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📄 resample.c

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/* * Sample rate convertion for both audio and video * Copyright (c) 2000 Fabrice Bellard. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *//** * @file resample.c * Sample rate convertion for both audio and video. */#include "avcodec.h"typedef struct {    /* fractional resampling */    uint32_t incr; /* fractional increment */    uint32_t frac;    int last_sample;    /* integer down sample */    int iratio;  /* integer divison ratio */    int icount, isum;    int inv;} ReSampleChannelContext;struct ReSampleContext {    ReSampleChannelContext channel_ctx[2];    float ratio;    /* channel convert */    int input_channels, output_channels, filter_channels;};#define FRAC_BITS 16#define FRAC (1 << FRAC_BITS)static void init_mono_resample(ReSampleChannelContext *s, float ratio){    ratio = 1.0 / ratio;    s->iratio = (int)floorf(ratio);    if (s->iratio == 0)        s->iratio = 1;    s->incr = (int)((ratio / s->iratio) * FRAC);    s->frac = FRAC;    s->last_sample = 0;    s->icount = s->iratio;    s->isum = 0;    s->inv = (FRAC / s->iratio);}/* fractional audio resampling */static int fractional_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples){    unsigned int frac, incr;    int l0, l1;    short *q, *p, *pend;    l0 = s->last_sample;    incr = s->incr;    frac = s->frac;    p = input;    pend = input + nb_samples;    q = output;    l1 = *p++;    for(;;) {        /* interpolate */        *q++ = (l0 * (FRAC - frac) + l1 * frac) >> FRAC_BITS;        frac = frac + s->incr;        while (frac >= FRAC) {            frac -= FRAC;            if (p >= pend)                goto the_end;            l0 = l1;            l1 = *p++;        }    } the_end:    s->last_sample = l1;    s->frac = frac;    return q - output;}static int integer_downsample(ReSampleChannelContext *s, short *output, short *input, int nb_samples){    short *q, *p, *pend;    int c, sum;    p = input;    pend = input + nb_samples;    q = output;    c = s->icount;    sum = s->isum;    for(;;) {        sum += *p++;        if (--c == 0) {            *q++ = (sum * s->inv) >> FRAC_BITS;            c = s->iratio;            sum = 0;        }        if (p >= pend)            break;    }    s->isum = sum;    s->icount = c;    return q - output;}/* n1: number of samples */static void stereo_to_mono(short *output, short *input, int n1){    short *p, *q;    int n = n1;    p = input;    q = output;    while (n >= 4) {        q[0] = (p[0] + p[1]) >> 1;        q[1] = (p[2] + p[3]) >> 1;        q[2] = (p[4] + p[5]) >> 1;        q[3] = (p[6] + p[7]) >> 1;        q += 4;        p += 8;        n -= 4;    }    while (n > 0) {        q[0] = (p[0] + p[1]) >> 1;        q++;        p += 2;        n--;    }}/* n1: number of samples */static void mono_to_stereo(short *output, short *input, int n1){    short *p, *q;    int n = n1;    int v;    p = input;    q = output;    while (n >= 4) {        v = p[0]; q[0] = v; q[1] = v;        v = p[1]; q[2] = v; q[3] = v;        v = p[2]; q[4] = v; q[5] = v;        v = p[3]; q[6] = v; q[7] = v;        q += 8;        p += 4;        n -= 4;    }    while (n > 0) {        v = p[0]; q[0] = v; q[1] = v;        q += 2;        p += 1;        n--;    }}/* XXX: should use more abstract 'N' channels system */static void stereo_split(short *output1, short *output2, short *input, int n){    int i;    for(i=0;i<n;i++) {        *output1++ = *input++;        *output2++ = *input++;    }}static void stereo_mux(short *output, short *input1, short *input2, int n){    int i;    for(i=0;i<n;i++) {        *output++ = *input1++;        *output++ = *input2++;    }}static void ac3_5p1_mux(short *output, short *input1, short *input2, int n){    int i;    short l,r;    for(i=0;i<n;i++) {      l=*input1++;      r=*input2++;      *output++ = l;           /* left */      *output++ = (l/2)+(r/2); /* center */      *output++ = r;           /* right */      *output++ = 0;           /* left surround */      *output++ = 0;           /* right surroud */      *output++ = 0;           /* low freq */    }}static int mono_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples){    short *buf1;    short *buftmp;    buf1= (short*)av_malloc( nb_samples * sizeof(short) );    /* first downsample by an integer factor with averaging filter */    if (s->iratio > 1) {        buftmp = buf1;        nb_samples = integer_downsample(s, buftmp, input, nb_samples);    } else {        buftmp = input;    }    /* then do a fractional resampling with linear interpolation */    if (s->incr != FRAC) {        nb_samples = fractional_resample(s, output, buftmp, nb_samples);    } else {        memcpy(output, buftmp, nb_samples * sizeof(short));    }    av_free(buf1);    return nb_samples;}ReSampleContext *audio_resample_init(int output_channels, int input_channels,                                       int output_rate, int input_rate){    ReSampleContext *s;    int i;        if ( input_channels > 2)      {	av_log(NULL, AV_LOG_ERROR, "Resampling with input channels greater than 2 unsupported.");	return NULL;      }    s = av_mallocz(sizeof(ReSampleContext));    if (!s)      {	av_log(NULL, AV_LOG_ERROR, "Can't allocate memory for resample context.");	return NULL;      }    s->ratio = (float)output_rate / (float)input_rate;        s->input_channels = input_channels;    s->output_channels = output_channels;        s->filter_channels = s->input_channels;    if (s->output_channels < s->filter_channels)        s->filter_channels = s->output_channels;/* * ac3 output is the only case where filter_channels could be greater than 2. * input channels can't be greater than 2, so resample the 2 channels and then * expand to 6 channels after the resampling. */    if(s->filter_channels>2)      s->filter_channels = 2;    for(i=0;i<s->filter_channels;i++) {        init_mono_resample(&s->channel_ctx[i], s->ratio);    }    return s;}/* resample audio. 'nb_samples' is the number of input samples *//* XXX: optimize it ! *//* XXX: do it with polyphase filters, since the quality here is   HORRIBLE. Return the number of samples available in output */int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples){    int i, nb_samples1;    short *bufin[2];    short *bufout[2];    short *buftmp2[2], *buftmp3[2];    int lenout;    if (s->input_channels == s->output_channels && s->ratio == 1.0) {        /* nothing to do */        memcpy(output, input, nb_samples * s->input_channels * sizeof(short));        return nb_samples;    }    /* XXX: move those malloc to resample init code */    bufin[0]= (short*) av_malloc( nb_samples * sizeof(short) );    bufin[1]= (short*) av_malloc( nb_samples * sizeof(short) );        /* make some zoom to avoid round pb */    lenout= (int)(nb_samples * s->ratio) + 16;    bufout[0]= (short*) av_malloc( lenout * sizeof(short) );    bufout[1]= (short*) av_malloc( lenout * sizeof(short) );    if (s->input_channels == 2 &&        s->output_channels == 1) {        buftmp2[0] = bufin[0];        buftmp3[0] = output;        stereo_to_mono(buftmp2[0], input, nb_samples);    } else if (s->output_channels >= 2 && s->input_channels == 1) {        buftmp2[0] = input;        buftmp3[0] = bufout[0];    } else if (s->output_channels >= 2) {        buftmp2[0] = bufin[0];        buftmp2[1] = bufin[1];        buftmp3[0] = bufout[0];        buftmp3[1] = bufout[1];        stereo_split(buftmp2[0], buftmp2[1], input, nb_samples);    } else {        buftmp2[0] = input;        buftmp3[0] = output;    }    /* resample each channel */    nb_samples1 = 0; /* avoid warning */    for(i=0;i<s->filter_channels;i++) {        nb_samples1 = mono_resample(&s->channel_ctx[i], buftmp3[i], buftmp2[i], nb_samples);    }    if (s->output_channels == 2 && s->input_channels == 1) {        mono_to_stereo(output, buftmp3[0], nb_samples1);    } else if (s->output_channels == 2) {        stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1);    } else if (s->output_channels == 6) {        ac3_5p1_mux(output, buftmp3[0], buftmp3[1], nb_samples1);    }    av_free(bufin[0]);    av_free(bufin[1]);    av_free(bufout[0]);    av_free(bufout[1]);    return nb_samples1;}void audio_resample_close(ReSampleContext *s){    av_free(s);}

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