📄 tescreen.cpp
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS and its licensors.** All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.** See below for additional copyright and license information**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//* -------------------------------------------------------------------------- *//* *//* [TEScreen.C] Screen Data Type *//* *//* -------------------------------------------------------------------------- *//* *//* Copyright (c) 1997,1998 by Lars Doelle <lars.doelle@on-line.de> *//* *//* This file is part of Konsole - an X terminal for KDE *//* *//* -------------------------------------------------------------------------- *//* *//* Konsole ported to Qt/Embedded by Trolltech *//* *//* -------------------------------------------------------------------------- *//* \file*//* \class TEScreen \brief The TEScreen class represents the image manipulated by the emulation. This class implements the operations of the terminal emulation framework. It is a complete passive device, driven by the emulation decoder (TEmuVT102). By this it forms in fact an ADT, that defines operations on a rectangular image. It does neither know how to display its image nor about escape sequences. It is further independent of the underlying toolkit. By this, one can even use this module for an ordinary text surface. Since the operations are called by a specific emulation decoder, one may collect their different operations here. The state manipulated by the operations is mainly kept in `image', though it is a little more complex bejond this. See the header file of the class. \sa TEWidget \sa VT102Emulation*/#include <stdio.h>#include <stdlib.h>#include <unistd.h>// #include <kdebug.h>#include <assert.h>#include <string.h>#include <ctype.h>#include "TEScreen.h"#define HERE printf("%s(%d): here\n",__FILE__,__LINE__)//FIXME: this is emulation specific. Use FALSE for xterm, TRUE for ANSI.//FIXME: see if we can get this from terminfo.#define BS_CLEARS FALSE#define loc(X,Y) ((Y)*columns+(X))/* creates a `TEScreen' of \a lines and \a columns.*/TEScreen::TEScreen(int lines, int columns){ this->lines = lines; this->columns = columns; image = (ca*) malloc(lines*columns*sizeof(ca)); tabstops = NULL; initTabStops(); histCursor = 0; clearSelection(); reset();}/* Destructor*/TEScreen::~TEScreen(){ free(image); if (tabstops) free(tabstops);}/* ------------------------------------------------------------------------- *//* *//* Normalized Screen Operations *//* *//* ------------------------------------------------------------------------- */// Cursor Setting --------------------------------------------------------------/*? \section Cursor The `cursor' is a location within the screen that is implicitely used in many operations. The operations within this section allow to manipulate the cursor explicitly and to obtain it's value. The position of the cursor is guarantied to be between (including) 0 and `columns-1' and `lines-1'.*//* Move the cursor up \a n lines. The cursor will not be moved beyond the top margin.*/void TEScreen::cursorUp(int n)//=CUU{ if (n == 0) n = 1; // Default int stop = cuY < tmargin ? 0 : tmargin; cuX = QMIN(columns-1,cuX); // nowrap! cuY = QMAX(stop,cuY-n);}/* Move the cursor down \a n lines. The cursor will not be moved beyond the bottom margin.*/void TEScreen::cursorDown(int n)//=CUD{ if (n == 0) n = 1; // Default int stop = cuY > bmargin ? lines-1 : bmargin; cuX = QMIN(columns-1,cuX); // nowrap! cuY = QMIN(stop,cuY+n);}/* Move the cursor left \a n columns. The cursor will not move beyond the first column.*/void TEScreen::cursorLeft(int n)//=CUB{ if (n == 0) n = 1; // Default cuX = QMIN(columns-1,cuX); // nowrap! cuX = QMAX(0,cuX-n);}/* Move the cursor right \a n columns. The cursor will not move beyond the rightmost column.*/void TEScreen::cursorRight(int n)//=CUF{ if (n == 0) n = 1; // Default cuX = QMIN(columns-1,cuX+n);}/* Set \a top and \a bot (tom) margin.*/void TEScreen::setMargins(int top, int bot)//=STBM{ if (top == 0) top = 1; // Default if (bot == 0) bot = lines; // Default top = top - 1; // Adjust to internal lineno bot = bot - 1; // Adjust to internal lineno if ( !( 0 <= top && top < bot && bot < lines ) ) { fprintf(stderr,"%s(%d) : setRegion(%d,%d) : bad range.\n", // No tr __FILE__,__LINE__,top,bot); return; // Default error action: ignore } tmargin = top; bmargin = bot; cuX = 0; cuY = getMode(MODE_Origin) ? top : 0;}/* Move the cursor down one line. If cursor is on bottom margin, the region between the actual top and bottom margin is scrolled up instead.*/void TEScreen::index()//=IND{ if (cuY == bmargin) { if (tmargin == 0 && bmargin == lines-1) addHistLine(); // hist.history scrollUp(tmargin,1); } else if (cuY < lines-1) cuY += 1;}/* Move the cursor up one line. If cursor is on the top margin, the region between the actual top and bottom margin is scrolled down instead.*/void TEScreen::reverseIndex()//=RI{ if (cuY == tmargin) scrollDown(tmargin,1); else if (cuY > 0) cuY -= 1;}/* Move the cursor to the begin of the next line. If cursor is on bottom margin, the region between the actual top and bottom margin is scrolled up.*/void TEScreen::NextLine()//=NEL{ Return(); index();}// Line Editing ----------------------------------------------------------------/*? \section inserting / deleting characters*//* erase \a n characters starting from (including) the cursor position. The line is filled in from the right with spaces.*/void TEScreen::eraseChars(int n){ if (n == 0) n = 1; // Default int p = QMAX(0,QMIN(cuX+n-1,columns-1)); clearImage(loc(cuX,cuY),loc(p,cuY),' ');}/* delete \a n characters starting from (including) the cursor position. The line is filled in from the right with spaces.*/void TEScreen::deleteChars(int n){ if (n == 0) n = 1; // Default int p = QMAX(0,QMIN(cuX+n,columns-1)); moveImage(loc(cuX,cuY),loc(p,cuY),loc(columns-1,cuY)); clearImage(loc(columns-n,cuY),loc(columns-1,cuY),' ');}/* insert \a n spaces at the cursor position. The cursor is not moved by the operation.*/void TEScreen::insertChars(int n){ if (n == 0) n = 1; // Default int p = QMAX(0,QMIN(columns-1-n,columns-1)); int q = QMAX(0,QMIN(cuX+n,columns-1)); moveImage(loc(q,cuY),loc(cuX,cuY),loc(p,cuY)); clearImage(loc(cuX,cuY),loc(q-1,cuY),' ');}/* delete \a n lines starting from (including) the cursor position. The cursor is not moved by the operation.*/void TEScreen::deleteLines(int n){ if (n == 0) n = 1; // Default scrollUp(cuY,n);}/* insert \a n lines at the cursor position. The cursor is not moved by the operation.*/void TEScreen::insertLines(int n){ if (n == 0) n = 1; // Default scrollDown(cuY,n);}// Mode Operations -----------------------------------------------------------/* Set a specific mode. */void TEScreen::setMode(int m){ currParm.mode[m] = TRUE; switch(m) { case MODE_Origin : cuX = 0; cuY = tmargin; break; //FIXME: home }}/* Reset a specific mode. */void TEScreen::resetMode(int m){ currParm.mode[m] = FALSE; switch(m) { case MODE_Origin : cuX = 0; cuY = 0; break; //FIXME: home }}/* Save a specific mode. */void TEScreen::saveMode(int m){ saveParm.mode[m] = currParm.mode[m];}/* Restore a specific mode. */void TEScreen::restoreMode(int m){ currParm.mode[m] = saveParm.mode[m];}//NOTE: this is a helper function/* Return the setting a specific mode. */BOOL TEScreen::getMode(int m){ return currParm.mode[m];}/* Save the cursor position and the rendition attribute settings. */void TEScreen::saveCursor(){ sa_cuX = cuX; sa_cuY = cuY; sa_cu_re = cu_re; sa_cu_fg = cu_fg; sa_cu_bg = cu_bg;}/* Restore the cursor position and the rendition attribute settings. */void TEScreen::restoreCursor(){ cuX = QMIN(sa_cuX,columns-1); cuY = QMIN(sa_cuY,lines-1); cu_re = sa_cu_re; cu_fg = sa_cu_fg; cu_bg = sa_cu_bg; effectiveRendition();}/* ------------------------------------------------------------------------- *//* *//* Screen Operations *//* *//* ------------------------------------------------------------------------- *//* Assing a new size, of \a new_lines and \a new_columns to the screen. The topmost left position is maintained, while lower lines or right hand side columns might be removed or filled with spaces to fit the new size. The region setting is reset to the whole screen and the tab positions reinitialized.*/void TEScreen::resizeImage(int new_lines, int new_columns){ // // Don't generate empty images. // if (new_lines == 0 || new_columns == 0) { return; } if (cuY > new_lines-1) { // attempt to preserve focus and lines bmargin = lines-1; //FIXME: margin lost for (int i = 0; i < cuY-(new_lines-1); i++) { addHistLine(); scrollUp(0,1); } } // make new image ca* newimg = (ca*)malloc(new_lines*new_columns*sizeof(ca)); clearSelection(); int x, y; // clear new image for (y = 0; y < new_lines; y++) for (x = 0; x < new_columns; x++) { newimg[y*new_columns+x].c = ' '; newimg[y*new_columns+x].f = DEFAULT_FORE_COLOR; newimg[y*new_columns+x].b = DEFAULT_BACK_COLOR; newimg[y*new_columns+x].r = DEFAULT_RENDITION; } int cpy_lines = QMIN(new_lines, lines); int cpy_columns = QMIN(new_columns,columns); // copy to new image for (y = 0; y < cpy_lines; y++) for (x = 0; x < cpy_columns; x++) { newimg[y*new_columns+x].c = image[loc(x,y)].c; newimg[y*new_columns+x].f = image[loc(x,y)].f; newimg[y*new_columns+x].b = image[loc(x,y)].b; newimg[y*new_columns+x].r = image[loc(x,y)].r; } free(image); image = newimg; lines = new_lines; columns = new_columns; cuX = QMIN(cuX,columns-1); cuY = QMIN(cuY,lines-1); // FIXME: try to keep values, evtl. tmargin=0; bmargin=lines-1; initTabStops(); clearSelection();}/* Clarifying rendition here and in TEWidget. currently, TEWidget's color table is 0 1 2 .. 9 10 .. 17 dft_fg, dft_bg, dim 0..7, intensive 0..7 cu_fg, cu_bg contain values 0..8; - 0 = default color - 1..8 = ansi specified color re_fg, re_bg contain values 0..17 due to the TEWidget's color table rendition attributes are attr widget screen -------------- ------ ------ RE_UNDERLINE XX XX affects foreground only RE_BLINK XX XX affects foreground only RE_BOLD XX XX affects foreground only RE_REVERSE -- XX RE_TRANSPARENT XX -- affects background only RE_INTENSIVE XX -- affects foreground only Note that RE_BOLD is used in both widget and screen rendition. Since xterm/vt102 is to poor to distinguish between bold (which is a font attribute) and intensive (which is a color attribute), we translate this and RE_BOLD in falls eventually appart into RE_BOLD and RE_INTENSIVE.*/void TEScreen::reverseRendition(ca* p){ UINT8 f = p->f; UINT8 b = p->b; p->f = b; p->b = f; //p->r &= ~RE_TRANSPARENT;}void TEScreen::effectiveRendition()// calculate rendition{ ef_re = cu_re & (RE_UNDERLINE | RE_BLINK); if (cu_re & RE_REVERSE) { ef_fg = cu_bg; ef_bg = cu_fg; } else { ef_fg = cu_fg; ef_bg = cu_bg; } if (cu_re & RE_BOLD) { if (ef_fg < BASE_COLORS) ef_fg += BASE_COLORS; else ef_fg -= BASE_COLORS; }}/* returns the image. Get the size of the image by \sa getLines and \sa getColumns. NOTE that the image returned by this function must later be freed.*/ca* TEScreen::getCookedImage(){ int x,y; ca* merged = (ca*)malloc(lines*columns*sizeof(ca)); ca dft(' ',DEFAULT_FORE_COLOR,DEFAULT_BACK_COLOR,DEFAULT_RENDITION); for (y = 0; (y < lines) && (y < (hist.getLines()-histCursor)); y++) { int len = QMIN(columns,hist.getLineLen(y+histCursor)); int yp = y*columns; int yq = (y+histCursor)*columns; hist.getCells(y+histCursor,0,len,merged+yp); for (x = len; x < columns; x++) merged[yp+x] = dft; for (x = 0; x < columns; x++) { int p=x + yp; int q=x + yq; if ( ( q >= sel_TL ) && ( q <= sel_BR ) ) reverseRendition(&merged[p]); // for selection } } if (lines >= hist.getLines()-histCursor) { for (y = (hist.getLines()-histCursor); y < lines ; y++) { int yp = y*columns; int yq = (y+histCursor)*columns; int yr = (y-hist.getLines()+histCursor)*columns; for (x = 0; x < columns; x++) { int p = x + yp; int q = x + yq; int r = x + yr; merged[p] = image[r]; if ( q >= sel_TL && q <= sel_BR ) reverseRendition(&merged[p]); // for selection } } } // evtl. inverse display if (getMode(MODE_Screen)) { int i,n = lines*columns; for (i = 0; i < n; i++) reverseRendition(&merged[i]); // for reverse display } if (getMode(MODE_Cursor) && (cuY+(hist.getLines()-histCursor) < lines)) // cursor visible reverseRendition(&merged[loc(cuX,cuY+(hist.getLines()-histCursor))]); return merged;}/**/void TEScreen::reset(){ setMode(MODE_Wrap ); saveMode(MODE_Wrap ); // wrap at end of margin resetMode(MODE_Origin); saveMode(MODE_Origin); // position refere to [1,1] resetMode(MODE_Insert); saveMode(MODE_Insert); // overstroke setMode(MODE_Cursor); // cursor visible resetMode(MODE_Screen); // screen not inverse resetMode(MODE_NewLine); tmargin=0; bmargin=lines-1; setDefaultRendition(); saveCursor(); clear();}/* Clear the entire screen and home the cursor.*/void TEScreen::clear(){ clearEntireScreen(); home();}/* Moves the cursor left one column.*/
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