linesize[0] * s->avctx->height);        y += s->frame.linesize[0]) {        for (x = y; x < y + s->avctx->width; x++) {            node_num = s->num_huff_nodes[prev];            hnodes = s->huff_nodes[prev];            while(node_num >= HUF_TOKENS) {                if(!bit_pos) {                    if(dat_pos > s->size) {                        av_log(s->avctx, AV_LOG_ERROR, "Huffman decode error.\n");                        return;                    }                    bit_pos = 8;                    v = s->buf[dat_pos++];                }                node_num = hnodes[node_num].children[v & 0x01];                v = v >> 1;                bit_pos--;            }            s->frame.data[0][x] = node_num;            prev = node_num;        }    }}static int idcin_decode_frame(AVCodecContext *avctx,                              void *data, int *data_size,                              uint8_t *buf, int buf_size){    IdcinContext *s = (IdcinContext *)avctx->priv_data;    AVPaletteControl *palette_control = avctx->palctrl;    s->buf = buf;    s->size = buf_size;    if (s->frame.data[0])        avctx->release_buffer(avctx, &s->frame);    if (avctx->get_buffer(avctx, &s->frame)) {        av_log(avctx, AV_LOG_ERROR, "  Id CIN Video: get_buffer() failed\n");        return -1;    }    idcin_decode_vlcs(s);    /* make the palette available on the way out */    memcpy(s->frame.data[1], palette_control->palette, PALETTE_COUNT * 4);    /* If palette changed inform application*/    if (palette_control->palette_changed) {        palette_control->palette_changed = 0;        s->frame.palette_has_changed = 1;    }    *data_size = sizeof(AVFrame);    *(AVFrame*)data = s->frame;    /* report that the buffer was completely consumed */    return buf_size;}static int idcin_decode_end(AVCodecContext *avctx){    IdcinContext *s = (IdcinContext *)avctx->priv_data;    if (s->frame.data[0])        avctx->release_buffer(avctx, &s->frame);    return 0;}AVCodec idcin_decoder = {    "idcinvideo",    CODEC_TYPE_VIDEO,    CODEC_ID_IDCIN,    sizeof(IdcinContext),    idcin_decode_init,    NULL,    idcin_decode_end,    idcin_decode_frame,    CODEC_CAP_DR1,};

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