📄 temuvt102.cpp
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS and its licensors.** All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.** See below for additional copyright and license information**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//* ------------------------------------------------------------------------- *//* *//* [TEmuVt102.C] VT102 Terminal Emulation *//* *//* ------------------------------------------------------------------------- *//* *//* Copyright (c) 1997,1998 by Lars Doelle <lars.doelle@on-line.de> *//* *//* This file is part of Konsole - an X terminal for KDE *//* *//* ------------------------------------------------------------------------- *//* *//* Konsole ported to Qt/Embedded by Trolltech *//* *//* ------------------------------------------------------------------------- *//* \class TEmuVt102 \brief The TEmuVt102 class is the actual emulation for Konsole. \sa TEWidget \sa TEScreen*/#include "TEmuVt102.h"#include "TEWidget.h"#include "TEScreen.h"#include "keytrans.h"#include <stdio.h>#include <unistd.h>#include <qkeycode.h>#include <qtextcodec.h>#include <qtopia/qpemenubar.h>/* VT102 Terminal Emulation This class puts together the screens, the pty and the widget to create a complete terminal emulation. Besides combining it's components, it handles the emulations's protocol. This module consists of the following sections: - Constructor/Destructor - Incoming Bytes Event pipeline - Outgoing Bytes - Mouse Events - Keyboard Events - Modes and Charset State - Diagnostics*//* ------------------------------------------------------------------------- *//* *//* Constructor / Destructor *//* *//* ------------------------------------------------------------------------- *//* Nothing really interesting happens here.*//**/TEmuVt102::TEmuVt102(TEWidget* gui) : TEmulation(gui){ QObject::connect(gui,SIGNAL(mouseSignal(int,int,int)), this,SLOT(onMouse(int,int,int))); initTokenizer(); reset();}/**/TEmuVt102::~TEmuVt102(){}/**/void TEmuVt102::reset(){ resetToken(); resetModes(); resetCharset(0); screen[0]->reset(); resetCharset(1); screen[0]->reset(); setCodec(0); setKeytrans("linux.keytab");}/* ------------------------------------------------------------------------- *//* *//* Processing the incoming byte stream *//* *//* ------------------------------------------------------------------------- *//* Incoming Bytes Event pipeline This section deals with decoding the incoming character stream. In this context decoding means that the stream is first seperated into `tokens' that are then mapped to a `meaning' provided as operations by the `TEScreen' class or by the emulation class itself. The pipeline proceeds as follows: - Tokenizing the ESC codes (onRcvChar) - VT100 code page translation of plain characters (applyCharset) - Interpretation of ESC codes (tau) The escape codes and their meaning are described in the technical reference of this program.*/// Tokens ------------------------------------------------------------------ --/* Since the tokens are the central notion if this section, we've put them at the top. They provide the syntactical elements used to represent the terminal's operations as byte sequences. They are encoded here into a single machine word, so that later we can easily switch them over. Depending on the token itself, additional argument variables are filled with parameter values. The tokens are defined below: - CHR - Printable characters (32..255 but DEL (=127)) - CTL - Control characters (0..31 but ESC (= 27), DEL) - ESC - Escape codes in the form <ESC><CHR but `[]()+*#'> - ESC_DE - Escape codes in the form <ESC><any of `()+*#%'> C - CSI_PN - Escape codes in the form <ESC>'[' {Pn} ';' {Pn} C - CSI_PS - Escape codes in the form <ESC>'[' {Pn} ';' ... C - CSI_PR - Escape codes in the form <ESC>'[' '?' {Pn} ';' ... C - VT52 - VT52 escape codes - <ESC><Chr> - <ESC>'Y'{Pc}{Pc} - XTE_HA - Xterm hacks <ESC>`]' {Pn} `;' {Text} <BEL> note that this is handled differently The last two forms allow lists of arguments. Since the individual elements of the lists are treated the same way, they are passed as individual tokens to the interpretation. Furthermore, because the meaning of the parameters are names (although represented as numbers), they are included within the token ('N').*/#define TY_CONSTR(T,A,N) ( ((((int)N) & 0xffff) << 16) | ((((int)A) & 0xff) << 8) | (((int)T) & 0xff) )#define TY_CHR___( ) TY_CONSTR(0,0,0)#define TY_CTL___(A ) TY_CONSTR(1,A,0)#define TY_ESC___(A ) TY_CONSTR(2,A,0)#define TY_ESC_CS(A,B) TY_CONSTR(3,A,B)#define TY_ESC_DE(A ) TY_CONSTR(4,A,0)#define TY_CSI_PS(A,N) TY_CONSTR(5,A,N)#define TY_CSI_PN(A ) TY_CONSTR(6,A,0)#define TY_CSI_PR(A,N) TY_CONSTR(7,A,N)#define TY_VT52__(A ) TY_CONSTR(8,A,0)// Tokenizer --------------------------------------------------------------- --/* The tokenizer's state The state is represented by the buffer (pbuf, ppos), and accompanied by decoded arguments kept in (argv,argc). Note that they are kept internal to the tokenizer.*/void TEmuVt102::resetToken(){ ppos = 0; argc = 0; argv[0] = 0; argv[1] = 0;}void TEmuVt102::addDigit(int dig){ argv[argc] = 10*argv[argc] + dig;}void TEmuVt102::addArgument(){ argc = QMIN(argc+1,MAXARGS-1); argv[argc] = 0;}void TEmuVt102::pushToToken(int cc){ pbuf[ppos] = cc; ppos = QMIN(ppos+1,MAXPBUF-1);}// Character Classes used while decoding#define CTL 1#define CHR 2#define CPN 4#define DIG 8#define SCS 16#define GRP 32void TEmuVt102::initTokenizer(){ int i; UINT8* s; for(i = 0; i < 256; i++) tbl[ i] = 0; for(i = 0; i < 32; i++) tbl[ i] |= CTL; for(i = 32; i < 256; i++) tbl[ i] |= CHR; for(s = (UINT8*)"@ABCDGHLMPXcdfry"; *s; s++) tbl[*s] |= CPN; for(s = (UINT8*)"0123456789" ; *s; s++) tbl[*s] |= DIG; for(s = (UINT8*)"()+*%" ; *s; s++) tbl[*s] |= SCS; for(s = (UINT8*)"()+*#[]%" ; *s; s++) tbl[*s] |= GRP; resetToken();}/* Ok, here comes the nasty part of the decoder. Instead of keeping an explicit state, we deduce it from the token scanned so far. It is then immediately combined with the current character to form a scanning decision. This is done using the following defines: - P is the length of the token scanned so far. - L (often P-1) is the position on which contents we base a decision. - C is a character or a group of characters (taken from 'tbl'). Note that they need to applied in the proper order.*/#define lec(P,L,C) (p == (P) && s[(L)] == (C))#define lun( ) (p == 1 && cc >= 32 )#define les(P,L,C) (p == (P) && s[L] < 256 && (tbl[s[(L)]] & (C)) == (C))#define eec(C) (p >= 3 && cc == (C))#define ees(C) (p >= 3 && cc < 256 && (tbl[ cc ] & (C)) == (C))#define eps(C) (p >= 3 && s[2] != '?' && cc < 256 && (tbl[ cc ] & (C)) == (C))#define epp( ) (p >= 3 && s[2] == '?' )#define egt( ) (p == 3 && s[2] == '>' )#define Xpe (ppos>=2 && pbuf[1] == ']' )#define Xte (Xpe && cc == 7 )#define ces(C) ( cc < 256 && (tbl[ cc ] & (C)) == (C) && !Xte)#define ESC 27#define CNTL(c) ((c)-'@')// process an incoming unicode charactervoid TEmuVt102::onRcvChar(int cc){ int i; if (cc == 127) return; //VT100: ignore. if (ces( CTL)) { // DEC HACK ALERT! Control Characters are allowed *within* esc sequences in VT100 // This means, they do neither a resetToken nor a pushToToken. Some of them, do // of course. Guess this originates from a weakly layered handling of the X-on // X-off protocol, which comes really below this level. if (cc == CNTL('X') || cc == CNTL('Z') || cc == ESC) resetToken(); //VT100: CAN or SUB if (cc != ESC) { tau( TY_CTL___(cc+'@' ), 0, 0); return; } } pushToToken(cc); // advance the state int* s = pbuf; int p = ppos; if (getMode(MODE_Ansi)) // decide on proper action { if (lec(1,0,ESC)) { return; } if (les(2,1,GRP)) { return; } if (Xte ) { XtermHack(); resetToken(); return; } if (Xpe ) { return; } if (lec(3,2,'?')) { return; } if (lec(3,2,'>')) { return; } if (lun( )) { tau( TY_CHR___(), applyCharset(cc), 0); resetToken(); return; } if (lec(2,0,ESC)) { tau( TY_ESC___(s[1]), 0, 0); resetToken(); return; } if (les(3,1,SCS)) { tau( TY_ESC_CS(s[1],s[2]), 0, 0); resetToken(); return; } if (lec(3,1,'#')) { tau( TY_ESC_DE(s[2]), 0, 0); resetToken(); return; }// if (egt( )) { tau( TY_CSI_PG(cc ), '>', 0); resetToken(); return; } if (eps( CPN)) { tau( TY_CSI_PN(cc), argv[0],argv[1]); resetToken(); return; } if (ees( DIG)) { addDigit(cc-'0'); return; } if (eec( ';')) { addArgument(); return; } for (i=0;i<=argc;i++) if (epp( )) tau( TY_CSI_PR(cc,argv[i]), 0, 0); else tau( TY_CSI_PS(cc,argv[i]), 0, 0); resetToken(); } else // mode VT52 { if (lec(1,0,ESC)) return; if (les(1,0,CHR)) { tau( TY_CHR___( ), s[0], 0); resetToken(); return; } if (lec(2,1,'Y')) return; if (lec(3,1,'Y')) return; if (p < 4) { tau( TY_VT52__(s[1] ), 0, 0); resetToken(); return; } tau( TY_VT52__(s[1] ), s[2],s[3]); resetToken(); return; }}void TEmuVt102::XtermHack(){ int i,arg = 0; for (i = 2; i < ppos && '0'<=pbuf[i] && pbuf[i]<'9' ; i++) arg = 10*arg + (pbuf[i]-'0'); if (pbuf[i] != ';') { ReportErrorToken(); return; } QChar *str = new QChar[ppos-i-2]; for (int j = 0; j < ppos-i-2; j++) str[j] = pbuf[i+1+j]; QString unistr(str,ppos-i-2); // arg == 1 doesn't change the title. In XTerm it only changes the icon name // (btw: arg=0 changes title and icon, arg=1 only icon, arg=2 only title if (arg == 0 || arg == 2) emit changeTitle(arg,unistr); delete [] str;}// Interpreting Codes ---------------------------------------------------------/* Now that the incoming character stream is properly tokenized, meaning is assigned to them. These are either operations of
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