📄 text.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS and its licensors.** All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.** See below for additional copyright and license information**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//////////////////////////////////////////////////////////////// Flash Plugin and Player// Copyright (C) 1998,1999 Olivier Debon// // This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.// ///////////////////////////////////////////////////////////////#ifndef _TEXT_H_#define _TEXT_H_struct Glyph { long index; long xAdvance; long code; // Ascii code};struct TextRecord { // Normal text record Glyph *glyphs; long nbGlyphs; // Control text record TextFlags flags; SwfFont *font; long fontHeight; Color color; long xOffset; long yOffset; TextRecord *next; TextRecord(); ~TextRecord(); char *getText();};class Text : public Character { Rect boundary; Matrix textMatrix; TextRecord *textRecords; // Listpublic: Text(long id); ~Text(); void setTextBoundary(Rect rect); void setTextMatrix(Matrix m); void addTextRecord(TextRecord *tr); int execute(GraphicDevice *gd, Matrix *matrix, Cxform *cxform); void getRegion(GraphicDevice *gd, Matrix *matrix, void *id, ScanLineFunc scan_line_func); int doText(GraphicDevice *gd, Matrix *matrix, Cxform *cxform, ShapeAction action, void *id, ScanLineFunc scan_line_func); void getBoundingBox(Rect *bb, DisplayListEntry *e); TextRecord *getTextRecords();#ifdef DUMP void dump(BitStream *bs);#endif};#endif /* _TEXT_H_ */
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