📄 sprite.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS and its licensors.** All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.** See below for additional copyright and license information**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// ///////////////////////////////////////////////////////////////#ifndef _SPRITE_H_#define _SPRITE_H_class Sprite : public Character {public: Program *program; Sprite(FlashMovie *movie, long id, long frameCount); ~Sprite(); Program *getProgram(); int execute(GraphicDevice *gd, Matrix *matrix, Cxform *cxform); int hasEventHandler(); void reset(); ActionRecord *eventHandler(GraphicDevice *, FlashEvent *); int isSprite(void); void getBoundingBox(Rect *bb, DisplayListEntry *de);};#endif /* _SPRITE_H_ */
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